Difficulty: 2 Recommended Level: 19+ Time Limit: 01:00
The first mission in the Ice Temple has you running against the clock. When you start, you get given just a minute. The best thing to do here is rush through the level, collecting clocks as you can go without getting into battles. When you have sufficient clocks, go around and capture six Girafarig. At the recommended level, these should take about half a minute to capture depending on your assist. Once all six are captured, head to the room to see the Yoroibito guard. This boss is a Weavile. Weavile is incredibly fast and of the Dark type so bring a Fighting type assist. It uses simle dark slices and creates dark puddles on the ground.
Litograph Prizes
S Rank (Rare)
S Rank
A Rank
Available Litographs
Ranger No.
Picture
Name
Field Ability
Assist
N-055
Vaporeon
Water
Water
N-129
Dunsparce
Break
Normal
N-130
Sneasel
Slash
Dark
N-132
Swinub
Slam
Ground
N-133
Piloswine
Slam
Ground
N-138
Wingull
Slash
Water
N-139
Pelipper
Slash
Water
N-140
Anorith
Slash
Rock
N-141
Armaldo
Slash
Rock
N-142
Spheal
Break
Ice
N-143
Sealeo
Break
Ice
N-144
Walrein
Break
Ice
N-145
Buizel
Water
Water
N-146
Floatzel
Water
Water
N-149
Stunky
Slam
Poison
N-150
Skuntank
Slam
Poison
Save the Frightened Vulpix
Difficulty: 2.5 Recommended Level: 21+ Time Limit: 08:30
The next mission has you looking through a Warp Tile maze for six frightened Vulpix. There are numerous Vulpix in the area, but only the ones that are frightened will count towards the capture. There are numerous bonuses around the stage for you to get as well as clocks to help you find the Vulpix. Once all six frightened Vulpix are found and captured, you get access to the next room. The boss the Yoroibito guard uses this time is Feraligatr. Feraligatr has a powerful Water Pulse attack that can track any Pokémon you have in play and it creates Hydro Pumps on the ground. In addition to that, it will also create massive pools of water on the floor that will damage you.
Litograph Prizes
S Rank (Rare)
S Rank
A Rank
Available Litographs
Ranger No.
Picture
Name
Field Ability
Assist
N-061
Glaceon
Break
Ice
N-097
Numel
Flame
Fire
N-098
Camerupt
Flame
Fire
N-110
Mankey
Break
Fighting
N-111
Primeape
Break
Fighting
N-115
Kabuto
Break
Rock
N-116
Kabutops
Slash
Rock
N-126
Wooper
Water
Water
N-127
Quagsire
Water
Water
N-129
Dunsparce
Break
Normal
N-130
Sneasel
Slash
Dark
N-135
Mudkip
Water
Water
N-136
Marshtomp
Water
Water
N-138
Wingull
Slash
Water
N-139
Pelipper
Slash
Water
N-142
Spheal
Break
Ice
N-143
Sealeo
Break
Ice
N-145
Buizel
Water
Water
Round and Round! Find the Floor!
Difficulty: 2.5 Recommended Level: 23+ Time Limit: 11:00
The next mission has you going through another maze in search for 5 Smoochum. However, unlike previous stages, this temple has special hidden floors to get you between platforms. You may be able to spot it by Pokémon walking upon it or it sometimes glistening. Once the five have been captured, you can go to the boss room. The boss here is an Empoleon. Empoleon creates massive and multiple slashes with its wings that can cause massive damage. In addition to that, it creates jets of water on the ground.
Litograph Prizes
S Rank (Rare)
S Rank
A Rank
Available Litographs
Ranger No.
Picture
Name
Field Ability
Assist
N-026
Aipom
Break
Normal
N-027
Ambipom
Break
Normal
N-113
Koffing
Slam
Poison
N-114
Weezing
Break
Poison
N-120
Mareep
Electrify
Electric
N-121
Flaaffy
Electrify
Electric
N-122
Ampharos
Electrify
Electric
N-123
Marill
Water
Water
N-124
Azumarill
Water
Water
N-125
Politoed
Water
Water
N-147
Glameow
Slash
Normal
N-148
Purugly
Slam
Normal
N-151
Snover
Break
Ice
Rush Ahead! Don't Look Back!
Difficulty: 3.5 Recommended Level: 26+ Time Limit: 06:30
The final mission of the Ice Temple is a relatively desceptively simple one. In it, you just need to capture one Mareep to pass and the Mareep is right at the start of the stage. However, your task is to get through the entire temple which follows linear progression. You can do this quickly without battling Pokémon if you do so wish. At the end, you'll face the final boss of the temple; Abomasnow. Abomasnow creates massive pillars blocking areas of the stage and uses attacks such as Powder Snow to prevent loops being made around it. Capture it and you have beaten the Ice Temple
Capturing Abomasnow activates the hidden cave in Faldera Volcano.
Litograph Prizes
S Rank (Rare)
S Rank
A Rank
Available Litographs
Ranger No.
Picture
Name
Field Ability
Assist
N-026
Aipom
Break
Normal
N-027
Ambipom
Break
Normal
N-032
Delibird
Break
Ice
N-061
Glaceon
Break
Ice
N-110
Mankey
Break
Fighting
N-111
Primeape
Break
Fighting
N-112
Dodrio
Slam
Normal
N-115
Kabuto
Break
Rock
N-116
Kabutops
Slash
Rock
N-121
Flaaffy
Electrify
Electric
N-122
Ampharos
Electrify
Electric
N-129
Dunsparce
Break
Normal
N-132
Swinub
Slam
Ground
N-133
Piloswine
Slam
Ground
N-138
Wingull
Slash
Water
N-139
Pelipper
Slash
Water
N-147
Glameow
Slash
Normal
N-148
Purugly
Slam
Normal
After defeating the "Rush Ahead! Don't Look Back!" mission, you unlock the Thunder Temple