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		Mystery Dungeon 2 Info
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		Body Size
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		IQ Group
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	 Group E
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		Ranger Shadows of Almia Info
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		Type Group
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		Field Ability
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		Pkmn Assist
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		Water 
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		  Soak * 2
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		  Water
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		Ranger Guardian Signs Info
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		Oblivia Present
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		Type Group
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		Field Ability
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		Pkmn Assist
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		Water
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		  Water * 3		 | 
		
		  Water
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		Location
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		Game
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		Get Rate
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		Obtainable Location
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		Dungeon Time & Darkness
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		Easy
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		Brine Cave B1F-B9F, DPB1F  (West Form) Craggy Coast - B6F-B9F (East Form)  Small Path - B1F-B5F (East Form)
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		Dungeon Sky
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		Easy
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		Brine Cave B1F-B9F, DPB1F  (West Form) Craggy Coast - B6F-B9F (East Form)  Small Path - B1F-B5F (East Form)
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		Ranger Shadows of Almia
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		-
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		Marine Cave  Volcano Cave 		 | 
	 
	
		
		Dungeon Blazing Adventure Squad
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		Secret Archipelago 18,21-22,25-26,29F Secret Archipelago 19-20,23-24,27-28F Legendary Volcanic Island 1,3,5,7,9,11,13,15,17,19,21,23,25F Legendary Volcanic Island 2,4,6,8,10,12,14,16,18,20,22,24F 		 | 
	 
	
		
		Dungeon Stormy Adventure Squad
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		-
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		Secret Highland 18,21-22,25-26,29F Secret Highland 19-20,23-24,27-28F Legendary Wetland 1,3,5,7,9,11,13,17,19,21,23,25F Legendary Wetland 2,4,6,8,10,12,14,16,18,20,22,24F 		 | 
	 
	
		
		Dungeon Light Adventure Squad
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		-
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		Secret Rockmountain 18,21-22,25-26,29F  Secret Rockmountain 19-20,23-24,27-28F  Legendary Mountains 1,3,5,7,9,11,13,15,17,19,21,23,25F  Legendary Mountains 2,4,6,8,10,12,14,16,18,20,22,24F 		 | 
	 		
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		Ranger Guardian Signs
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		Present
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		Faldera Island - Faldera Volcano - Hot Springs 		 | 
	 
	
		| 
		Past
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		Not in The Past		 | 
 
 
 | Dungeon Level Up | 
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 | Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Critical Rate | 
|---|
 | — | Mud-slap |  |   | 4 | 84 | 16 | 8 |  | The user hurls mud in the foe's face to inflict damage and lower its accuracy.  |  | — | Mud Sport |  |   | - | 100 | 17 | - |  | The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. |  | — | Harden |  |   | - | 100 | 16 | - |  | The user stiffens all the muscles in its body to raise its Defense stat.  |  | — | Water Pulse |  |   | 5 | 84 | 12 | 8 |  | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |  | 2 | Mud Sport |  |   | - | 100 | 17 | - |  | The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. |  | 4 | Harden |  |   | - | 100 | 16 | - |  | The user stiffens all the muscles in its body to raise its Defense stat.  |  | 7 | Water Pulse |  |   | 5 | 84 | 12 | 8 |  | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |  | 11 | Mud Bomb |  |   | 12 | 88 | 10 | 8 |  | The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |  | 16 | Hidden Power |  |   | 217 | 88 | 12 | 8 |  | A unique attack that varies in type and intensity depending on the Pokémon using it. |  | 22 | Rain Dance |  |   | - | 100 | 12 | - |  | The user summons a heavy rain that falls for five turns, powering up Water- type moves. |  | 29 | Body Slam |  |   | 12 | 85 | 17 | 8 |  | The user drops onto the foe with its full body weight. It may leave the foe paralyzed. |  | 41 | Muddy Water |  |   | 18 | 84 | 10 | 8 |  | The user attacks by shooting out muddy water. It may also lower the foe's accuracy. |  | 54 | Recover |  |   | - | 100 | 12 | - |  | A self-healing move. The user restores its own HP by up to half of its max HP.  |  
 | TM & HM Attacks | 
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 | TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Critical Rate | 
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 | TM03 | Water Pulse |  |   | 5 | 84 | 12 | 8 |  | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |  | TM06 | Toxic |  |   | - | 88 | 12 | - |  | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |  | TM07 | Hail |  |   | - | 100 | 13 | - |  | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |  | TM10 | Hidden Power |  |   | 217 | 88 | 12 | 8 |  | A unique attack that varies in type and intensity depending on the Pokémon using it. |  | TM13 | Ice Beam |  |   | 14 | 84 | 8 | 8 |  | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |  | TM14 | Blizzard |  |   | 24 | 67 | 7 | 8 |  | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |  | TM15 | Hyper Beam |  |   | 10 | 86 | 8 | 8 |  | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |  | TM17 | Protect |  |   | - | 75 | 10 | - |  | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |  | TM18 | Rain Dance |  |   | - | 100 | 12 | - |  | The user summons a heavy rain that falls for five turns, powering up Water- type moves. |  | TM21 | Frustration |  |   | - | 100 | 16 | - |  | A full-power attack that grows more powerful the less the user likes its Trainer. |  | TM26 | Earthquake |  |   | 9 | 52 | 10 | 8 |  | The user sets off an earthquake that hits all the Pokémon in the battle.  |  | TM27 | Return |  |   | - | 100 | 12 | 8 |  | A full-power attack that grows more powerful the more the user likes its Trainer. |  | TM28 | Dig |  |   | 12 | 100 | 12 | 8 |  | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |  | TM32 | Double Team |  |   | - | 100 | 17 | - |  | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.  |  | TM36 | Sludge Bomb |  |   | 18 | 80 | 10 | 8 |  | The user attacks by hurling filthy sludge at the foe. It may also poison the target. |  | TM37 | Sandstorm |  |   | - | 100 | 14 | - |  | A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |  | TM39 | Rock Tomb |  |   | - | 60 | 12 | 8 |  | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |  | TM42 | Facade |  |   | 14 | 84 | 12 | 8 |  | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |  | TM43 | Secret Power |  |   | 14 | 88 | 10 | 8 |  | The user attacks with a secret power. Its added effects vary depending on the user's environment. |  | TM44 | Rest |  |   | - | 100 | 8 | - |  | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |  | TM45 | Attract |  |   | - | 75 | 10 | - |  | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |  | TM55 | Brine |  |   | 8 | 88 | 8 | 8 |  | If the foe's HP is down to about half, this attack will hit with double the power. |  | TM58 | Endure |  |   | - | 75 | 17 | - |  | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |  | TM68 | Giga Impact |  |   | 28 | 80 | 4 | 8 |  | The user charges at the foe using every bit of its power. The user must rest on the next turn. |  | TM70 | Flash |  |   | - | 100 | 24 | - |  | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |  | TM71 | Stone Edge |  |   | 21 | 80 | 7 | 30 |  | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.  |  | TM78 | Captivate |  |   | - | 100 | 20 | - |  | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |  | TM80 | Rock Slide |  |   | 5 | 90 | 13 | 8 |  | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |  | TM82 | Sleep Talk |  |   | - | - | 17 | - |  | While it is asleep, the user randomly uses one of the moves it knows.  |  | TM83 | Natural Gift |  |   | 1 | 88 | 17 | 8 |  | The user draws power to attack by using its held Berry. The Berry determines its type and power. |  | TM87 | Swagger |  |   | - | 100 | 18 | - |  | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |  | TM90 | Substitute |  |   | - | 100 | 7 | - |  | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |  
 | Possible Egg Moves | 
|---|
 | Attack Name | Type | Cat. | Att. | Acc. | PP | Critical Rate | 
|---|
 | Counter |  |   | 8 | 100 | 17 | 8 |  | A retaliation move that counters any physical attack, inflicting double the damage taken. |  | Mirror Coat |  |   | - | 100 | 15 | - |  | A retaliation move that counters any special attack, inflicting double the damage taken. |  | Stockpile |  |   | - | 100 | 17 | - |  | The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. |  | Swallow |  |   | - | 100 | 15 | - |  | The power stored using the move Stockpile is absorbed by the user to heal its HP. |  | Spit Up |  |   | 20 | 88 | 12 | 8 |  | The power stored using the move Stockpile is released at once in an attack.  |  | Yawn |  |   | - | 100 | 17 | - |  | The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. |  | Memento |  |   | - | 100 | 15 | - |  | The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk. |  | Curse |  |   | 10 | 100 | 17 | - |  | A move that works differently for the Ghost type than for all the other types.  |  | Amnesia |  |   | - | 100 | 22 | - |  | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |  | Fissure |  |   | - | 20 | 10 | - |  | The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. |  
 
 
 
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