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Mystery Dungeon 2 Info
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Body Size
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IQ Group
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Group E
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Ranger Shadows of Almia Info
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Type Group
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Field Ability
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Pkmn Assist
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Water
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Soak * 2
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Water
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Ranger Guardian Signs Info
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Oblivia Present
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Type Group
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Field Ability
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Pkmn Assist
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Water
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Water * 3 |
Water
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Location
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Game
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Get Rate
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Obtainable Location
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Dungeon Time & Darkness
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Easy
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Brine Cave B1F-B9F, DPB1F (West Form) Craggy Coast - B6F-B9F (East Form) Small Path - B1F-B5F (East Form)
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Dungeon Sky
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Easy
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Brine Cave B1F-B9F, DPB1F (West Form) Craggy Coast - B6F-B9F (East Form) Small Path - B1F-B5F (East Form)
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Ranger Shadows of Almia
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-
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Marine Cave Volcano Cave |
Dungeon Blazing Adventure Squad
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-
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Secret Archipelago 18,21-22,25-26,29F Secret Archipelago 19-20,23-24,27-28F Legendary Volcanic Island 1,3,5,7,9,11,13,15,17,19,21,23,25F Legendary Volcanic Island 2,4,6,8,10,12,14,16,18,20,22,24F |
Dungeon Stormy Adventure Squad
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-
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Secret Highland 18,21-22,25-26,29F Secret Highland 19-20,23-24,27-28F Legendary Wetland 1,3,5,7,9,11,13,17,19,21,23,25F Legendary Wetland 2,4,6,8,10,12,14,16,18,20,22,24F |
Dungeon Light Adventure Squad
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-
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Secret Rockmountain 18,21-22,25-26,29F Secret Rockmountain 19-20,23-24,27-28F Legendary Mountains 1,3,5,7,9,11,13,15,17,19,21,23,25F Legendary Mountains 2,4,6,8,10,12,14,16,18,20,22,24F |
Ranger Guardian Signs
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Present
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Faldera Island - Faldera Volcano - Hot Springs |
Past
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Not in The Past |
Dungeon Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Critical Rate |
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— | Mud-slap | | | 4 | 84 | 16 | 8 | The user hurls mud in the foe's face to inflict damage and lower its accuracy. | — | Mud Sport | | | - | 100 | 17 | - | The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. | — | Harden | | | - | 100 | 16 | - | The user stiffens all the muscles in its body to raise its Defense stat. | — | Water Pulse | | | 5 | 84 | 12 | 8 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | 2 | Mud Sport | | | - | 100 | 17 | - | The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. | 4 | Harden | | | - | 100 | 16 | - | The user stiffens all the muscles in its body to raise its Defense stat. | 7 | Water Pulse | | | 5 | 84 | 12 | 8 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | 11 | Mud Bomb | | | 12 | 88 | 10 | 8 | The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. | 16 | Hidden Power | | | 217 | 88 | 12 | 8 | A unique attack that varies in type and intensity depending on the Pokémon using it. | 22 | Rain Dance | | | - | 100 | 12 | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | 29 | Body Slam | | | 12 | 85 | 17 | 8 | The user drops onto the foe with its full body weight. It may leave the foe paralyzed. | 41 | Muddy Water | | | 18 | 84 | 10 | 8 | The user attacks by shooting out muddy water. It may also lower the foe's accuracy. | 54 | Recover | | | - | 100 | 12 | - | A self-healing move. The user restores its own HP by up to half of its max HP. |
TM & HM Attacks |
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TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Critical Rate |
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TM03 | Water Pulse | | | 5 | 84 | 12 | 8 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | TM06 | Toxic | | | - | 88 | 12 | - | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | TM07 | Hail | | | - | 100 | 13 | - | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | TM10 | Hidden Power | | | 217 | 88 | 12 | 8 | A unique attack that varies in type and intensity depending on the Pokémon using it. | TM13 | Ice Beam | | | 14 | 84 | 8 | 8 | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | TM14 | Blizzard | | | 24 | 67 | 7 | 8 | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | TM15 | Hyper Beam | | | 10 | 86 | 8 | 8 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | TM17 | Protect | | | - | 75 | 10 | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | TM18 | Rain Dance | | | - | 100 | 12 | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | TM21 | Frustration | | | - | 100 | 16 | - | A full-power attack that grows more powerful the less the user likes its Trainer. | TM26 | Earthquake | | | 9 | 52 | 10 | 8 | The user sets off an earthquake that hits all the Pokémon in the battle. | TM27 | Return | | | - | 100 | 12 | 8 | A full-power attack that grows more powerful the more the user likes its Trainer. | TM28 | Dig | | | 12 | 100 | 12 | 8 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | TM32 | Double Team | | | - | 100 | 17 | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | TM36 | Sludge Bomb | | | 18 | 80 | 10 | 8 | The user attacks by hurling filthy sludge at the foe. It may also poison the target. | TM37 | Sandstorm | | | - | 100 | 14 | - | A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | TM39 | Rock Tomb | | | - | 60 | 12 | 8 | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | TM42 | Facade | | | 14 | 84 | 12 | 8 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | TM43 | Secret Power | | | 14 | 88 | 10 | 8 | The user attacks with a secret power. Its added effects vary depending on the user's environment. | TM44 | Rest | | | - | 100 | 8 | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | TM45 | Attract | | | - | 75 | 10 | - | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | TM55 | Brine | | | 8 | 88 | 8 | 8 | If the foe's HP is down to about half, this attack will hit with double the power. | TM58 | Endure | | | - | 75 | 17 | - | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | TM68 | Giga Impact | | | 28 | 80 | 4 | 8 | The user charges at the foe using every bit of its power. The user must rest on the next turn. | TM70 | Flash | | | - | 100 | 24 | - | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | TM71 | Stone Edge | | | 21 | 80 | 7 | 30 | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. | TM78 | Captivate | | | - | 100 | 20 | - | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | TM80 | Rock Slide | | | 5 | 90 | 13 | 8 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | TM82 | Sleep Talk | | | - | - | 17 | - | While it is asleep, the user randomly uses one of the moves it knows. | TM83 | Natural Gift | | | 1 | 88 | 17 | 8 | The user draws power to attack by using its held Berry. The Berry determines its type and power. | TM87 | Swagger | | | - | 100 | 18 | - | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | TM90 | Substitute | | | - | 100 | 7 | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Possible Egg Moves |
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Attack Name | Type | Cat. | Att. | Acc. | PP | Critical Rate |
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Counter | | | 8 | 100 | 17 | 8 | A retaliation move that counters any physical attack, inflicting double the damage taken. | Mirror Coat | | | - | 100 | 15 | - | A retaliation move that counters any special attack, inflicting double the damage taken. | Stockpile | | | - | 100 | 17 | - | The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. | Swallow | | | - | 100 | 15 | - | The power stored using the move Stockpile is absorbed by the user to heal its HP. | Spit Up | | | 20 | 88 | 12 | 8 | The power stored using the move Stockpile is released at once in an attack. | Yawn | | | - | 100 | 17 | - | The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. | Memento | | | - | 100 | 15 | - | The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk. | Curse | | | 10 | 100 | 17 | - | A move that works differently for the Ghost type than for all the other types. | Amnesia | | | - | 100 | 22 | - | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | Fissure | | | - | 20 | 10 | - | The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. |
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