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 #424 Ambipom
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 2
Ranger 3
#424 Almia: R-109
Oblivia (Present): R-089
Oblivia (Past): N-027
PokéPark: P-013
Ambipom エテボース
Etebossu
Ability: Technician & Pickup
Technician: Moves with a base power of 60 or less raise to 1.5 times.
Pickup: Has a 10% chance of finding and holding an item after battle. Will not work if this Pokémon is already holding an item. In Black & White, it allows for the user to pick up the item of its opponent or ally if they used up the item in battle.
Gender Ratio
Male: 50 % Female: 50 %
Classification Type 1 Type 2 Height Weight
Long Tail Pokémon
3'11" 44.8 lbs
Evolution Chain
--Evolve w/ Double Hit-->

Mystery Dungeon 2 Info
Body Size IQ Group
Group F

Ranger Shadows of Almia Info
Type Group Field Ability Pkmn Assist
Normal Crush * 2 Normal

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Normal Break * 3 Rock
Oblivia Past
Field Ability Pkmn Assist
Break Normal

PokéPark Wii - Pikachu's Adventure Info
Attraction Score to Beat
Venusaur's Vine Swing 72m
Tangrowth's Swing-Along 00:29:00

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Easy The Nightmare - Random B1F-B17F - Cannot be recruited
Marine Resort - Random B1F-B19F
Sky Stairway - Random 1F-49F
Dungeon
Sky
Easy The Nightmare - Random B1F-B17F - Cannot be recruited
Marine Resort - Random B1F-B19F
Sky Stairway - Random 1F-49F
Ranger Shadows of Almia - Vien Forest (After Quest)
Dungeon
Blazing Adventure Squad
- Not in Game
Dungeon
Stormy Adventure Squad
- Not in Game
Dungeon
Light Adventure Squad
- Path to Treasure Island B20F-B24F
Ranger Guardian Signs Present Mitonga Island - Daybreak Ruins - Tyranitar Room
Past Ice Temple - Round and Round! Find the Floor!
Ice Temple - Don't Look Back! Run Through the Path
PokéPark Wii - Pikachu's Adventure Battle after obtaining Aipom Meadow Zone
Haunted Zone

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Scratch
690288
Inflicts damage on the target.
Tail Whip
-10022-
Reduces the target's Defense by 1 level.
Sand-attack
-8020-
Reduces the target's accuracy by 1 level.
Astonish
688178
Inflicts damage on the target. It may also afflict the target with a Cringe status condition, making its actions fail.
4Sand-attack
-8020-
Reduces the target's accuracy by 1 level.
8Astonish
688178
Inflicts damage on the target. It may also afflict the target with a Cringe status condition, making its actions fail.
11Baton Pass
-7515-
Switches the user's position with the positions of other Pokémon in the room successively.
15Tickle
-10017-
Reduces the target's Attack and Defense by 1 level.
18Fury Swipes
541101
Inflicts damage on the target using 2 to 5 attacks in a single turn.
22Swift
1010088
Inflicts damage on the target. It never misses.
25Screech
-10022-
Greatly reduces the target's Defense.
29Agility
-10012-
Boosts the Movement Speed of the user and team members in the room by 1 level.
32Double Hit
370138
Inflicts damage on the target using 2 attacks in a single turn.
36Fling
-10016-
Hurls the target at another enemy Pokémon to inflict damage.
39Nasty Plot
-10020-
Boosts the user's Special Attack by 2 levels.
43Last Resort
138078
Inflicts damage on the target, but it won't hit unless the user has a move with 0 PP remaining.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM01Focus Punch
2010088
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03Water Pulse
584128
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12Taunt
-10020-
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM15Hyper Beam
108688
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22Solarbeam
2410098
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23Iron Tail
2078108
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24Thunderbolt
-74108
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25Thunder
247378
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28Dig
12100128
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30Shadow Ball
1384108
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31Brick Break
1488128
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34Shock Wave
710088
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM40Aerial Ace
1010088
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46Thief
2100208
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM49Snatch
-10017-
The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM56Fling
-10016-
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM65Shadow Claw
13883030
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM66Payback
-100168
If the user can use this attack after the foe attacks, its power is doubled.
TM68Giga Impact
288048
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM73Thunder Wave
68817-
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85Dream Eater
20100138
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86Grass Knot
188208
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM89U-turn
1488128
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01Cut
1674108
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Counter
8100178
Gives the user the Counter status. It returns damage from certain types of moves or a regular attack back to the attacking enemy.
Screech
-10022-
Greatly reduces the target's Defense.
Pursuit
-10017-
Gives the user the Counter status. It returns damage from certain types of moves or a regular attack back to the attacking enemy.
Agility
-10012-
Boosts the Movement Speed of the user and team members in the room by 1 level.
Spite
-10015-
Zeroes the PP of the move last used by the target.
Slam
1678128
Inflicts damage on the target.
Doubleslap
441102
Inflicts damage on the target using 2 to 5 attacks in a single turn.
Beat Up
-10015-
Summons the team members from the floor to surround the user.
Fake Out
880128
Inflicts damage on a target up to 2 tiles away. It may also afflict the targeted enemy with a Cringe status condition, making it incapable of attacking or using moves.
Covet
1888278
Inflicts damage on the target. It also snatches the target's hold item and makes it the user's, but only if the user is not already holding an item.
Bounce
16100118
Gives the user a Bouncing status, which makes the user bounce up for 1 turn, then try a powerful attack on the next turn. It may also afflict the targeted enemy with a Paralysis status condition. You can't link this move.

<--- #423
Gastrodon
#425
Drifloon
--->

 
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