| TM03 | Water Pulse |  | Attacks with ultrasonic waves. May confuse the foe | 
| TM05 | Roar |  | Makes the foe flee to end the battle. | 
| TM06 | Toxic |  | Poisons the foe with an intensifying toxin. | 
| TM07 | Hail |  | Summons a hailstorm that strikes every turn. | 
| TM10 | Hidden Power |  | The effectiveness varies with the user. | 
| TM12 | Taunt |  | Taunts the foe into only using attack moves. | 
| TM13 | Ice Beam |  | Blasts the foe with an icy beam that may freeze it. | 
| TM14 | Blizzard |  | Hits the foe with an icy storm that may freeze it. | 
| TM15 | Hyper Beam |  | Powerful, but leaves the user immobile the next turn. | 
| TM17 | Protect |  | Evades attack, but may fail if used in succession. | 
| TM18 | Rain Dance |  | Boosts the power of WATER- type moves for 5 turns. | 
| TM21 | Frustration |  | An attack that is stronger if the TRAINER is disliked. | 
| TM24 | Thunderbolt |  | A strong electrical attack that may paralyze the foe. | 
| TM25 | Thunder |  | A lightning attack that may cause paralysis. | 
| TM26 | Earthquake |  | A powerful quake, but has no effect on flying foes. | 
| TM27 | Return |  | An attack that increases in power with friendship. | 
| TM32 | Double Team |  | Creates illusory copies to raise evasiveness. | 
| TM35 | Flamethrower |  | A powerful fire attack that may inflict a burn. | 
| TM37 | Sandstorm |  | Causes a sandstorm that rages for several turns. | 
| TM38 | Fire Blast |  | A fiery blast that scorches all. May cause a burn. | 
| TM41 | Torment |  | Torments the foe and stops successive use of a move. | 
| TM42 | Facade |  | Boosts ATTACK when burned, paralyzed, or poisoned. | 
| TM43 | Secret Power |  | An attack with effects that vary by location. | 
| TM44 | Rest |  | The user sleeps for 2 turns, restoring HP and status. | 
| TM45 | Attract |  | Makes the opposite gender less likely to attack. | 
| HM03 | Surf |  | Creates a huge wave, then crashes it down on the foe. | 
| HM04 | Strength |  | Builds enormous power, then slams the foe. | 
| HM06 | Rock Smash |  | A rock-crushing attack that may lower DEFENSE. | 
| HM07 | Waterfall |  | Charges the foe with speed to climb waterfalls. | 
| HM08 | Dive |  | Dives underwater the first turn and strikes next turn. | 
| DM01 | Horizontal Cut |  | Inflicts Damage in 3 Directions | 
| DM02 | Vacuum Cut |  | Inflicts 30 Damage to any Pokémon in the same room |