| Generation VI Level Up |
|
| — |
Scratch |
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    |
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| Quite an appealing move. |
| — |
Focus Energy |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| — |
Poison Gas |
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   |
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| Makes audience expect little of other contestants. |
| 4 |
Poison Gas |
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   |
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| Makes audience expect little of other contestants. |
| 7 |
Screech |
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   |
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| Makes audience expect little of other contestants. |
| 10 |
Fury Swipes |
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|
| Effectiveness varies depending on when it is used. |
| 14 |
Smokescreen |
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  |
   |
| Prevents the user from being startled one time this turn. |
| 18 |
Feint |
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   |
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| Causes the user to move earlier on the next turn. |
| 22 |
Slash |
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    |
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| Quite an appealing move. |
| 27 |
Toxic |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| 32 |
Acid Spray |
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  |
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| Badly startles Pokémon that used a move of the same type. |
| 34 |
Flamethrower |
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    |
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| Quite an appealing move. |
| 41 |
Night Slash |
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   |
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| Affected by how well the previous Pokémon's move went. |
| 51 |
Memento |
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       |
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| A move of huge appeal, but using it prevents the user from taking further contest moves. |
| 56 |
Belch |
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|
| Works well if the user is pumped up. |
| 61 |
Explosion |
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       |
|
| A move of huge appeal, but using it prevents the user from taking further contest moves. |
| TM & HM Attacks |
|
| TM01 |
Hone Claws |
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|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM05 |
Roar |
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   |
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| Causes the user to move later on the next turn. |
| TM06 |
Toxic |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM09 |
Venoshock |
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  |
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| Works well if it is the same type as the move used by the last Pokémon. |
| TM10 |
Hidden Power |
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   |
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| An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
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|
| Works better the more the crowd is excited. |
| TM12 |
Taunt |
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  |
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| Badly startles Pokémon that the audience has high expectations of. |
| TM15 |
Hyper Beam |
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    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM17 |
Protect |
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  |
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| Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
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|
| Works better the more the crowd is excited. |
| TM21 |
Frustration |
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  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM27 |
Return |
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    |
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| Quite an appealing move. |
| TM28 |
Dig |
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  |
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| Prevents the user from being startled one time this turn. |
| TM30 |
Shadow Ball |
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    |
|
| Quite an appealing move. |
| TM32 |
Double Team |
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|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM35 |
Flamethrower |
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    |
|
| Quite an appealing move. |
| TM36 |
Sludge Bomb |
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  |
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| Badly startles Pokémon that the audience has high expectations of. |
| TM38 |
Fire Blast |
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|
| Works better the more the crowd is excited. |
| TM41 |
Torment |
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  |
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| Makes the remaining Pokémon nervous. |
| TM42 |
Facade |
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  |
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| Works great if the user goes last this turn. |
| TM44 |
Rest |
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|
| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
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  |
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| Makes the remaining Pokémon nervous. |
| TM46 |
Thief |
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|
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| TM48 |
Round |
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  |
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| Works well if it is the same type as the move used by the last Pokémon. |
| TM59 |
Incinerate |
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   |
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| Makes audience expect little of other contestants. |
| TM64 |
Explosion |
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       |
|
| A move of huge appeal, but using it prevents the user from taking further contest moves. |
| TM65 |
Shadow Claw |
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    |
|
| Quite an appealing move. |
| TM66 |
Payback |
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  |
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| Works great if the user goes last this turn. |
| TM68 |
Giga Impact |
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    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM84 |
Poison Jab |
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    |
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| Quite an appealing move. |
| TM87 |
Swagger |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
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|
| Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
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  |
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| Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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    |
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| Quite an appealing move. |
| TM94 (ΩRαS) |
Secret Power |
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| Works well if the user is pumped up. |
| TM95 |
Snarl |
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    |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM97 |
Dark Pulse |
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    |
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| Quite an appealing move. |
| TM100 |
Confide |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM01 |
Cut |
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    |
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| Quite an appealing move. |
| HM04 |
Strength |
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    |
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| Quite an appealing move. |