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 #435 Skuntank
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Skuntank
Japan: Sukatanku
スカタンク
French: Moufflair
German: Skuntank
Korean: 스컹탱크
National: #435
Central Kalos: #---
Coastal Kalos: #103
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Skunk Pokémon 3'03"
1m
83.8lbs
38kg
605,120
Abilities: Stench - Aftermath - Keen Eye (Hidden Ability)
Stench: If the Pokémon make physical contact with the opponent, there is a chance the opponent flinches
Aftermath: The foe that dealt the final hit loses 1/4 of its maximum HP if the move made physical contact.
Hidden Ability (Available):
Keen Eye: Opponent cannot lower this Pokémon’s accuracy. The Pokémon ignores evasion boosts of the opponent
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 HP Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
X Evolve Stunky
Y Evolve Stunky
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Scratch  
Quite an appealing move.
Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Poison Gas  
Makes audience expect little of other contestants.
4 Poison Gas  
Makes audience expect little of other contestants.
7 Screech  
Makes audience expect little of other contestants.
10 Fury Swipes  
Effectiveness varies depending on when it is used.
14 Smokescreen
Prevents the user from being startled one time this turn.
18 Feint  
Causes the user to move earlier on the next turn.
22 Slash  
Quite an appealing move.
27 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
32 Acid Spray
Badly startles Pokémon that used a move of the same type.
34 Flamethrower  
Quite an appealing move.
41 Night Slash  
Affected by how well the previous Pokémon's move went.
51 Memento  
A move of huge appeal, but using it prevents the user from taking further contest moves.
56 Belch  
Works well if the user is pumped up.
61 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM09 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM64 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM65 Shadow Claw  
Quite an appealing move.
TM66 Payback  
Works great if the user goes last this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM84 Poison Jab  
Quite an appealing move.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM95 Snarl  
Makes the audience quickly grow bored when an appeal move has little effect.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Astonish Details
Badly startles the last Pokémon to act before the user.
Crunch Details
Badly startles the last Pokémon to act before the user.
Double-Edge   Details
A very appealing move, but after using this move, the user is more easily startled.
Flame Burst   Details
Makes audience expect little of other contestants.
Foul Play   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Haze   Details
Makes audience expect little of other contestants.
Iron Tail   Details
Quite an appealing move.
Leer Details
Badly startles Pokémon that the audience has high expectations of.
Play Rough   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Punishment Details
Badly startles Pokémon that the audience has high expectations of.
Pursuit Details
Badly startles Pokémon that used a move of the same type.
Scary Face   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Smog   Details
Quite an appealing move.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Iron Tail  
Quite an appealing move.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Defog   Gen IV 432
Works great if the user goes first this turn.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Sucker Punch   Move Tutor - PtHGSS
Excites the audience a lot if used first.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 479 103 93 67 71 61 84
Max Stats
Hindering Nature
Lv. 50 163 - 210 88 - 130 64 - 107 68 - 110 59 - 101 80 - 122
Lv. 100 316 - 410 171 - 256 125 - 209 132 - 216 114 - 198 155 - 240
Max Stats
Neutral Nature
Lv. 50 163 - 210 98 - 145 72 - 119 76 - 123 66 - 113 89 - 136
Lv. 100 316 - 410 191 - 285 139 - 233 147 - 241 127 - 221 173 - 267
Max Stats
Beneficial Nature
Lv. 50 163 - 210 107 - 159 79 - 130 83 - 135 72 - 124 97 - 149
Lv. 100 316 - 410 210 - 313 152 - 256 161 - 265 139 - 243 190 - 293

<--- #434
Stunky
#436
Bronzor
--->

 
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