|
Name
|
Type
|
Appeal
|
Jam
|
Effect
|
|
After You
|
 |
   |
|
Causes the user to move later on the next turn. |
|
Amnesia
|
 |
 |
|
Prevents the user from being startled until the turn ends. |
|
Assist
|
 |
 |
|
Effectiveness varies depending on when it is used. |
|
Astonish
|
 |
  |
   |
Badly startles the last Pokémon to act before the user. |
|
Attract
|
 |
  |
|
Makes the remaining Pokémon nervous. |
|
Baby-Doll Eyes
|
 |
   |
|
Causes the user to move earlier on the next turn. |
|
Barrage
|
 |
 |
|
Effectiveness varies depending on when it is used. |
|
Baton Pass
|
 |
 |
|
Works well if the user is pumped up. |
|
Belly Drum
|
 |
      |
|
A very appealing move, but after using this move, the user is more easily startled. |
|
Bestow
|
 |
 |
|
Works better the more the crowd is excited. |
|
Block
|
 |
  |
|
Makes the remaining Pokémon nervous. |
|
Bounce
|
 |
 |
|
Prevents the user from being startled until the turn ends. |
|
Bubble
|
 |
    |
|
Quite an appealing move. |
|
Bug Bite
|
 |
   |
|
Makes audience expect little of other contestants. |
|
Captivate
|
 |
    |
|
Makes the audience quickly grow bored when an appeal move has little effect. |
|
Celebrate
|
 |
  |
|
Excites the audience in any kind of contest. |
|
Charm
|
 |
  |
 |
Badly startles Pokémon that the audience has high expectations of. |
|
Chatter
|
 |
   |
|
Makes audience expect little of other contestants. |
|
Confide
|
 |
   |
|
Brings down the energy of any Pokémon that have already used a move this turn. |
|
Copycat
|
 |
 |
|
Affected by how well the previous Pokémon's move went. |
|
Cotton Guard
|
 |
 |
|
Prevents the user from being startled until the turn ends. |
|
Covet
|
 |
 |
|
Affected by how well the previous Pokémon's move went. |
|
Defense Curl
|
 |
  |
|
Prevents the user from being startled one time this turn. |
|
Disarming Voice
|
 |
  |
|
Works great if the user goes first this turn. |
|
Dizzy Punch
|
 |
   |
|
Badly startles Pokémon that the audience has high expectations of. |
|
Double Slap
|
 |
 |
|
Effectiveness varies depending on when it is used. |
|
Draining Kiss
|
 |
 |
|
Shows off the Pokémon’s appeal about as well as all the moves before it this turn. |
|
Egg Bomb
|
 |
    |
|
Quite an appealing move. |
|
Ember
|
 |
    |
|
Quite an appealing move. |
|
Encore
|
 |
  |
|
Makes the remaining Pokémon nervous. |
|
Entrainment
|
 |
  |
 |
Badly startles Pokémon that used a move of the same type. |
|
Facade
|
 |
  |
|
Works great if the user goes last this turn. |
|
Fake Out
|
 |
  |
   |
Badly startles the last Pokémon to act before the user. |
|
Fake Tears
|
 |
    |
|
Makes the audience quickly grow bored when an appeal move has little effect. |
|
Flail
|
 |
 |
|
Works better the later it is used in a turn. |
|
Fling
|
 |
   |
|
Brings down the energy of any Pokémon that have already used a move this turn. |
|
Follow Me
|
 |
   |
|
Temporarily stops the crowd from growing excited. |
|
Frustration
|
 |
  |
   |
Badly startles the last Pokémon to act before the user. |
|
Grass Knot
|
 |
 |
|
Works better the later it is used in a turn. |
|
Growl
|
 |
  |
|
Works great if the user goes last this turn. |
|
Happy Hour
|
 |
  |
|
Excites the audience in any kind of contest. |
|
Heart Stamp
|
 |
   |
|
An appealing move that can be used repeatedly without boring the audience. |
|
Hold Hands
|
 |
 |
|
Prevents the user from being startled until the turn ends. |
|
Hone Claws
|
 |
 |
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
|
Infestation
|
 |
   |
|
Temporarily stops the crowd from growing excited. |
|
Last Resort
|
 |
 |
|
Works well if the user is pumped up. |
|
Lick
|
 |
  |
   |
Startles the last Pokémon to act before the user. |
|
Lucky Chant
|
 |
 |
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
|
Metronome
|
 |
 |
|
Effectiveness varies depending on when it is used. |
|
Milk Drink
|
 |
  |
|
Works great if the user goes first this turn. |
|
Mimic
|
 |
 |
|
Shows off the Pokémon’s appeal about as well as the move used just before it. |
|
Minimize
|
 |
 |
|
Prevents the user from being startled until the turn ends. |
|
Mud Bomb
|
 |
  |
   |
Startles the last Pokémon to act before the user. |
|
Mud Sport
|
 |
  |
|
Excites the audience in any kind of contest. |
|
Mud-Slap
|
 |
   |
|
Makes audience expect little of other contestants. |
|
Nuzzle
|
 |
  |
 |
Badly startles Pokémon that used a move of the same type. |
|
Play Nice
|
 |
 |
|
Works better the more the crowd is excited. |
|
Play Rough
|
 |
   |
|
Brings down the energy of any Pokémon that have already used a move this turn. |
|
Pluck
|
 |
   |
|
Brings down the energy of any Pokémon that have already used a move this turn. |
|
Present
|
 |
   |
|
An appealing move that can be used repeatedly without boring the audience. |
|
Protect
|
 |
  |
|
Prevents the user from being startled one time this turn. |
|
Refresh
|
 |
  |
|
Prevents the user from being startled one time this turn. |
|
Rest
|
 |
 |
|
Prevents the user from being startled until the turn ends. |
|
Return
|
 |
    |
|
Quite an appealing move. |
|
Role Play
|
 |
 |
|
Shows off the Pokémon’s appeal about as well as the move used just before it. |
|
Rollout
|
 |
   |
|
An appealing move that can be used repeatedly without boring the audience. |
|
Sand Attack
|
 |
   |
|
Makes audience expect little of other contestants. |
|
Sharpen
|
 |
 |
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
|
Simple Beam
|
 |
   |
|
Brings down the energy of any Pokémon that have already used a move this turn. |
|
Sing
|
 |
  |
|
Makes the remaining Pokémon nervous. |
|
Slack Off
|
 |
    |
|
Makes the audience quickly grow bored when an appeal move has little effect. |
|
Sleep Talk
|
 |
 |
|
Effectiveness varies depending on when it is used. |
|
Snore
|
 |
    |
|
Makes the audience quickly grow bored when an appeal move has little effect. |
|
Soak
|
 |
  |
 |
Badly startles Pokémon that the audience has high expectations of. |
|
Soft-Boiled
|
 |
  |
|
Works great if the user goes first this turn. |
|
Splash
|
 |
    |
|
Makes the audience quickly grow bored when an appeal move has little effect. |
|
Struggle Bug
|
 |
  |
|
Works great if the user goes last this turn. |
|
Substitute
|
 |
  |
|
Prevents the user from being startled one time this turn. |
|
Swagger
|
 |
   |
|
Brings down the energy of any Pokémon that have already used a move this turn. |
|
Sweet Kiss
|
 |
  |
|
Makes the remaining Pokémon nervous. |
|
Sweet Scent
|
 |
  |
|
Prevents the user from being startled one time this turn. |
|
Tail Slap
|
 |
 |
|
Effectiveness varies depending on when it is used. |
|
Tail Whip
|
 |
  |
|
Works great if the user goes last this turn. |
|
Teeter Dance
|
 |
    |
    |
Startles all other Pokémon. User cannot act in the next turn. |
|
Tickle
|
 |
   |
|
Brings down the energy of any Pokémon that have already used a move this turn. |
|
Trick-or-Treat
|
 |
  |
 |
Badly startles Pokémon that used a move of the same type. |
|
U-turn
|
 |
    |
|
Makes the audience quickly grow bored when an appeal move has little effect. |
|
Uproar
|
 |
  |
 |
Badly startles Pokémon that the audience has high expectations of. |
|
Water Gun
|
 |
    |
|
Quite an appealing move. |
|
Water Sport
|
 |
  |
|
Excites the audience in any kind of contest. |
|
Wish
|
 |
   |
|
Excites the audience a lot if used last. |
|
Withdraw
|
 |
  |
|
Prevents the user from being startled one time this turn. |
|
Yawn
|
 |
  |
|
Makes the remaining Pokémon nervous. |