| Name | Type | Appeal | Jam | Effect | 
		
		| Absorb |  |     |  | Quite an appealing move. | 
		
		| Acid |  |    |  | Badly startles Pokémon that the audience has high expectations of. | 
		
		| Ally Switch |  |    |  | Scrambles the order in which Pokémon will move on the next turn. | 
		
		| Aromatherapy |  |  |  | Prevents the user from being startled until the turn ends. | 
		
		| Assurance |  |  |  | Works better the later it is used in a turn. | 
		
		| Attack Order |  |    |  | An appealing move that can be used repeatedly without boring the audience. | 
		
		| Beat Up |  |  |  | Works well if the user is pumped up. | 
		
		| Calm Mind |  |  |  | Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
		
		| Camouflage |  |  |  | Shows off the Pokémon’s appeal about as well as all the moves before it this turn. | 
		
		| Charge |  |  |  | Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
		
		| Confuse Ray |  |   |  | Badly startles Pokémon that the audience has high expectations of. | 
		
		| Confusion |  |     |  | Quite an appealing move. | 
		
		| Crafty Shield |  |    |  | Excites the audience a lot if used first. | 
		
		| Dark Void |  |   |  | Makes the remaining Pokémon nervous. | 
		
		| Defend Order |  |   |  | Prevents the user from being startled one time this turn. | 
		
		| Destiny Bond |  |        |  | A move of huge appeal, but using it prevents the user from taking further contest moves. | 
		
		| Disable |  |   |  | Makes the remaining Pokémon nervous. | 
		
		| Dream Eater |  |   |  | Works well if it is the same type as the move used by the last Pokémon. | 
		
		| Eerie Impulse |  |  |    | Badly startles the last Pokémon to act before the user. | 
		
		| Electric Terrain |  |    |  | Excites the audience a lot if used first. | 
		
		| Electrify |  |   |  | Badly startles Pokémon that used a move of the same type. | 
		
		| Embargo |  |    |  | Brings down the energy of any Pokémon that have already used a move this turn. | 
		
		| Fairy Lock |  |    |  | Temporarily stops the crowd from growing excited. | 
		
		| Feint |  |    |  | Causes the user to move earlier on the next turn. | 
		
		| Feint Attack |  |   |  | Works great if the user goes first this turn. | 
		
		| Flatter |  |   |  | Makes the remaining Pokémon nervous. | 
		
		| Fly |  |   |  | Prevents the user from being startled one time this turn. | 
		
		| Foresight |  |   |  | Badly startles Pokémon that used a move of the same type. | 
		
		| Forest's Curse |  |   |  | Works better the more the crowd is excited. | 
		
		| Foul Play |  |  |  | Shows off the Pokémon’s appeal about as well as the move used just before it. | 
		
		| Future Sight |  |   |  | Works well if it is the same type as the move used by the last Pokémon. | 
		
		| Gear Grind |  |     |  | Quite an appealing move. | 
		
		| Giga Drain |  |  |     | Badly startles the last Pokémon to act before the user. | 
		
		| Grass Whistle |  |   |  | Prevents the user from being startled one time this turn. | 
		
		| Gravity |  |   |  | Makes the remaining Pokémon nervous. | 
		
		| Guard Split |  |  |  | Shows off the Pokémon’s appeal about as well as all the moves before it this turn. | 
		
		| Guard Swap |  |  |  | Shows off the Pokémon’s appeal about as well as all the moves before it this turn. | 
		
		| Gust |  |   |    | Badly startles the last Pokémon to act before the user. | 
		
		| Heal Block |  |    |  | Temporarily stops the crowd from growing excited. | 
		
		| Heal Order |  |   |  | Badly startles Pokémon that used a move of the same type. | 
		
		| Heart Swap |  |  |  | Shows off the Pokémon’s appeal about as well as all the moves before it this turn. | 
		
		| Helping Hand |  |     |  | Quite an appealing move. | 
		
		| Hex |  |   |  | Badly startles Pokémon that used a move of the same type. | 
		
		| Hidden Power |  |    |  | An appealing move that can be used repeatedly without boring the audience. | 
		
		| Hyperspace Hole |  |    |  | Excites the audience a lot if used first. | 
		
		| Hypnosis |  |  |    | Startles all of the Pokémon to act before the user. | 
		
		| Imprison |  |    |  | Temporarily stops the crowd from growing excited. | 
		
		| Ingrain |  |  |  | Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
		
		| Kinesis |  |    |  | An appealing move that can be used repeatedly without boring the audience. | 
		
		| Knock Off |  |   |    | Badly startles all of the Pokémon to act before the user. | 
		
		| Leech Life |  |  |  | Shows off the Pokémon’s appeal about as well as the move used just before it. | 
		
		| Leech Seed |  |  |  | Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
		
		| Lock-On |  |    |  | Causes the user to move earlier on the next turn. | 
		
		| Low Sweep |  |   |    | Prevents the user from being startled until the turn ends. | 
		
		| Luster Purge |  |   |  | Badly startles Pokémon that used a move of the same type. | 
		
		| Magic Room |  |    |  | Temporarily stops the crowd from growing excited. | 
		
		| Magnet Rise |  |   |  | Makes the remaining Pokémon nervous. | 
		
		| Magnetic Flux |  |  |  | Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
		
		| Me First |  |    |  | Causes the user to move earlier on the next turn. | 
		
		| Mega Drain |  |   |    | Startles the last Pokémon to act before the user. | 
		
		| Metal Sound |  |  |    | Startles all of the Pokémon to act before the user. | 
		
		| Mind Reader |  |    |  | Causes the user to move earlier on the next turn. | 
		
		| Miracle Eye |  |   |  | Works great if the user goes first this turn. | 
		
		| Mirror Move |  |  |  | Shows off the Pokémon’s appeal about as well as the move used just before it. | 
		
		| Mist Ball |  |   |  | Badly startles all Pokémon that successfully showed their appeal. | 
		
		| Nasty Plot |  |  |  | Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
		
		| Natural Gift |  |  |  | Works better the more the crowd is excited. | 
		
		| Needle Arm |  |     |  | Quite an appealing move. | 
		
		| Night Shade |  |    |  | An appealing move that can be used repeatedly without boring the audience. | 
		
		| Nightmare |  |  |    | Startles all of the Pokémon to act before the user. | 
		
		| Odor Sleuth |  |   |  | Prevents the user from being startled one time this turn. | 
		
		| Pain Split |  |  |  | Shows off the Pokémon’s appeal about as well as all the moves before it this turn. | 
		
		| Parabolic Charge |  |  |  | Shows off the Pokémon’s appeal about as well as all the moves before it this turn. | 
		
		| Pay Day |  |   |  | Excites the audience in any kind of contest. | 
		
		| Poison Fang |  |     |  | Quite an appealing move. | 
		
		| Poison Gas |  |    |  | Makes audience expect little of other contestants. | 
		
		| Poison Powder |  |    |  | Brings down the energy of any Pokémon that have already used a move this turn. | 
		
		| Poison Sting |  |   |    | Startles the last Pokémon to act before the user. | 
		
		| Poison Tail |  |    |  | Brings down the energy of any Pokémon that have already used a move this turn. | 
		
		| Powder |  |     |  | Makes the audience quickly grow bored when an appeal move has little effect. | 
		
		| Power Split |  |  |  | Shows off the Pokémon’s appeal about as well as all the moves before it this turn. | 
		
		| Power Swap |  |  |  | Shows off the Pokémon’s appeal about as well as all the moves before it this turn. | 
		
		| Power Trick |  |   |  | Works well if it is the same type as the move used by the last Pokémon. | 
		
		| Psych Up |  |   |  | Works well if it is the same type as the move used by the last Pokémon. | 
		
		| Psychic |  |     |  | Quite an appealing move. | 
		
		| Psycho Boost |  |       |  | A very appealing move, but after using this move, the user is more easily startled. | 
		
		| Psycho Shift |  |   |  | Works great if the user goes last this turn. | 
		
		| Psywave |  |  |  | Effectiveness varies depending on when it is used. | 
		
		| Pursuit |  |   |  | Badly startles Pokémon that used a move of the same type. | 
		
		| Quash |  |    |  | Causes the user to move earlier on the next turn. | 
		
		| Rage Powder |  |    |  | Temporarily stops the crowd from growing excited. | 
		
		| Recover |  |   |  | Works well if it is the same type as the move used by the last Pokémon. | 
		
		| Recycle |  |  |  | Shows off the Pokémon’s appeal about as well as the move used just before it. | 
		
		| Reflect |  |   |  | Prevents the user from being startled one time this turn. | 
		
		| Reflect Type |  |   |  | Works well if it is the same type as the move used by the last Pokémon. | 
		
		| Rock Tomb |  |    |  | Makes audience expect little of other contestants. | 
		
		| Roost |  |     |  | Makes the audience quickly grow bored when an appeal move has little effect. | 
		
		| Sand Tomb |  |    |  | Temporarily stops the crowd from growing excited. | 
		
		| Screech |  |    |  | Makes audience expect little of other contestants. | 
		
		| Secret Power |  |  |  | Works well if the user is pumped up. | 
		
		| Shadow Ball |  |     |  | Quite an appealing move. | 
		
		| Shadow Punch |  |   |  | Works great if the user goes first this turn. | 
		
		| Shadow Sneak |  |    |  | Causes the user to move earlier on the next turn. | 
		
		| Shift Gear |  |  |  | Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
		
		| Sketch |  |  |  | Shows off the Pokémon’s appeal about as well as the move used just before it. | 
		
		| Skill Swap |  |  |  | Shows off the Pokémon’s appeal about as well as the move used just before it. | 
		
		| Sleep Powder |  |  |    | Startles all of the Pokémon to act before the user. | 
		
		| Smokescreen |  |   |    | Prevents the user from being startled one time this turn. | 
		
		| Snatch |  |  |  | Shows off the Pokémon’s appeal about as well as the move used just before it. | 
		
		| Spider Web |  |   |  | Makes the remaining Pokémon nervous. | 
		
		| Spikes |  |   |  | Makes the remaining Pokémon nervous. | 
		
		| Stored Power |  |  |  | Works well if the user is pumped up. | 
		
		| String Shot |  |   |    | Startles the last Pokémon to act before the user. | 
		
		| Stun Spore |  |   |  | Badly startles all Pokémon that successfully showed their appeal. | 
		
		| Sucker Punch |  |    |  | Excites the audience a lot if used first. | 
		
		| Supersonic |  |    |  | Makes audience expect little of other contestants. | 
		
		| Switcheroo |  |   |  | Badly startles Pokémon that used a move of the same type. | 
		
		| Synchronoise |  |   |  | Works well if it is the same type as the move used by the last Pokémon. | 
		
		| Synthesis |  |  |  | Effectiveness varies depending on when it is used. | 
		
		| Taunt |  |   |  | Badly startles Pokémon that the audience has high expectations of. | 
		
		| Telekinesis |  |   |  | Makes the remaining Pokémon nervous. | 
		
		| Topsy-Turvy |  |    |  | Scrambles the order in which Pokémon will move on the next turn. | 
		
		| Toxic |  |    |  | Brings down the energy of any Pokémon that have already used a move this turn. | 
		
		| Toxic Spikes |  |   |  | Makes the remaining Pokémon nervous. | 
		
		| Transform |  |    |  | An appealing move that can be used repeatedly without boring the audience. | 
		
		| Trick |  |   |  | Badly startles Pokémon that used a move of the same type. | 
		
		| Trick Room |  |    |  | Scrambles the order in which Pokémon will move on the next turn. | 
		
		| Venom Drench |  |    |  | Brings down the energy of any Pokémon that have already used a move this turn. | 
		
		| Whirlwind |  |    |  | Causes the user to move later on the next turn. | 
		
		| Wonder Room |  |    |  | Scrambles the order in which Pokémon will move on the next turn. | 
		
		| Worry Seed |  |   |  | Makes the remaining Pokémon nervous. | 
		
		| Zen Headbutt |  |     |  | Quite an appealing move. |