Name | Type | Appeal | Jam | Effect |
Absorb |
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Quite an appealing move. | |
Acid |
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Badly startles Pokémon that the audience has high expectations of. | |
Ally Switch |
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Scrambles the order in which Pokémon will move on the next turn. | |
Aromatherapy |
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Prevents the user from being startled until the turn ends. | |
Assurance |
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Works better the later it is used in a turn. | |
Attack Order |
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An appealing move that can be used repeatedly without boring the audience. | |
Beat Up |
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Works well if the user is pumped up. | |
Calm Mind |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. | |
Camouflage |
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Shows off the Pokémon’s appeal about as well as all the moves before it this turn. | |
Charge |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. | |
Confuse Ray |
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Badly startles Pokémon that the audience has high expectations of. | |
Confusion |
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Quite an appealing move. | |
Crafty Shield |
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Excites the audience a lot if used first. | |
Dark Void |
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Makes the remaining Pokémon nervous. | |
Defend Order |
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Prevents the user from being startled one time this turn. | |
Destiny Bond |
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A move of huge appeal, but using it prevents the user from taking further contest moves. | |
Disable |
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Makes the remaining Pokémon nervous. | |
Dream Eater |
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Works well if it is the same type as the move used by the last Pokémon. | |
Eerie Impulse |
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Badly startles the last Pokémon to act before the user. |
Electric Terrain |
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Excites the audience a lot if used first. | |
Electrify |
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Badly startles Pokémon that used a move of the same type. |
Embargo |
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Brings down the energy of any Pokémon that have already used a move this turn. | |
Fairy Lock |
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Temporarily stops the crowd from growing excited. | |
Feint |
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Causes the user to move earlier on the next turn. | |
Feint Attack |
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Works great if the user goes first this turn. | |
Flatter |
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Makes the remaining Pokémon nervous. | |
Fly |
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Prevents the user from being startled one time this turn. | |
Foresight |
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Badly startles Pokémon that used a move of the same type. |
Forest's Curse |
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Works better the more the crowd is excited. |
Foul Play |
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Shows off the Pokémon’s appeal about as well as the move used just before it. | |
Future Sight |
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Works well if it is the same type as the move used by the last Pokémon. | |
Gear Grind |
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Quite an appealing move. | |
Giga Drain |
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Badly startles the last Pokémon to act before the user. |
Grass Whistle |
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Prevents the user from being startled one time this turn. | |
Gravity |
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Makes the remaining Pokémon nervous. | |
Guard Split |
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Shows off the Pokémon’s appeal about as well as all the moves before it this turn. | |
Guard Swap |
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Shows off the Pokémon’s appeal about as well as all the moves before it this turn. | |
Gust |
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Badly startles the last Pokémon to act before the user. |
Heal Block |
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Temporarily stops the crowd from growing excited. | |
Heal Order |
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Badly startles Pokémon that used a move of the same type. |
Heart Swap |
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Shows off the Pokémon’s appeal about as well as all the moves before it this turn. | |
Helping Hand |
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Quite an appealing move. | |
Hex |
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Badly startles Pokémon that used a move of the same type. |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. | |
Hyperspace Hole |
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Excites the audience a lot if used first. | |
Hypnosis |
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Startles all of the Pokémon to act before the user. |
Imprison |
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Temporarily stops the crowd from growing excited. | |
Ingrain |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. | |
Kinesis |
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An appealing move that can be used repeatedly without boring the audience. | |
Knock Off |
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Badly startles all of the Pokémon to act before the user. |
Leech Life |
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Shows off the Pokémon’s appeal about as well as the move used just before it. | |
Leech Seed |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. | |
Lock-On |
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Causes the user to move earlier on the next turn. | |
Low Sweep |
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Prevents the user from being startled until the turn ends. |
Luster Purge |
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Badly startles Pokémon that used a move of the same type. |
Magic Room |
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Temporarily stops the crowd from growing excited. | |
Magnet Rise |
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Makes the remaining Pokémon nervous. | |
Magnetic Flux |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. | |
Me First |
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Causes the user to move earlier on the next turn. | |
Mega Drain |
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Startles the last Pokémon to act before the user. |
Metal Sound |
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Startles all of the Pokémon to act before the user. |
Mind Reader |
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Causes the user to move earlier on the next turn. | |
Miracle Eye |
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Works great if the user goes first this turn. | |
Mirror Move |
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Shows off the Pokémon’s appeal about as well as the move used just before it. | |
Mist Ball |
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Badly startles all Pokémon that successfully showed their appeal. |
Nasty Plot |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. | |
Natural Gift |
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Works better the more the crowd is excited. | |
Needle Arm |
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Quite an appealing move. | |
Night Shade |
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An appealing move that can be used repeatedly without boring the audience. | |
Nightmare |
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Startles all of the Pokémon to act before the user. |
Odor Sleuth |
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Prevents the user from being startled one time this turn. | |
Pain Split |
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Shows off the Pokémon’s appeal about as well as all the moves before it this turn. | |
Parabolic Charge |
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Shows off the Pokémon’s appeal about as well as all the moves before it this turn. | |
Pay Day |
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Excites the audience in any kind of contest. | |
Poison Fang |
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Quite an appealing move. | |
Poison Gas |
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Makes audience expect little of other contestants. | |
Poison Powder |
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Brings down the energy of any Pokémon that have already used a move this turn. | |
Poison Sting |
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Startles the last Pokémon to act before the user. |
Poison Tail |
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Brings down the energy of any Pokémon that have already used a move this turn. | |
Powder |
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Makes the audience quickly grow bored when an appeal move has little effect. | |
Power Split |
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Shows off the Pokémon’s appeal about as well as all the moves before it this turn. | |
Power Swap |
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Shows off the Pokémon’s appeal about as well as all the moves before it this turn. | |
Power Trick |
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Works well if it is the same type as the move used by the last Pokémon. | |
Psych Up |
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Works well if it is the same type as the move used by the last Pokémon. | |
Psychic |
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Quite an appealing move. | |
Psycho Boost |
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A very appealing move, but after using this move, the user is more easily startled. | |
Psycho Shift |
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Works great if the user goes last this turn. | |
Psywave |
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Effectiveness varies depending on when it is used. | |
Pursuit |
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Badly startles Pokémon that used a move of the same type. |
Quash |
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Causes the user to move earlier on the next turn. | |
Rage Powder |
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Temporarily stops the crowd from growing excited. | |
Recover |
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Works well if it is the same type as the move used by the last Pokémon. | |
Recycle |
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Shows off the Pokémon’s appeal about as well as the move used just before it. | |
Reflect |
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Prevents the user from being startled one time this turn. | |
Reflect Type |
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Works well if it is the same type as the move used by the last Pokémon. | |
Rock Tomb |
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Makes audience expect little of other contestants. | |
Roost |
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Makes the audience quickly grow bored when an appeal move has little effect. | |
Sand Tomb |
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Temporarily stops the crowd from growing excited. | |
Screech |
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Makes audience expect little of other contestants. | |
Secret Power |
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Works well if the user is pumped up. | |
Shadow Ball |
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Quite an appealing move. | |
Shadow Punch |
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Works great if the user goes first this turn. | |
Shadow Sneak |
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Causes the user to move earlier on the next turn. | |
Shift Gear |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. | |
Sketch |
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Shows off the Pokémon’s appeal about as well as the move used just before it. | |
Skill Swap |
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Shows off the Pokémon’s appeal about as well as the move used just before it. | |
Sleep Powder |
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Startles all of the Pokémon to act before the user. |
Smokescreen |
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Prevents the user from being startled one time this turn. |
Snatch |
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Shows off the Pokémon’s appeal about as well as the move used just before it. | |
Spider Web |
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Makes the remaining Pokémon nervous. | |
Spikes |
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Makes the remaining Pokémon nervous. | |
Stored Power |
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Works well if the user is pumped up. | |
String Shot |
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Startles the last Pokémon to act before the user. |
Stun Spore |
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Badly startles all Pokémon that successfully showed their appeal. |
Sucker Punch |
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Excites the audience a lot if used first. | |
Supersonic |
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Makes audience expect little of other contestants. | |
Switcheroo |
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Badly startles Pokémon that used a move of the same type. |
Synchronoise |
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Works well if it is the same type as the move used by the last Pokémon. | |
Synthesis |
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Effectiveness varies depending on when it is used. | |
Taunt |
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Badly startles Pokémon that the audience has high expectations of. |
Telekinesis |
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Makes the remaining Pokémon nervous. | |
Topsy-Turvy |
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Scrambles the order in which Pokémon will move on the next turn. | |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. | |
Toxic Spikes |
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Makes the remaining Pokémon nervous. | |
Transform |
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An appealing move that can be used repeatedly without boring the audience. | |
Trick |
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Badly startles Pokémon that used a move of the same type. |
Trick Room |
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Scrambles the order in which Pokémon will move on the next turn. | |
Venom Drench |
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Brings down the energy of any Pokémon that have already used a move this turn. | |
Whirlwind |
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Causes the user to move later on the next turn. | |
Wonder Room |
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Scrambles the order in which Pokémon will move on the next turn. | |
Worry Seed |
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Makes the remaining Pokémon nervous. | |
Zen Headbutt |
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Quite an appealing move. |