Name | Type | Appeal | Jam | Effect |
Acrobatics |
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Works well if the user is pumped up. | |
Aerial Ace |
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Works great if the user goes first this turn. | |
Aeroblast |
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Excites the audience a lot if used last. | |
Agility |
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Causes the user to move earlier on the next turn. | |
Air Cutter |
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Quite an appealing move. | |
Air Slash |
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Badly startles the last Pokémon to act before the user. |
Aqua Jet |
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Causes the user to move earlier on the next turn. | |
Barrier |
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Prevents the user from being startled until the turn ends. | |
Blaze Kick |
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An appealing move that can be used repeatedly without boring the audience. | |
Brave Bird |
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A very appealing move, but after using this move, the user is more easily startled. | |
Brick Break |
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Quite an appealing move. | |
Bulk Up |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. | |
Bullet Seed |
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Effectiveness varies depending on when it is used. | |
Circle Throw |
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Causes the user to move later on the next turn. | |
Cross Chop |
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Affected by how well the previous Pokémon's move went. | |
Cross Poison |
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Badly startles Pokémon that used a move of the same type. |
Crush Claw |
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Badly startles the last Pokémon to act before the user. |
Cut |
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Quite an appealing move. | |
Dark Pulse |
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Quite an appealing move. | |
Defog |
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Works great if the user goes first this turn. | |
Detect |
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Prevents the user from being startled until the turn ends. | |
Double Hit |
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Badly startles Pokémon that used a move of the same type. |
Double Kick |
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Badly startles Pokémon that used a move of the same type. |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. | |
Dragon Breath |
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Badly startles the last Pokémon to act before the user. |
Dragon Claw |
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Quite an appealing move. | |
Dragon Dance |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. | |
Dragon Rage |
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An appealing move that can be used repeatedly without boring the audience. | |
Drill Peck |
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Shows off the Pokémon’s appeal about as well as the move used just before it. | |
Dynamic Punch |
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Badly startles Pokémon that the audience has high expectations of. |
Electro Ball |
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Excites the audience a lot if used first. | |
Extrasensory |
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Badly startles Pokémon that used a move of the same type. |
Extreme Speed |
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Causes the user to move earlier on the next turn. | |
False Swipe |
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Makes the audience quickly grow bored when an appeal move has little effect. | |
Fell Stinger |
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Works better the more the crowd is excited. | |
Fire Fang |
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Quite an appealing move. | |
Flame Charge |
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Works well if the user is pumped up. | |
Flare Blitz |
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A very appealing move, but after using this move, the user is more easily startled. | |
Focus Blast |
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Quite an appealing move. | |
Focus Energy |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. | |
Force Palm |
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Quite an appealing move. | |
Frenzy Plant |
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Startles all other Pokémon. User cannot act in the next turn. |
Fury Attack |
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Effectiveness varies depending on when it is used. | |
Fury Cutter |
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An appealing move that can be used repeatedly without boring the audience. | |
Fusion Bolt |
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Works better the later it is used in a turn. | |
Guillotine |
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Badly startles all Pokémon that successfully showed their appeal. |
Gyro Ball |
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Works better the later it is used in a turn. | |
High Jump Kick |
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A very appealing move, but after using this move, the user is more easily startled. | |
Hold Back |
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Makes the audience quickly grow bored when an appeal move has little effect. | |
Horn Attack |
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Quite an appealing move. | |
Horn Drill |
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Badly startles all Pokémon that successfully showed their appeal. |
Howl |
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Works great if the user goes last this turn. | |
Hyper Beam |
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Startles all other Pokémon. User cannot act in the next turn. |
Hyper Fang |
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An appealing move that can be used repeatedly without boring the audience. | |
Hyper Voice |
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Startles all of the Pokémon to act before the user. |
Ice Fang |
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Quite an appealing move. | |
Iron Tail |
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Quite an appealing move. | |
Jump Kick |
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A very appealing move, but after using this move, the user is more easily startled. | |
King's Shield |
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Prevents the user from being startled until the turn ends. | |
Leaf Blade |
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An appealing move that can be used repeatedly without boring the audience. | |
Leaf Tornado |
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An appealing move that can be used repeatedly without boring the audience. | |
Leer |
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Badly startles Pokémon that the audience has high expectations of. |
Mach Punch |
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Causes the user to move earlier on the next turn. | |
Magnet Bomb |
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Works great if the user goes first this turn. | |
Mat Block |
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Startles all of the Pokémon to act before the user. |
Mega Kick |
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Works better the more the crowd is excited. | |
Megahorn |
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An appealing move that can be used repeatedly without boring the audience. | |
Metal Burst |
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Works great if the user goes last this turn. | |
Metal Claw |
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Quite an appealing move. | |
Meteor Mash |
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Quite an appealing move. | |
Night Daze |
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An appealing move that can be used repeatedly without boring the audience. | |
Night Slash |
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Affected by how well the previous Pokémon's move went. | |
Oblivion Wing |
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Shows off the Pokémon’s appeal about as well as all the moves before it this turn. | |
Outrage |
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A very appealing move, but after using this move, the user is more easily startled. | |
Parting Shot |
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Excites the audience a lot if used last. | |
Peck |
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Quite an appealing move. | |
Phantom Force |
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Prevents the user from being startled until the turn ends. | |
Pin Missile |
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Effectiveness varies depending on when it is used. | |
Precipice Blades |
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Excites the audience a lot if used last. | |
Psycho Cut |
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Quite an appealing move. | |
Psystrike |
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An appealing move that can be used repeatedly without boring the audience. | |
Punishment |
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Badly startles Pokémon that the audience has high expectations of. |
Quick Attack |
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Causes the user to move earlier on the next turn. | |
Quick Guard |
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Works great if the user goes first this turn. | |
Rapid Spin |
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Works better the more the crowd is excited. | |
Razor Leaf |
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Quite an appealing move. | |
Razor Shell |
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An appealing move that can be used repeatedly without boring the audience. | |
Razor Wind |
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Affected by how well the previous Pokémon's move went. | |
Retaliate |
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Affected by how well the previous Pokémon's move went. | |
Reversal |
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Works better the later it is used in a turn. | |
Roar |
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Causes the user to move later on the next turn. | |
Rolling Kick |
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Quite an appealing move. | |
Sacred Sword |
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Excites the audience in any kind of contest. | |
Searing Shot |
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An appealing move that can be used repeatedly without boring the audience. | |
Shadow Claw |
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Quite an appealing move. | |
Shadow Force |
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Prevents the user from being startled until the turn ends. | |
Shock Wave |
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Works great if the user goes first this turn. | |
Sky Attack |
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Affected by how well the previous Pokémon's move went. | |
Sky Uppercut |
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Badly startles Pokémon that used a move of the same type. |
Slash |
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Quite an appealing move. | |
Solar Beam |
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Affected by how well the previous Pokémon's move went. | |
Sonic Boom |
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An appealing move that can be used repeatedly without boring the audience. | |
Spark |
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Quite an appealing move. | |
Spike Cannon |
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Effectiveness varies depending on when it is used. | |
Stealth Rock |
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Makes the remaining Pokémon nervous. | |
Steel Wing |
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Affected by how well the previous Pokémon's move went. | |
Storm Throw |
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Excites the audience in any kind of contest. | |
Submission |
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A very appealing move, but after using this move, the user is more easily startled. | |
Swift |
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Works great if the user goes first this turn. | |
Tailwind |
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Causes the user to move earlier on the next turn. | |
Techno Blast |
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Works well if the user is pumped up. | |
Teleport |
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Prevents the user from being startled until the turn ends. | |
Thunder |
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Works better the more the crowd is excited. | |
Thunder Fang |
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Quite an appealing move. | |
Thunder Punch |
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Quite an appealing move. | |
Thunder Shock |
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Quite an appealing move. | |
Thunder Wave |
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Startles all of the Pokémon to act before the user. |
Thunderbolt |
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Quite an appealing move. | |
Triple Kick |
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An appealing move that can be used repeatedly without boring the audience. | |
Trump Card |
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Works better the later it is used in a turn. | |
Twineedle |
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Badly startles Pokémon that used a move of the same type. |
Twister |
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Quite an appealing move. | |
V-create |
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A very appealing move, but after using this move, the user is more easily startled. | |
Vacuum Wave |
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Causes the user to move earlier on the next turn. | |
Vine Whip |
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Quite an appealing move. | |
Vital Throw |
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Works great if the user goes last this turn. | |
Volt Switch |
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Makes the audience quickly grow bored when an appeal move has little effect. | |
Volt Tackle |
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A very appealing move, but after using this move, the user is more easily startled. | |
Water Shuriken |
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Causes the user to move earlier on the next turn. | |
Wing Attack |
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Quite an appealing move. | |
X-Scissor |
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Badly startles Pokémon that used a move of the same type. |
Zap Cannon |
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Badly startles all Pokémon that successfully showed their appeal. |