| Generation VI Level Up | 
|
				| — | Scratch |  |     |  | 
				| Quite an appealing move. | 
				| 4 | Leer |  |   |  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
				| 7 | Assurance |  |  |  | 
				| Works better the later it is used in a turn. | 
				| 10 | Dragon Rage |  |    |  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
				| 13 | Dual Chop |  |   |  | 
				| Badly startles Pokémon that used a move of the same type. | 
				| 16 | Scary Face |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
				| 20 | Slash |  |     |  | 
				| Quite an appealing move. | 
				| 24 | False Swipe |  |     |  | 
				| Makes the audience quickly grow bored when an appeal move has little effect. | 
				| 28 | Dragon Claw |  |     |  | 
				| Quite an appealing move. | 
				| 32 | Dragon Dance |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| 36 | Taunt |  |   |  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
				| 41 | Dragon Pulse |  |     |  | 
				| Quite an appealing move. | 
				| 46 | Swords Dance |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| 50 | Guillotine |  |   |  | 
				| Badly startles all Pokémon that successfully showed their appeal. | 
				| 56 | Outrage |  |       |  | 
				| A very appealing move, but after using this move, the user is more easily startled. | 
				| 61 | Giga Impact |  |     |     | 
				| Startles all other Pokémon. User cannot act in the next turn. | 
| TM & HM Attacks | 
|
| TM01 | Hone Claws |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM02 | Dragon Claw |  |     |  | 
				| Quite an appealing move. | 
| TM05 | Roar |  |    |  | 
				| Causes the user to move later on the next turn. | 
| TM06 | Toxic |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM10 | Hidden Power |  |    |  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
| TM11 | Sunny Day |  |  |  | 
				| Works better the more the crowd is excited. | 
| TM12 | Taunt |  |   |  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
| TM17 | Protect |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM18 | Rain Dance |  |  |  | 
				| Works better the more the crowd is excited. | 
| TM21 | Frustration |  |   |    | 
				| Badly startles the last Pokémon to act before the user. | 
| TM27 | Return |  |     |  | 
				| Quite an appealing move. | 
| TM28 | Dig |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM32 | Double Team |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM39 | Rock Tomb |  |    |  | 
				| Makes audience expect little of other contestants. | 
| TM40 | Aerial Ace |  |   |  | 
				| Works great if the user goes first this turn. | 
| TM42 | Facade |  |   |  | 
				| Works great if the user goes last this turn. | 
| TM44 | Rest |  |  |  | 
				| Prevents the user from being startled until the turn ends. | 
| TM45 | Attract |  |   |  | 
				| Makes the remaining Pokémon nervous. | 
| TM48 | Round |  |   |  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM54 | False Swipe |  |     |  | 
				| Makes the audience quickly grow bored when an appeal move has little effect. | 
| TM56 | Fling |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM59 | Incinerate |  |    |  | 
				| Makes audience expect little of other contestants. | 
| TM66 | Payback |  |   |  | 
				| Works great if the user goes last this turn. | 
| TM68 | Giga Impact |  |     |     | 
				| Startles all other Pokémon. User cannot act in the next turn. | 
| TM75 | Swords Dance |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM81 | X-Scissor |  |   |  | 
				| Badly startles Pokémon that used a move of the same type. | 
| TM84 | Poison Jab |  |     |  | 
				| Quite an appealing move. | 
| TM87 | Swagger |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM88 | Sleep Talk |  |  |  | 
				| Effectiveness varies depending on when it is used. | 
| TM90 | Substitute |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM94 (XY) HM06 (ΩRαS)
 | Rock Smash |  |     |  | 
				| Quite an appealing move. | 
| TM94 (ΩRαS) | Secret Power |  |  |  | 
				| Works well if the user is pumped up. | 
| TM100 | Confide |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| HM01 | Cut |  |     |  | 
				| Quite an appealing move. | 
| HM04 | Strength |  |     |  | 
				| Quite an appealing move. |