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 #711 Gourgeist
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Gourgeist
Japan: Panpujin
パンプジン
French: Banshitrouye
German: Pumpdjinn
Korean: 펌킨인
National: #711
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #064
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Pumpkin Pokémon 2'11"
0.9m
27.6lbs
12.5kg
605,120
Abilities: Pickup - Frisk - Insomnia (Hidden Ability)
Pickup: Has a 10% chance of finding and holding an item after battle. Will not work if this Pokémon is already holding an item. From Black & White, it allows for the user to pick up the item of its opponent or ally if they used up the item in battle.
Frisk: Reveals the foe’s held item.
Hidden Ability (Available):
Insomnia: The Pokémon cannot be put to Sleep while having this ability.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Amorphous
Evolutionary Chain
Alternate Forms
Small SizeAverage SizeLarge SizeSuper Size
Gourgeist has a form difference based upon how it was when first encountered. This form cannot be changed
Locations
X Evolve Pumpkaboo
Y Evolve Pumpkaboo
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
Phantom Force  
Prevents the user from being startled until the turn ends.
Trick
Badly startles Pokémon that used a move of the same type.
Astonish
Badly startles the last Pokémon to act before the user.
Confuse Ray  
Badly startles Pokémon that the audience has high expectations of.
4 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
6 Trick-or-Treat
Badly startles Pokémon that used a move of the same type.
11 Worry Seed  
Makes the remaining Pokémon nervous.
16 Razor Leaf  
Quite an appealing move.
20 Leech Seed  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
23 Trick-or-Treat
Badly startles Pokémon that used a move of the same type.
26 Bullet Seed  
Effectiveness varies depending on when it is used.
30 Shadow Sneak  
Causes the user to move earlier on the next turn.
36 Shadow Ball  
Quite an appealing move.
40 Trick-or-Treat
Badly startles Pokémon that used a move of the same type.
42 Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
48 Seed Bomb  
Quite an appealing move.
57 Phantom Force  
Prevents the user from being startled until the turn ends.
63 Trick-or-Treat
Badly startles Pokémon that used a move of the same type.
70 Shadow Ball  
Quite an appealing move.
75 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM42 Facade  
Works great if the user goes last this turn.
TM43 Flame Charge  
Works well if the user is pumped up.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM53 Energy Ball  
Quite an appealing move.
TM57 Charge Beam  
Works well if the user is pumped up.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM64 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM74 Gyro Ball  
Works better the later it is used in a turn.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM92 Trick Room  
Scrambles the order in which Pokémon will move on the next turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Bestow   Details
Works better the more the crowd is excited.
Destiny Bond   Details
A move of huge appeal, but using it prevents the user from taking further contest moves.
Disable   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Giga Drain
Badly startles the last Pokémon to act before the user.
Magic Coat  
Works great if the user goes last this turn.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Seed Bomb  
Quite an appealing move.
Skill Swap  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Synthesis  
Effectiveness varies depending on when it is used.
Trick
Badly startles Pokémon that used a move of the same type.
Worry Seed  
Makes the remaining Pokémon nervous.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 494 65 90 122 58 75 84
Max Stats
Hindering Nature
Lv. 50 125 - 172 85 - 127 114 - 156 56 - 99 72 - 114 80 - 122
Lv. 100 240 - 334 166 - 251 224 - 308 108 - 193 139 - 224 155 - 240
Max Stats
Neutral Nature
Lv. 50 125 - 172 95 - 142 127 - 174 63 - 110 80 - 127 89 - 136
Lv. 100 240 - 334 185 - 279 249 - 343 121 - 215 155 - 249 173 - 267
Max Stats
Beneficial Nature
Lv. 50 125 - 172 104 - 156 139 - 191 69 - 121 88 - 139 97 - 149
Lv. 100 240 - 334 203 - 306 273 - 377 133 - 236 170 - 273 190 - 293
Stats - Small Size
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 494 55 85 122 58 75 99
Max Stats
Hindering Nature
Lv. 50 115 - 162 81 - 123 114 - 156 56 - 99 72 - 114 93 - 135
Lv. 100 220 - 314 157 - 242 224 - 308 108 - 193 139 - 224 182 - 267
Max Stats
Neutral Nature
Lv. 50 115 - 162 90 - 137 127 - 174 63 - 110 80 - 127 104 - 151
Lv. 100 220 - 314 175 - 269 249 - 343 121 - 215 155 - 249 203 - 297
Max Stats
Beneficial Nature
Lv. 50 115 - 162 99 - 150 139 - 191 69 - 121 88 - 139 114 - 166
Lv. 100 220 - 314 192 - 295 273 - 377 133 - 236 170 - 273 223 - 326


Stats - Large Size
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 494 75 95 122 58 75 69
Max Stats
Hindering Nature
Lv. 50 135 - 182 90 - 132 114 - 156 56 - 99 72 - 114 66 - 108
Lv. 100 260 - 354 175 - 260 224 - 308 108 - 193 139 - 224 128 - 213
Max Stats
Neutral Nature
Lv. 50 135 - 182 100 - 147 127 - 174 63 - 110 80 - 127 74 - 121
Lv. 100 260 - 354 195 - 289 249 - 343 121 - 215 155 - 249 143 - 237
Max Stats
Beneficial Nature
Lv. 50 135 - 182 110 - 161 139 - 191 69 - 121 88 - 139 81 - 133
Lv. 100 260 - 354 214 - 317 273 - 377 133 - 236 170 - 273 157 - 260


Stats - Super Size
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 494 85 100 122 58 75 54
Max Stats
Hindering Nature
Lv. 50 145 - 192 94 - 136 114 - 156 56 - 99 72 - 114 53 - 95
Lv. 100 280 - 374 184 - 269 224 - 308 108 - 193 139 - 224 101 - 186
Max Stats
Neutral Nature
Lv. 50 145 - 192 105 - 152 127 - 174 63 - 110 80 - 127 59 - 106
Lv. 100 280 - 374 205 - 299 249 - 343 121 - 215 155 - 249 113 - 207
Max Stats
Beneficial Nature
Lv. 50 145 - 192 115 - 167 139 - 191 69 - 121 88 - 139 64 - 116
Lv. 100 280 - 374 225 - 328 273 - 377 133 - 236 170 - 273 124 - 227

<--- #710
Pumpkaboo
#712
Bergmite
--->

 
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