Marshadow, The Gloomdweller Pokémon. Able to conceal itself in shadows, it never appears before humans, so its very existence was the stuff of myth. It lurks in the shadows of others, copying their movements and powers. This Pokémon is craven and cowering.
Marshadow is the new pixie pokemon, barring the same stat total as the others at 600. However unlike the others Marshadow doesn't have the 100 stat per area, making it more specialized and arguable better than the others, further boosted with its special move Spectral Thief, stealing status boosts similar to Ditto. However, Marshadow has to compete with other designated wall breaker and revenge killers such as Arceus, Deoxys, and Pheromosa.
Technician- Increase power of moves with 60 base power or less by 50% - Marshadow’s only ability but is still a solid ability making use of mostly priority moves like Shadow Sneak
With Marshadow's high speed Adamant is an option for ability, allowing it to hit harder with priority Shadow Sneak. Item wise Ghostium Z is great, proking on Shadow Sneak with the priority still, while a Life Orb allows more consistent boosted damage while finally a Choice Band can be used to muscle through walls that would take more hits such as offensive Ho-Oh. Shadow Sneak is a must use, benefiting from Technician, allowing it to pressure a lot of threats with a powerful ghost priority. Spectral Thief is also a strong move that should be run, stealing status changes from the target. This allows Marshadow to check threats such as Calm Mind Arceus and Kyogre. Fighting stabs come in a plethora of options, Force Palm gains the boost from Technician while Drain Punch heals but is just above the Technician threshold, while Close Combat just hits the hardest but makes you weaker to Dark types after such as Yveltal. Lastly Ice Punch is nice coverage for Rayquaza, Zygarde C, and Mega Salamence while Stone Edge hits Ho-Oh for a ton of damage and still hurts Mega Salamence and Rayquaza.
Other Options & Partners
Thunder Punch - Hurts Kyogre but not a lot harder than Spectral Thief or one of your Fighting stabs
Teambuilding & Matchup
Solgaleo - Solgaleo pairs well with Marshadow due Solgaleo’s problem with Darks. While Marshadow can't really flat counter them, it can force them away with its strong Fighting stab moves.
VGC, Double, & Triple Battle Options
Like other mythical Pokemon before it such as Mew and Celebi, Marshadow will likely never be VGC-legal. Although this is not a surprise, it is still a shame as Marshadow has fantastic offensive potential. Should it be available in other future doubles formats (such as ones similar to the Enter the Dragon Type tournament on Battle Spot in 2015, which allowed mythicals), Marshadow deserves consideration as a core Pokemon.
Attacking from the Shadows!
Maximum attack and speed are a given with Marshadow’s base stats that make it a strong offensive Pokemon. A Jolly nature helps it outspeed as much as possible, and the item choices boost its attack power. The decision between the three comes down to your personal preference, or what other items are already on the team. The Marshadium Z crystal is a fantastic choice if no other z move is already on the team, and turns Marshadow’s signature move into an incredibly powerful attack in Soul-Stealing 7-Star Strike. A Life Orb is still a good choice should another Pokemon have a z crystal and you still want to run Protect. A Choice Band is an alternative that also opens up another move slot over Protect. Protect is still a great move to have, but is not as necessary to have as most other Pokemon since Marshadow is immune to most Fake Outs. Technician is the only ability available, but boosts moves like Shadow Sneak.
Spectral Thief is Marshadow’s signature move. While strong on its own, the ability to steal boosts from the opponent or unlock its signature z move are also great reasons to use it. Close Combat is the strongest fighting STAB move it can have. Shadow Sneak is a strong priority move with the STAB and Technician boosts, while Ice Punch is good coverage to hit dragons and other threats super-effectively. Protect is still the best move in doubles, allowing you to stall out your opponent’s speed control or keep Marshadow safe while you set up your own.
Other Options & Team Ideas
-Fightinium Z is another alternative for a z move, as All Out Pummeling can do massive damage.
Primal Groudon - One of the best physical walls in tier, Primal Groudon only takes neutral damage from Marshadow and threatens it with powerful Earthquakes, which Marshadow can't take to well.
Locations in Games
Black 2/White 2:
Omega Ruby/Alpha Sapphire:
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