#802 Marshadow
General Location Attacks Stats Egg Moves
Picture Name Other Names No. Gender Ratio Type
Marshadow
Japan: Marshadow
マーシャドー
French: Marshadow
German: Marshadow
Korean: 마샤도
National: #802
Alola: #402
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Marshadow is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Gloomdweller Pokémon 2'04"
0.7m
48.9lbs
22.2kg
330,720
Abilities: Technician
Technician: Moves with a base power of 60 or less are boosted in power by 50%
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,250,000 Points
Slow
0 2 Attack Point(s)
1 Speed Point(s)
Not Wild
Damage Taken
*0 *1 *1 *1 *1 *1 *0 *0.5 *1 *2 *2 *0.25 *0.5 *2 *1 *1 *1 *2
Wild Hold Item Egg Groups
  Marshadow cannot breed
Evolutionary Chain
Locations
Sun Event Only
Moon Event Only
Ultra Sun Event Only
Ultra Moon Event Only
Flavor Text
Sun Able to conceal itself in shadows, it never appears before humans, so its very existence was the stuff of myth.
Moon It lurks in the shadows of others, copying their movements and powers. This Pokémon is craven and cowering.
Ultra Sun It slips into the shadows of others and mimics their powers and movements. As it improves, it becomes stronger than those it’s imitating.
Ultra Moon It sinks into the shadows of people and Pokémon, where it can understand their feelings and copy their capabilities.

Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Laser Focus -- -- 30 --
The user concentrates intensely. The attack on the next turn always results in a critical hit.
Assurance 60 100 10 --
If the target has already taken some damage in the same turn, this attack's power is doubled.
Fire Punch 75 100 15 10
The target is punched with a fiery fist. This may also leave the target with a burn.
Thunder Punch 75 100 15 10
The target is punched with an electrified fist. This may also leave the target with paralysis.
Ice Punch 75 100 15 10
The target is punched with an icy fist. This may also leave the target frozen.
Drain Punch 75 100 10 --
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Counter ?? 100 20 --
A retaliation move that counters any physical attack, inflicting double the damage taken.
Pursuit 40 100 20 --
The power of this attack move is doubled if it's used on a target that's switching out of battle.
Shadow Sneak 40 100 30 --
The user extends its shadow and attacks the target from behind. This move always goes first.
5 Force Palm 60 100 10 30
The target is attacked with a shock wave. This may also leave the target with paralysis.
11 Feint 30 100 10 --
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
15 Rolling Kick 60 85 15 30
The user lashes out with a quick, spinning kick. This may also make the target flinch.
20 Copycat -- -- 20 --
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
26 Shadow Punch 60 -- 20 --
The user throws a punch from the shadows. This attack never misses.
30 Role Play -- -- 10 --
The user mimics the target completely, copying the target's natural Ability.
35 Jump Kick 100 95 10 --
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
41 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
45 Spectral Thief 90 100 10 --
The user hides in the target's shadow, steals the target's stat boosts, and then attacks.
50 Close Combat 120 100 5 100
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
56 Sucker Punch 70 100 5 --
This move enables the user to attack first. This move fails if the target is not readying an attack.
60 Endeavor ?? 100 5 --
This attack move cuts down the target's HP to equal the user's HP.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up -- -- 20 --
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM23 Smack Down 50 100 15 100
The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM47 Low Sweep 65 100 20 100
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM54 False Swipe 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM61 Will-O-Wisp -- 85 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM62 Acrobatics 55 100 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM66 Payback 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM71 Stone Edge 100 80 5 --
The user stabs the target from below with sharpened stones. Critical hits land more easily.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM84 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Iron Head801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
Bounce8585530
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
Low Kick??10020--
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Thunder Punch751001510
The target is punched with an electrified fist. This may also leave the target with paralysis.
Fire Punch751001510
The target is punched with a fiery fist. This may also leave the target with a burn.
Ice Punch751001510
The target is punched with an icy fist. This may also leave the target frozen.
Foul Play9510015--
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
Last Resort1401005--
This move can be used only after the user has used all the other moves it knows in the battle.
Superpower1201005100
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
Zen Headbutt80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Knock Off6510020--
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Role Play----10--
The user mimics the target completely, copying the target's natural Ability.
Drain Punch7510010--
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Focus Punch15010020--
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Endeavor??1005--
This attack move cuts down the target's HP to equal the user's HP.
Outrage12010010--
The user rampages and attacks for two to three turns. The user then becomes confused.
Snatch----10--
The user steals the effects of any attempts to use a healing or stat-changing move.
Throat Chop8010015100
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
Laser Focus----30--
The user concentrates intensely. The attack on the next turn always results in a critical hit.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/120(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling 200(Phy)/190(Spe) -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Supersonic Skystrike 160 -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Acid Downpour 160 -- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Continental Crush 180 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Never-Ending Nightmare 175(Phy)/160(Spe) -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crash 160 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Inferno Overdrive 140 -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Bloom Doom 160 -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc 140 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche 160 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammer 140 -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Devastating Drake 190 -- 1 --
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 175 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Soul-Stealing 7-Star Strike 195 -- 1 --
After obtaining Z-Power, the user, Marshadow, punches and kicks the target consecutively with full force.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 90 125 80 90 90 125
Max Stats
Hindering Nature
Lv. 50 150 - 197 117 - 159 76 - 118 85 - 127 85 - 127 117 - 159
Lv. 100 290 - 384 229 - 314 148 - 233 166 - 251 166 - 251 229 - 314
Max Stats
Neutral Nature
Lv. 50 150 - 197 130 - 177 85 - 132 95 - 142 95 - 142 130 - 177
Lv. 100 290 - 384 255 - 349 165 - 259 185 - 279 185 - 279 255 - 349
Max Stats
Beneficial Nature
Lv. 50 150 - 197 143 - 194 93 - 145 104 - 156 104 - 156 143 - 194
Lv. 100 290 - 384 280 - 383 181 - 284 203 - 306 203 - 306 280 - 383

<--- #801
Magearna
#803
Poipole
--->

 
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