Coming soon.
| Bowser Kirby - Fire Breath |
|
After sucking in Bowser and obtaining their abilities, Kirby obtains Bowser's neutral special, Fire Breath. Kirby can breathe fire in the direction he's facing. However as time goes on, if you continuously breathe fire, the fire amount will shrink
|
|
| Bowser Jr. Kirby - Clown Cannon |
|
After sucking in Bowser Jr. and obtaining their abilities, Kirby obtains Bowser Jr.'s neutral special, Clown Cannon. A cannon comes out of Kirby's mouth and will fire a cannon ball out. The longer you charge the cannon, the further the ball will go.
|
|
| Captain Falcon Kirby - Falcon Punch |
|
After sucking in Captain Falcon and obtaining their abilities, Kirby obtains Captain Falcon's neutral special, Falcon Punch. Its a rather slow starting attack which does leave Kirby open to attack but once it lets go, a powerful punch, surrounded by a fire falcon, is sent out in a short area easily decimating anyone in its way
|
|
| Charizard Kirby - Flamethrower |
|
After sucking in Charizard and obtaining their abilities, Kirby obtains Charizard's neutral special, Flamethrower. Kirby shoots out the flames from his mouth, able to tilt the angle slightly. However, if you use the attack for too long consecutively, the amount of fire Kirby releases is decreased.
|
|
| Dark Pit Kirby - Silver Bow |
|
After sucking in Dark Pit and obtaining their abilities, Kirby obtains Dark Pit's neutral special, Silver Bow. Kirby will pull out a bow and charge it up. This allows you to fire an arrow out that you can then control through a curve.
|
|
| Diddy Kong Kirby - Peanut Popgun |
|
After sucking in Diddy Kong and obtaining their abilities, Kirby obtains Diddy Kong's neutral special, Peanut Popgun. Kirby gets his Peanute Popguns out and starts shooting Peanuts at the opponent. The distance and speed of the peanuts depend on how much you charge. However, if you charge too long, it will explode in your face, causing you damage and stunning you briefly.
|
|
| Donkey Kong Kirby - Giant Punch |
|
After sucking in Donkey Kong and obtaining their abilities, Kirby obtains Donkey Kong's neutral special, Giant Punch. This punch requires charging in order to get ti to its maximum strength. After charging, some steam will come out of Kirby and he is ready for punching, allowing you to move around with the charge. Press the button and you send the punch out firmly in the direction you're facing, causing massive damage to any opponent caught in its wake.
|
|
| Dr. Mario Kirby - Mega Vitamins |
|
After sucking in Dr. Mario and obtaining their abilities, Kirby obtains Dr. Mario's neutral special, Mega Vitamins. These are fired out from Kirby's palms and will drop down and bounce on the stage for a short time. These will damage anyone that gets in their path.
|
|
| Duck Hunt Kirby - Trick Shot |
|
After sucking in Duck Hunt and obtaining their abilities, Kirby obtains Duck Hunt's neutral special, Trick Shot. This has Kirby bring out a can from Hogan's Alley. For every press of the special button, the can will get shot, and bounce up. This can be done repeatedly. Once the can hits somebody, it will explode, causing some ridiculous damage and knockback.
|
|
| Falco Kirby - Blaster |
|
After sucking in Falco and obtaining their abilities, Kirby obtains Falco's neutral special, Blaster. Blaster is a moderately slow and moderately powerful Blaster. It isn't rapid fire so it can only be shot every second, but it delivers decent damage and knockback to prevent enemies getting close quickly
|
|
| Fox Kirby - Blaster |
|
After sucking in Fox and obtaining their abilities, Kirby obtains Fox's neutral special, Blaster. The Blaster is a rapid fire blaster that does minimal damage with no knockback whatsoever. With this, you are able to get a decent amount of damage onto far away opponents as they are coming to get you
|
|
| Ganondorf Kirby - Warlock Punch |
|
After sucking in Ganondorf and obtaining their abilities, Kirby obtains Ganondorf's neutral special, Warlock Punch. After the short time it takes for Kirby to charge up, he will release a powerful punch. If anyone is caught at the end of it, they will receive serious damage and considerable knockback.
|
|
| Greninja Kirby - Water Shuriken |
|
After sucking in Greninja and obtaining their abilities, Kirby obtains Greninja's neutral special, Water Shuriken. Using this move has Kirby shoot out a Water Shuriken. This move can be charged, but not stored, in order to give more damage and distance to the move.
|
|
| Ike Kirby - Eruption |
|
After sucking in Ike and obtaining their abilities, Kirby obtains Ike's neutral special, Eruption. This move is a charge move. The longer you charge, the more damage you do. When you have charged as much as you want, release the button and Kirby shall stab into the ground creating a massive explosion that causes massive damage and knockback. It does damage Kirby if you have set up an incredibly powerful move.
|
|
| Jigglypuff Kirby - Rollout |
|
After sucking in Jigglypuff and obtaining their abilities, Kirby obtains Jigglypuff's neutral special, Rollout. Once Kirby begins the move, it starts spinning. One you press the button again, Kirby shoots off forwards until it hits something. However, if you miss, you do have control over the direction Kirby moves in. The distance, speed and damage of the attack is entirely dependant on the amount it is charged
|
|
| King Dedede Kirby - Inhale |
|
After sucking in King Dedede and obtaining their abilities, Kirby obtains King Dedede's neutral special, Inhale. Using this move will create a small vacuum. If any oppoenent falls into it, it will cause kirby to injest them, allowing Kirby to move around before spitting it out for decent damage.
|
|
| Link Kirby - Hero's Bow |
|
After sucking in Link and obtaining their abilities, Kirby obtains Link's neutral special, Hero's Bow. This bow has the capability of being charged up. However, as soon as its charged, the arrow will shoot off. The distance & speed of the arrow is dependant on how much the move has been charged.
|
|
| Little Mac Kirby - Straight Lunge |
|
After sucking in Little Mac and obtaining their abilities, Kirby obtains Little Mac's neutral special, Straight Lunge. This move has Kirby charge up and, when you decide to finish, will lunge forwards with a powerful punch which will do significant damage.
|
|
| Lucario Kirby - Aura Sphere |
|
After sucking in Lucario and obtaining their abilities, Kirby obtains Lucario's neutral special, Aura Sphere. Using this attack, Kirby can charge up and release a powerful sphere of energy that can cause some decent damage and knocks the opponent back a bit.
|
|
| Lucina Kirby - Shield Breaker |
|
After sucking in Lucina and obtaining their abilities, Kirby obtains Lucina's neutral special, Shield Breaker. This move has Kirby grabs a sword and is able to charge it for a short time. When you have finished charging or decide to let go of the button, Kirby lunges forwards with the sword, slicing into the opponent.
|
|
| Luigi Kirby - Fireball |
|
After sucking in Luigi and obtaining their abilities, Kirby obtains Luigi's neutral special, Fireball. This special has Kirby shoot out a bright green fireball in the direction you're facing, bouncing off the ground where necessary. If it hits the opponent, it will cause damage.
|
|
| Mario Kirby - Fireball |
|
After sucking in Mario and obtaining their abilities, Kirby obtains Mario's neutral special, Fireball. This special has Luigi shoot out a red fireball in the direction you're facing, bouncing off the ground where necessary. If it hits the opponent, it will cause damage.
|
|
| Marth Kirby - Shield Breaker |
|
After sucking in Marth and obtaining their abilities, Kirby obtains Marth's neutral special, Shield Breaker. This move has Kirby grabs a sword and is able to charge it for a short time. When you have finished charging or decide to let go of the button, Kirby lunges forwards with the sword, slicing into the opponent.
|
|
| Mega Man Kirby - Metal Blade |
|
After sucking in Mega Man and obtaining their abilities, Kirby obtains Mega Man's neutral special, Metal Blade. This move has Kirby simply throw out a Metal Blade forwards. This blade will damage any foe it hits. It doesn't stop, even if it hits the oppon
|
|
| Meta Knight Kirby - Mach Tornado |
|
After sucking in Meta Knight and obtaining their abilities, Kirby obtains Meta Knight's neutral special, Mach Tornado. It has Kirby start spinning around. This conjures up a Tornado for a short time. While in the tornado, Meta Knight is free to move to the left and right and if anyone gets caught in it, they receive decent damage before being knocked back.
|
|
| Mii Swordfighters Kirby - Gale Strike |
|
After sucking in Mii Fighters and obtaining their abilities, Kirby obtains Mii Swordfighters's neutral special, Gale Strike. It is a simple spin with a sword, damaging any nearby opponents, but with a twist. At the end of the spin, a tornado is sent out, which will damage opponent
|
|
| Mii Brawler Kirby - Shot Put |
|
After sucking in Mii Fighters and obtaining their abilities, Kirby obtains Mii Brawler's neutral special, Shot Put. It is a simple move that has Kirby throw a large iron ball ahead of them. This does decent damage to whoever it hits.
|
|
| Mii Gunner Kirby - Charge Blast |
|
After sucking in Mii Fighters and obtaining their abilities, Kirby obtains Mii Gunner's neutral special, Charge Blast. Using their arm cannon, they charge up an energy ball. Once it's fully charged, you can move around with it and fire it at any time to inflict decent damage
|
|
| Mr. Game & Watch Kirby - Chef |
|
After sucking in Mr. Game & Watch and obtaining their abilities, Kirby obtains Mr. Game & Watch's neutral special, Chef. This move has Kirby get a frying pan and start flipping sausages out at people, damaging them slightly. If anyone comes in contact with the frying pan, then they will also receive damage and be burned slightly
|
|
| Ness Kirby - PK Flash |
|
After sucking in Ness and obtaining their abilities, Kirby obtains Ness's neutral special, PK Flash. Using this move, Kirby sends out a small pulse of energy as you hold the button. The direction of this energy can be controlled and will go up and then come down. When you let go of the button, a small explosion of the green energy will occur, doing decent damage to anybody that gets caught in its wake
|
|
| Pac-Man Kirby - Bonus Fruit |
|
After sucking in Pac-Man and obtaining their abilities, Kirby obtains Pac-Man's neutral special, Bonus Fruit. With this move, Kirby scrolls through various items: Cherry, Strawberry, Orange, Apple, Melon, Starship, Bell & Key. These can be cycled through repeatedly. Once you decide on one to use, Pac-man will throw this particular fruit forwards, causing decent damage to anybody they hit. Each item moves differently, at different speeds such as the starship having a loop, the key not stopping when it hits someone, and the bell having significant bounce before stopping permanently.
|
|
| Palutena Kirby - Autoreticle |
|
After sucking in Palutena and obtaining their abilities, Kirby obtains Palutena's neutral special, Autoreticle. This move creates a small triangle of light, and if anyone is within it, creates a reticle on an enemy and starts firing out bursts of energy at the opponent
|
|
| Peach Kirby - Toad |
|
After sucking in Peach and obtaining their abilities, Kirby obtains Peach's neutral special, Toad. Using this move, Kirby brings a Toad out to use as a shield. This Toad has the ability to block projectiles and some other attacks from coming into contact with Peach. If successful, Toad shall give out some poisonous spores which will damage any nearby foe.
|
|
| Pikachu Kirby - Thunder Jolt |
|
After sucking in Pikachu and obtaining their abilities, Kirby obtains Pikachu's neutral special, Thunder Jolt. Using this move, Kirby will send out a small beam of electricity that travels in front of it around the stage until it disappears or hits someone. If sent off in mid-air or over a ledge, it will be a ball of electricity that can also use damage until it hits the ground and does the aforementioned effect
|
|
| Pikmin & Olimar Kirby - Pikmin Pluck & Throw |
|
After sucking in Pikmin & Olimar and obtaining their abilities, Kirby obtains a mixture of Olimar's Pikmin Pluck & Pikmin Throw abilities. Using this attack, Kirby will pluck up Pikmin from the ground and then immediately throw them forwards. The damage caused is dependant on the Pikmin type that has been plucked out
|
|
| Pit Kirby - Palutena's Arrow |
|
After sucking in Pit and obtaining their abilities, Kirby obtains Pit's neutral special, Palutena's Arrow. Using this attack has Kirby get out a bow and fire an arrow out towards the foes. This arrow however has the ability of being curved after being sent out meaning you can hit an enemy on an above platform
|
|
| R.O.B. Kirby - Laser |
|
After sucking in R.O.B. and obtaining their abilities, Kirby obtains R.O.B.'s neutral special, Laser. Using this attack, Kirby shoots out a laser from his new Robot eyes. This laser does decent damage and can slightly stun the opponent. It also has the ability of bouncing off of other surfaces. However, if you do not wait some time after using it before using it again, the power and distance will be weaker
|
|
| Robin Kirby - Thunder |
|
After sucking in Robin and obtaining their abilities, Kirby obtains Robin's neutral special, Thunder. Using this move, Kirby gets the ability to charge, and doing so has it go through three levels of colour: blue, yellow and red. Once charged to the point you desire, Robin then casts the spell and sends out a projectile of electricty horizontally forwardss. Red has the highest amount of damage and distance
|
|
| Rosalina & Luma Kirby - Luma Shot |
|
After sucking in Rosalina & Luma and obtaining their abilities, Kirby obtains Rosalina & Luma's neutral special, Luma Shot. When you first use it, Kirby will conjure a Luma which will be sent flying forwards, taking out any enemy in its path. The longer you charge, the further the Luma goes.
|
|
| Samus Kirby - Charge Shot |
|
After sucking in Samus and obtaining their abilities, Kirby obtains Samus's neutral special, Charge Shot. Using this attack, Kirby charges up an energy shot. The power and size of the projectile is dpendant on how much it has been charged. Once fully charged, you have the ability to move before firing allowing for more versatility
|
|
| Sheik Kirby - Needle Storm |
|
After sucking in Sheik and obtaining their abilities, Kirby obtains Sheik's neutral special, Needle Storm. With this attack, Kirby can send multiple needles out in front of him towards the enemies. These can be charged for multiple needles and cause minor damage
|
|
| Shulk Kirby - Monado Arts |
|
After sucking in Shulk and obtaining their abilities, Kirby obtains Shulk's neutral special, Monado Arts. This move has Kirby run through the various aspects of his Monado weapon. These aspects then boost one part of Shulk's strengths while reducing another, creating absolute balance. These are cycled through and last for a short time. Their effects can be seen by the coloured aura around Shulk.
翔 (Jump): higher jumps, lower defense.
疾 (Speed): faster movement, weaker attacks.
盾 (Shield): higher defense, slower movement.
斬 (Buster): stronger attacks, weaker launch ability.
撃 (Smash): Stronger launch ability, weaker attacks, lower defense against launching.
|
|
| Sonic Kirby - Homing Attack |
|
After sucking in Sonic and obtaining their abilities, Kirby obtains Sonic's neutral special, Homing Attack. With this, Kirby curls into a burl and bounces up and homes in on the nearest opponent and hits them, knocking them back and doing decent damage
|
|
| Toon Link Kirby - Hero's Bow |
|
After sucking in Toon Link and obtaining their abilities, Kirby obtains Toon Link's neutral special, Hero's Bow. With the ability to hold it down for further distance, Kirby gets out the Wind Waker Bow and prepares to shoot an arrow out. The arrow can travel far and quickly and can do decent damage to anyone that it hits
|
|
| Villager Kirby - Pocket |
|
After sucking in Villager and obtaining their abilities, Kirby obtains Villager's neutral special, Pocket. Using this move, Kirby gains the ability to pocket away anything and then pull it out at a later point. This ranges from energy projectiles, to items and more. This allows for reflection and tbeing able to damage any enemies who are nearby
|
|
| Wario Kirby - Chomp |
|
After sucking in Wario and obtaining their abilities, Kirby obtains Wario's neutral special, Chomp. Kirby essentially opens its mouth and goes after the opponent. If the opponent is caught, Kirby will take several bites down on it and then spit it out causing decent damage to the opponent
|
|
| Wii Fit Trainer Kirby - Sun Salutation |
|
After sucking in Wii Fit Trainer and obtaining their abilities, Kirby obtains Wii Fit Trainer's neutral special, Sun Salutation. This move is a charge move and has Wii Fit Trainer conjure up a large energy ball. This move can be stored once fully charged. When released, it sends a powerful energy ball horizontally.
|
|
| Yoshi Kirby - Egg Lay |
|
After sucking in Yoshi and obtaining their abilities, Kirby obtains Yoshi's neutral special, Egg Lay. When pressing the button, Kirby will send out a Tongue that will grab any opponent in its reach and bring it into Kirby's mouth. Some damage can be done here and then you press down and the opponent is released as an egg.
|
|
| Zelda Kirby - Nayru's Love |
|
After sucking in Zelda and obtaining their abilities, Kirby obtains Zelda's neutral special, Nayru's Love. When you use this attack, a brief blue diamond will appear and spin. This does damage to anyone in the nearby vicinity and will reflect projectiles shot at Kirby back
|
|
| Zero Suit Samus Kirby - Paralyzer |
|
After sucking in Zero Suit Samus and obtaining their abilities, Kirby obtains Zero Suit Samus's neutral special, Paralyzer. This attack has Kirby bring out a gun. This gun can do moderate damage but its main function is to stun the opponent. If you charge the weapon up, it will stun the opponent for a longer period of time
|
|