| Shield Breaker |
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Marth's neutral move is a charge move. It has Marth grabs a sword and is able to charge it for a short time. When you have finished charging or decide to let go of the button, Marth lunges forwards with the sword, slicing into the opponent. The most powerful part of this move is at the tip.
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| Dancing Blade |
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Marth's side special is the Dancing Blade. This move has Marth lurch forwards with a slide of his sword and, if it makes contact, will slice the opponent multiple times with each press of the button, to do damage. This can be done repeatedly to build up damage, but the damage is otherwise minor.
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| Dolphin Slash |
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Marth's up special can be seen as his recovery move. This move has Marth jump upwards with his sword, damaging any foe that comes in contact with it.
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| Counter |
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Marth's down special is a standard counter move. He will get into position and, if hit when doing so, will disappear and strike at the enemy, causing decent damage.
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| Final Smash: Critical Hit |
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Marth's Final Smash remains the same from Super Smash Bros. Brawl. If Marth is close enough to a character, then the critical hit counter from Fire Emblem will appear as he slices an opponent. This causes the opponent to fly off with great speed that it is unlikely they can recover.
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Coming soon.