| Fire Blade |
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Roy's neutral move is a charge move. It has Roy grabs a sword and is able to charge it for a short time. When you have finished charging or decide to let go of the button, Roy lunges his sword downards, causing a massive fiery explosion. The longer it is charged for, the bigger the explosion but it damages Roy if it has been charged for too long.
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| Double-Edge Blade |
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Roy's side special is the Dancing Blade. This move has Roy lurch forwards with a slide of his sword and, if it makes contact, will slice the opponent multiple times with each press of the button, to do damage. This can be done repeatedly to build up damage, and at the end will damage the opponent with flames.
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| Blazer |
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Roy's up special can be seen as his recovery move. This move has Roy jump upwards with his sword, damaging any foe that comes in contact with it. Any contact made with this will give a fiery hit to the opponent
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| Counter |
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Roy's down special is a standard counter move. He will get into position and, if hit when doing so, will strike at the enemy, causing decent damage.
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| Final Smash: Critical Hit |
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Roy's Final Smash remains the same from Super Smash Bros. Brawl. If Roy is close enough to a character, then the critical hit counter from Fire Emblem will appear as he does a circular sword slice around him. This causes the opponent to fly off with great speed that it is unlikely they can recover.
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