| Homing Attack |
|
Sonic's neutral special is a move made more famous during the 3D variations of Sonic, and has Sonic curl into a ball and home into your nearest opponent and hit them causing a decent amount of damage. This attack isn't guaranteed to hit an opponent, but can give you some fiurther recovery if you need it.
|
|
| Spin Dash |
|
Sonic's side special is the Spin Dash and is a staple of the Sonic series. Allowing you to briefly charge, you zoom off towards your enemy. If you hit, you jump up and can hit them again. You can also jump while using this making it a deadly attack.
|
|
| Spring Jump |
|
Sonic's up special is the main way of giving Sonic some decent lift. A spring will appear under Sonic and shoot him high up into the air. However, if you use it on the ground and the spring stays allowing opponents to follow. This doesn't prevent Sonic from using attacks.
|
|
| Spin Charge |
|
Sonic's down special is a variation of its side special. The Spin Dash works in the fact that you can charge it ad nauseum and shoot off with the Speed and thus the damage caused being dependant on the amount of charges. Unlike the Spin Dash, you cannot jump during it, but you can change direction at will.
|
|
|
Sonic's Final Smash remains unchanged from Super Smash Bros. Brawl and has Sonic call upon the Chaos Emeralds to become Super Sonic. As Super Sonic, you can essentially fly through the level, colliding with the other players to do damage and cause decent knockback. You cannot go through usually unpassable material, however.
|
|
Coming soon.