Kirby

Name: Kirby

Game Series: Kirby
First Appearance: Kirby's Dream Land (1992)

Unlock Criteria:

  • Beginning

Alternate Costumes

Special

Neutral SpecialInhale

Kirby's signature move is inhaling the enemy. He creates a powerful vacuum which sucks in any character nearby. Kirby can move with the character in its mouth, but if you press down, you will obtain traits of the character you just inhaled. This can be removed by taunting

Side SpecialHammer Flip

Kirby's side move is a Hammer. Kirby gets the hammer and swings it round hitting anyone in its way. On the ground, Kirby will take one horizontal spin that can cause decent damage and knockback to the opponent. This can now be charged in order to do further damage.

Up SpecialFinal Cutter

Kirby's up special is a move that can be used as a form of recovery. This move will have Kirby grab a sword and fly upwards, before falling down with a giant slice. This will damage any opponent that it hits in the process.

Down SpecialStone

Kirby's down special makes Kirby turn into a stone. While a stone he is invulnerable. However, to cause damage, you should turn into a Stone while in mid-air in order to crush your enemies from above. There are numerous stone forms for Kirby to take, all of which do the same damage.

Final Smash

Final Smash SpecialUltra Sword

Kirby gets a new Final Smash in this game. This Final Smash has Kirby take out a giant sword and take a swipe. If the swipe connects with anyone, then he will start slashing several times before one final slash to knock an opponent backwards.

Kirby's Inhale Specials

Neutral SpecialFire Ball - Inhale Mario

When Kirby inhales and copies Mario, his neutral special is a common Mario move used in many of the main games. Kirby shoots out a fireball that travels in the direction you're facing, bouncing off the ground where necessary.

Neutral SpecialGiant Punch - Inhale Donkey Kong

When Kirby inhales and copies Donkey Kong, his Neutral Special attack is a massive punch. This punch requires charging in order to get ti to its maximum strength. After charging, some steam will come out of Kirby's head and he is ready for punching, allowing you to move around with the charge. Press the button and you send the punch out firmly in the direction you're facing, causing massive damage to any opponent caught in its wake.

Neutral SpecialBow & Arrow - Inhale Link

When Kirby inhales and copies Link, his neutral special is a staple of Link's, the Bow that Kirby has the capability of being charged up. However, as soon as its charged, the arrow will shoot off. The distance & speed of the arrow is dependant on how much the move has been charged. If an arrow was recently shot and is picked up, then Kirby can shoot two arrows at once.

Neutral SpecialCharge Shot - Inhale Samus

When Kirby inhales and copies Samus, his neutral special has Kirby charge up a massive energy ball from her arm gun. The charging can be temporarily stopped and once it has been charged, you can move about and shoot. A fully charged shot does decent damage and considerable knockback to any foe.

Neutral SpecialCharge Shot - Inhale Dark Samus

When Kirby inhales and copies Dark Samus, his neutral special has Kirby charge up a massive energy ball from her arm gun. The charging can be temporarily stopped and once it has been charged, you can move about and shoot. A fully charged shot does decent damage and considerable knockback to any foe.

Neutral SpecialEgg Lay - Inhale Yoshi

When Kirby inhales and copies Yoshi, his neutral Special attack will send out a Tongue that will grab any opponent in its reach and bring it into Kirby's mouth. Some damage can be done here and then you press down and the opponent is released as an egg.

Neutral SpecialBlaster - Inhale Fox

When Kirby inhales and copies Fox, his Fox's Blaster is a rapid fire blaster that does minimal damage with no knockback whatsoever. With this, you are able to get a decent amount of damage onto far away opponents as they are coming to get you.

Neutral SpecialThunder Jolt - Inhale Pikachu

When Kirby inhales and copies Pikachu, his neutral special which has Kirby send out a small beam of electricity that travels in front of Kirby around the stage until it disappears or hits someone. However if sent off in mid-air or over a ledge, it will be a ball of electricity that can also cause damage until it hits the ground and does the aforementioned effect.

Neutral SpecialFireball - Inhale Luigi

When Kirby inhales and copies Luigi, his This special has Kirby shoot out a bright green fireball in the direction you're facing, but doesn't alter its height. If it hits the opponent, it will cause damage.

Neutral SpecialPK Flash - Inhale Ness

When Kirby inhales and copies Ness, his neutral special has Kirby send out a small pulse of energy as you hold the button. The direction of this energy can be controlled and will go up and then come down with some slight control of the stick. When you let go of the button, a small explosion of the green energy will occur, doing decent damage to anybody that gets caught in its wake.

Neutral SpecialFalcon Punch - Inhale Captain Falcon

When Kirby inhales and copies Captain Falcon, his neutral special is the Falcon Punch. Its a rather slow starting attack which does leave Kirby open to attack, however once it lets go, a powerful punch surrounded by a Falcon of Fire is sent out in a short area easily decimating anyone in its way.

Neutral SpecialRollout - Inhale Jigglypuff

When Kirby inhales and copies Jigglypuff, his neutral move has Kirby begin spinning. One you press the button again, Kirby shoots off forwards until it hits something. However, if you miss, you do have control over the direction Kirby moves in. The distance, speed and damage of the attack is entirely dependant on the amount it is charged.

Neutral SpecialToad - Inhale Peach

When Kirby inhales and copies Peach, his neutral special has Kirby bring a Toad out to use as a shield. This Toad has the ability to block projectiles and some other attacks from coming into contact with Peach. If successful, Toad shall give out some poisonous spores which will damage any nearby foe.

Neutral SpecialToad - Inhale Daisy

When Kirby inhales and copies Daisy, his neutral special has Kirby bring a Toad out to use as a shield. This Toad has the ability to block projectiles and some other attacks from coming into contact with Peach. If successful, Toad shall give out some poisonous spores which will damage any nearby foe.

Neutral SpecialFire Breath - Inhale Bowser

When Kirby inhales and copies Bowser, his neutral special has Kirby breathe fire in the direction he's facing. However as time goes on, if you continuously breathe fire, the fire amount will shrink until Kirby is not breathing any more fire out leaving him open for attack.

Neutral SpecialIce Shot - Inhale Ice Climbers

When Kirby inhales and copies Ice Climbers, his neutral move has Kirby get his hammer out and bat a small chunk of ice out forwards along the ground, damaging anyone that it hits.

Neutral SpecialNeedle Storm - Inhale Sheik

When Kirby inhales and copies Sheik, his neutral move has Sheik send multiple needles out in front of her towards the enemies. These can be charged for multiple needles and cause minor damage.

Neutral SpecialNayru's Love - Inhale Zelda

When Kirby inhales and copies Zelda, his neutral special has Kirby surrounded in an energy field. This energy field is capable of reflecting any projectiles that hit it while it is in use. If used when an enemy is touching it or Kirby the enemy will receive several hits of minor damage.

Neutral SpecialMegavitamins - Inhale Dr. Mario

When Kirby inhales and copies Dr. Mario, his neutral move is the return of the Mega Vitamins. These are fired out from Kirby's palms and will drop down and bounce on the stage for a short time. These will damage anyone that gets in their path.

Neutral SpecialThunder Jolt - Inhale Pichu

When Kirby inhales and copies Pichu, his neutral special has Kirby send out a small beam of electricity that travels in front of Kirby around the stage until it disappears or hits someone. However if sent off in mid-air or over a ledge, it will be a ball of electricity that can also cause damage until it hits the ground and does the aforementioned effect. This damages Pichu.

Neutral SpecialBlaster - Inhale Falco

When Kirby inhales and copies Falco, his neutral special is a Blaster. This Blaster is a moderately slow and moderately powerful Blaster. It isn't rapid fire like Fox's so it can only be shot every second, but unlike Fox's, it delivers decent damage and knockback to prevent enemies getting close quickly.

Neutral SpecialShield Breaker - Inhale Marth

When Kirby inhales and copies Marth, his neutral move is a charge move. It has Kirby grab a sword and is able to charge it for a short time. When you have finished charging or decide to let go of the button, Kirby lunges forwards with the sword, slicing into the opponent. The most powerful part of this move is at the tip.

Neutral SpecialShield Breaker - Inhale Lucina

When Kirby inhales and copies Lucina, his neutral move is a charge move. It has Kirby grab a sword and is able to charge it for a short time. When you have finished charging or decide to let go of the button, Kirby lunges forwards with the sword, slicing into the opponent.

Neutral SpecialHero's Bow - Inhale Young Link

When Kirby inhales and copies Young Link, his neutral special is a staple of Link's, the Bow that Kirby has the capability of being charged up. However, as soon as its charged, the arrow will shoot off. The distance & speed of the arrow is dependant on how much the move has been charged. This bow is a Fire Arrow which does increased damage and knocks opponents up

Neutral SpecialWarlock Punch - Inhale Ganondorf

When Kirby inhales and copies Ganondorf, his neutral special is a standard charging move. After the short time it takes for Kirby to charge up, he will release a powerful punch. If anyone is caught at the end of it, they will receive serious damage and considerable knockback.

Neutral SpecialShadow Ball - Inhale Mewtwo

When Kirby inhales and copies Mewtwo, his neutral special has Kirby charge up an energy ball. Charging it for longer increases the size and damage of it. Kirby does not automatically fire when it is charged but can hold the energy to fire it later.

Neutral SpecialFlare Blade - Inhale Roy

When Kirby inhales and copies Roy, his neutral move is a charge move. It has Kirby grab a sword and is able to charge it for a short time. When you have finished charging or decide to let go of the button, Kirby lunges his sword downards, causing a massive fiery explosion. The longer it is charged for, the bigger the explosion but it damages Kirby if it has been charged for too long.

Neutral SpecialFlare Blade - Inhale Chrom

When Kirby inhales and copies Chrom, his neutral move is a charge move. It has Kirby grab a sword and is able to charge it for a short time. When you have finished charging or decide to let go of the button, Kirby lunges his sword downards, causing a massive fiery explosion. The longer it is charged for, the bigger the explosion but it damages Kirby if it has been charged for too long.

Neutral SpecialChef - Inhale Mr. Game and Watch

When Kirby inhales and copies Mr. Game and Watch, his neutral special has Kirby get a frying pan and start flipping sausages out at people, damaging them slightly. If anyone comes in contact with the frying pan, then they will also receive damage and be burned slightly.

Neutral SpecialMach Tornado - Inhale Meta Knight

When Kirby inhales and copies Meta Knight, his neutral special has Kirby start spinning around. This conjures up a Tornado for a short time. While in the tornado, Kirby is free to move to the left and right and if anyone gets caught in it, they receive decent damage before being knocked back.

Neutral SpecialPalutena Bow - Inhale Pit

When Kirby inhales and copies Pit, his neutral move has Kirby grab his bow and charge. When the charge is finished or when the button is pressed, Kirby shoots an arrow. The arrows can be shot up, diagonally or sideways. However, after the arrows have been shot, you have the ability to control their trajectory and curve them upwards to hit any unsuspecting foe that thinks you're just shooting beneath them.

Neutral SpecialSilver Bow - Inhale Dark Pit

When Kirby inhales and copies Dark Pit, his neutral move has Kirby pull out a bow and charge it up. This allows you to fire an arrow out that you can then control through a curve. This does more damage but is less controllable than Pit's

Neutral SpecialParalyzer - Inhale Zero Suit Samus

When Kirby inhales and copies Zero Suit Samus, his neutral special has Kirby get his gun & shoot out a beam which will paralyse and slightly damage the foe. This move is chargeable for more distance and damage inflicted upon the enemy and prolonged stunning of the opponent.

Neutral SpecialChomp - Inhale Wario

When Kirby inhales and copies Wario, his neutral special is essentially a bite. When pressed, Kirby will open his mouth, awaiting something to be caught in it, such as an enemy. If successful, Kirby can continue to bite into the opponent causing decent damage until they manage to escape. Kirby can also consume items this way. This gives Kirby some recovery

Neutral SpecialHand Grenade - Inhale Snake

When Kirby inhales and copies Snake, his neutral move has Kirby get a simple grenade out. Press the button once to get the Grenade out and have the pin pulled, press it once more to throw the grenade at an opponent. After a few seconds the grenade will explode. However, as it has a time detonation, it is possible for the opponents to grab it and throw it back so beware

Neutral SpecialEruption - Inhale Ike

When Kirby inhales and copies Ike, his neutral move has him point his sword up in the sky. This move is a charge move. The longer you charge, the more damage you do. When you have charged as much as you want, release the button and Kirby shall stab into the ground creating a massive explosion that causes massive damage and knockback. It does damage Kirby if you have set up an incredibly powerful move.

Neutral SpecialWater Gun - Inhale Squirtle

When Kirby inhales and copies Squirtle, his neutral move is a Water Gun attack which has Kirby essentially shooting out water onto his opponents. The water damages the opponents and knocks them back so it is good to prevent opponents from getting in close

Neutral SpecialBullet Seed - Inhale Ivysaur

When Kirby inhales and copies Ivysaur, his neutral special is Bullet Seed. Kirby shoots seeds out of its bulb a short distance. If any enemy gets caught by them, thery will continually be hit until they either edge out of it or Kirby stops. This is a good attack to utilise in order to prevent aerial assaults

Neutral SpecialFlamethrower - Inhale Charizard

When Kirby inhales and copies Charizard, his neutral special is a typical fire move; Flamethrower. Kirby shoots out the flames from his mouth, able to tilt the angle slightly. However, if you use the attack for too long consecutively, the amount of fire Kirby releases is decreased.

Neutral SpecialPeanut Popgun - Inhale Diddy Kong

When Kirby inhales and copies Diddy Kong, his neutral special has Kirby gets his Peanut Popguns out and starts shooting Peanuts at the opponent. The distance and speed of the peanuts depend on how much you charge. However, if you charge too long, it will explode in your face, causing you damage and stunning you briefly.

Neutral SpecialPK Freeze - Inhale Lucas

When Kirby inhales and copies Lucas, his neutral special has Kirby send out a small pulse of energy as you hold the button. The direction of this energy can be controlled and will go up and then come down. When you let go of the button, a small explosion of the energy will occur and it will damage and freeze anyone in the viscinity. The longer you held the button, the more damage inflicted. This will freeze any nearby opponents

Neutral SpecialHoming Attack - Inhale Sonic

When Kirby inhales and copies Sonic, his neutral special is a move made more famous during the 3D variations of Sonic, and has Kirby curl into a ball and home into your nearest opponent and hit them causing a decent amount of damage. This attack isn't guaranteed to hit an opponent, but can give you some fiurther recovery if you need it.

Neutral SpecialInhale - Inhale King Dedede

When Kirby inhales and copies King Dedede, his neutral special has him create a small vacuum. If any oppoenent falls into it, it will cause Kirby to injest them, allowing you to move around before spitting it out for decent damage.

Neutral SpecialPikmin Pluck - Inhale Olimar

When Kirby inhales and copies Olimar, his neutral special plucks Pikmin out of the ground. However, unlike Olimar's special, the Pikmin is immediately thrown towards the enemy.

Neutral SpecialAura Sphere - Inhale Lucario

When Kirby inhales and copies Lucario, his neutral move is theAura Sphere attack, a simple charge and fire energy ball. However, it has a few advantages.

Neutral SpecialRobo Beam - Inhale R.O.B.

When Kirby inhales and copies R.O.B., his neutral move shoots out a laser from his eyes. This laser does decent damage and can slightly stun the opponent. It also has the ability of bouncing off of other surfaces. If you use it too soon after using it previously, the power is diminished.

Neutral SpecialHero's Bow - Inhale Toon Link

When Kirby inhales and copies Toon Link, his neutral special is a staple of Link's, the Bow that Kirby has the capability of being charged up. However, as soon as its charged, the arrow will shoot off. The distance & speed of the arrow is dependant on how much the move has been charged.

Neutral SpecialBlaster - Inhale Wolf

When Kirby inhales and copies Wolf, his neutral special is a Blaster. Kirby's blaster is slower to use and recharge, however it does a lot of damage per shot compared to Fox & Falco. The damage is also increased if the target is close to Kirby as he fires due to the design of the Blaster which has a blade, causing the opponent to be pushed up and then hit with the blaster

Neutral SpecialPocket - Inhale Villager

When Kirby inhales and copies Villager, his neutral special is the Pocket. This move allows for Kirby to pocket away anything and then bring it out again with another press of the button. This ranges from energy projectiles, to items and more. This allows for absorbing projectiles from opponents and using them against the original user.

Neutral SpecialMetal Blade - Inhale Mega Man

When Kirby inhales and copies Mega Man, his neutral special has Kirby simply throw out a Metal Blade forwards. This blade will damage any foe it hits. It doesn't stop, even if it hits the opponent.

Neutral SpecialSun Salutation - Inhale Wii Fit Trainer

When Kirby inhales and copies Wii Fit Trainer, his neutral special is based upon the Sun Salutation yoga technique. This move is a charge move and has Kirby conjure up a large energy ball. This move can be stored once fully charged. When released, it sends a powerful energy ball horizontally.

Neutral SpecialLuma Shot - Inhale Rosalina and Luma

When Kirby inhales and copies Rosalina and Luma, his neutral special has Kirby summon a Luma and fire it forwards. The longer the button is charged, the further the Luma will go and more damage it will inflict.

Neutral SpecialStraight Lunge - Inhale Little Mac

When Kirby inhales and copies Little Mac, his neutral special has him charge up and, when you decide to finish, will lunge forwards with a powerful punch which will do significant damage

Neutral SpecialWater Shuriken - Inhale Greninja

When Kirby inhales and copies Greninja, his neutral special is Greninja's signature move in the game. Using this move has Kirby shoot out its Water Shurikens. This move can be charged, but not stored, in order to give more damage and distance to the move. If it's large enough, it can carry an enemy and delivers decent knockback right at the end

Neutral SpecialShot Put - Inhale Mii Brawler

When Kirby inhales and copies Mii Brawler, his neutral special is a simple one which has Kirby throw a large iron ball ahead of them. This does decent damage to whoever it hits.

Neutral SpecialGale Strike - Inhale Mii Swordfighter

When Kirby inhales and copies Mii Swordfighter, his neutral special is a simple spin with a sword, damaging any nearby opponents, but with a twist. At the end of the spin, a tornado is sent out, which will damage opponent.

Neutral SpecialCharge Shot - Inhale Mii Gunner

When Kirby inhales and copies Mii Gunner, his neutral special is a standard charge shot. Using their arm cannon, they charge up an energy ball. Once it's fully charged, you can move around with it and fire it at any time to inflict decent damage.

Neutral SpecialAutoreticle - Inhale Palutena

When Kirby inhales and copies Palutena, his neutral special is the Auto Reticle. This move creates a small triangle of light, and if anyone is within it, creates a reticle on an enemy and starts firing out bursts of energy at the opponent.

Neutral SpecialBonus Fruit - Inhale Pac-Man

When Kirby inhales and copies Pac-Man, his neutral special has him scroll through various items: Cherry, Strawberry, Orange, Apple, Melon, Galaxian, Bell & Key. These can be cycled through repeatedly. Once you decide on one to use, Kirby will throw this particular fruit forwards, causing decent damage to anybody they hit. Each item moves differently, at different speeds such as the starship having a loop, the key not stopping when it hits someone, and the bell having significant bounce before stopping permanently.
Cherry: Smallest charge
Strawberry: More damage and goes further
Orange: Goes straight forwards
Apple: Goes diagonally down when thrown
Melon: Moves slowly but does a lot of damage
Galaxian: Hits multiple enemies. Travels through opponents
Bell: Stuns opponents. Travels through opponents
Key: Travels fast and does serious damage. Travels through opponents

Neutral SpecialThunder - Inhale Robin

When Kirby inhales and copies Robin, his neutral special is a simple Thunder move. This Tome has you get the ability to charge, and doing so has it go through three levels of colour: blue, yellow and red. Once charged to the point you desire, Kirby then casts the spell and sends out a projectile of electricty horizontally forwardss. Red has the highest amount of damage and distance.

Neutral SpecialMonado Arts - Inhale Shulk

When Kirby inhales and copies Shulk, his Shulk's neutral special has him run through the various aspects of his Monado weapon. These aspects then boost one part of Shulk's strengths while reducing another, creating absolute balance. These are cycled through and last for a short time. Their effects can be seen by the coloured aura around Shulk.

翔 (Jump): higher jumps, lower defense.
疾 (Speed): faster movement, weaker attacks.
盾 (Shield): higher defense, slower movement.
斬 (Buster): stronger attacks, weaker launch ability.
撃 (Smash): Stronger launch ability, weaker attacks, lower defense against launching.

Neutral SpecialClown Cannon - Inhale Bowser Jr.

When Kirby inhales and copies Bowser Jr., his neutral move is a charging move. With it, a cannon comes out of Kirby's mouth and will fire a cannon ball out. The longer you charge the cannon, the further the ball will go.

Neutral SpecialTrick Shot - Inhale Duck Hunt

When Kirby inhales and copies Duck Hunt, his neutral special is the Trick Shot. This has the dog bring out a can from Hogan's Alley. For every press of the special button, the can will get shot, and bounce up. This can be done repeatedly. Once the can hits somebody, it will explode, causing some ridiculous damage and knockback.

Neutral SpecialHadoken - Inhale Ryu

When Kirby inhales and copies Ryu, his neutral move is Ken's signature move, the Hadouken. This sends out an energy ball forwards, damaging whatever it hits. Hold down the button for longer to increase the distance that the Hadouken travels.

Neutral SpecialHadoken - Inhale Ken

When Kirby inhales and copies Ken, his neutral move is Ryu's signature move, the Hadouken. This sends out an energy ball forwards, damaging whatever it hits. Hold down the button for longer to increase the distance that the Hadouken travels.

Neutral SpecialBlade Beam - Inhale Cloud

When Kirby inhales and copies Cloud, his neutral move is the Blade Beam. This move sends out an energy slice from Kirby's sword. It has wide range and can be used in both air and on ground but is more powerful on the ground.

Neutral SpecialDragon Fang Shot - Inhale Corrin

When Kirby inhales and copies Corrin, his neutral move is a charge move. This has Kirby charge a massive ball of water and send it out. When an enemy is hit by the water, they receive damage and if it's charged up enough, will be stunned before being knocked back. The hand used to generate the shot will also do damage to any character that it makes contact with.

Neutral SpecialBullet Climax - Inhale Bayonetta

When Kirby inhales and copies Bayonetta, his neutral move is a charge move. This has Kirby charge up his guns and shooting forwards. It can be charged to do more damage, or can just be shot continuously in order to do some damage.

Neutral SpecialSplattershot - Inhale Inkling

When Kirby inhales and copies Inkling, his neutral special has Kirby use the Splattershot to shoot ink at the opponent, damaging them and covering them in ink. If they're covered in ink, they will receive more damage from attacks. Angle of the ink can be altered with up & down on the control stick. If Kirby runs out of ink, it loses its Copy Ability

Neutral SpecialPlasma Breath - Inhale Ridley

When Kirby inhales and copies Ridley, his neutral special is a fireball. This shoots a ball out which has acurve and bounces. This can be charged to allow for up to 5 fireballs to be shot out at once

Neutral SpecialAxe - Inhale Simon

When Kirby inhales and copies Simon, his neutral special has him throw an axe. This works on a curve so can go over other opponents. Its distance can be manipulated by tilting left or right when throwing

Neutral SpecialAxe - Inhale Richter

When Kirby inhales and copies Richter, his neutral special has him throw an axe. This works on a curve so can go over other opponents. Its distance can be manipulated by tilting left or right when throwing

Neutral SpecialBlunderbuss - Inhale King K. Rool

When Kirby inhales and copies King K. Rool, his neutral special has him fire out an Iron Ball from his gun which does decent damage. However, if you hold the button down, it can suck in nearby opponents, or the Iron Ball, and shoot them out further to do even more damage

Neutral SpecialPocket - Inhale Isabelle

When Kirby inhales and copies Isabelle, his neutral special is the Pocket. This move allows for Kirby to pocket away anything and then bring it out again with another press of the button. This ranges from energy projectiles, to items and more. This allows for absorbing projectiles from opponents and using them against the original user.

Neutral SpecialDarkest Lariat - Inhale Incineroar

When Kirby inhales and copies Incineroar, his neutral special has it spin around on the spot for a couple of seconds. This damages any opponent that it hits. With the control stick, you can move Incineroar while it is attacking.

Neutral SpecialPtooie - Inhale Piranha Plant

When Kirby inhales and copies Piranha Plant, his neutral special has it spawn a Spiked Ball. By holding the button, you can keep it in the air and then shoot it to the left or right using the control stick

Neutral SpecialGun - Inhale Joker

When Kirby inhales and copies Joker, his neutral special has it sget a gun. With this, Kirby can attack by pressing the button to shoot the gun. This can be held or pressed repeatedly for more rapid attacks

Neutral SpecialFrizz/Frizzle/Kafrizz - Inhale Hero

When Kirby inhales and copies Joker, his neutral special is a charge move. This move unleashes a fireball in front of you. The longer you charge, the more powerful the fireball. This charge can be stored

Neutral SpecialEgg Firing/Breegulkl Blaster - Inhale Banjo and Kazooie

When Kirby inhales and copies Banjo & Kazooie, his neutral special has Kirby crouch down and shoot an egg from a Kazooie plush's mouth. This egg doesn't have much force and so bounces on the ground a little before disappearing. If it hits anyone, it does damage. If you hold the button down you can use the Breegull Blaster. This has Banjo hold Kazooie like a weapon and you're able to fire eggs out with more force. You can move around while carrying Kazooie.

Neutral SpecialPower Wave - Inhale Terry

When Kirby inhales and copies Terry, has him punch down to the ground sending a shockwave that damages anyone he hits

Neutral SpecialFailnaught - Inhale Byleth

When Kirby inhales and copies Byleth, its neutral special is a standard charge attack. Byleth gets the Failnaught box and can charge it to shoot an arrow. The longer the charge, the further it goes and more damage it inflicts

Neutral SpecialPunch - Inhale Min Min

When Kirby inhales and copies Min Min, Kirby gains the use of the Dragon ARM. This extends out as a punch that can be curved. If held, it'll unleash a small laser beam

Neutral SpecialMine / Craft - Inhale Min Min

When Kirby inhales and copies Steve, Kirby's Neutral Special becomes Mine. Like Steve, Kirby will mine up various different materials. If you then use it in the air, Kirby will unleash a block to stand on

Neutral SpecialFlare/Megaflare/Gigaflare - Inhale Sephiroth

When Kirby inhales and copies Sephiroth, Kirby's Neutral special is a charge attack. When you charge, it will change the effect of the attack.
Small charge brings you Flare. It goes far but does minimal damage
Medium Charge brings out the Mega Flare which goes a decent distance but does a bit less damage
Gigaflare is the final charge of this move. It does more damage but in close range