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Name: Olimar Game Series: Pikmin Unlock Criteria: Olimar shares his slot with Alph, another traveller who landed on the world of Pikmin. Each Pikmin summoned has got its own characteristics Red - Increased Attack, but lower throw. Inflicts Fire damage Yellow - Increased Attack hit box. Inflicts Electric damage Blue - Increased throw distance. Inflicts Water damage White - Increased grab time, but decreased Attack. Inflicts Poison damage Purple - Increased Attack, but decreased reach Alternate Costumes |
Special
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Plucks Pikmin until you have three Pikmin following you. It runs in the order of Red, Yellow, Blue, White and then Purple. If you have three Pikmin already, this move doesn't work |
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Olimar's side move has Olimar throwing the Pikmin he has forwards, possibly into an opponent. Each Pikmin latches onto the opponent and starts doing damage on their own. If they miss or after they attack the opponent, they can be killed before returning to you, or can be recalled quickly with Olimar's down special. |
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For Olimar's up special, the Winged Pikmin from Pikmin 3 are called and will carry Olimar upwards. The speed and distance travelled is dependent solely upon the amount of Pikmin that are at your disposal. The more Pikmin you have, the slower the movement and longer the distance |
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Pikmin & Olimar's down move is in order to call back Pikmin that have been seperated from Olimar. |
Final Smash
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Olimar's Final Smash has Olimar get into his ship and shoots off into the sky as the stage turns to night. The opponents then get attacked by monsters doing them damage without blasting them off. Olimar later quickly returns back down to the stage quickly and with an explosion, blasting off anyone in the way. |