Name: PictoChat 2
Game Series: PictoChat
VR Capable?: Yes
The Pictochat 2 stage is a sequel to the original on Super Smash Bros. Brawl and remains as one of the most varied stages in the game. This time round, there are multiple new features within which you will either be able to use as new platforms and/or be hazards for you to avoid. These are all based upon drawings and match the style of drawing you would expect on the original DS PictoChat software. The knock out areas are on all sides.
One of the hazards involves creating of a sunset. You have the ability to use the sun, seagulls and horizon as various platforms.
Another hazard involves the drawing of two boots. These boots will walk across the stage numerous times. If you are caught underneath the boot, you will be slammed into the ground and damaged.
Another hazard involves the creation of Dolphins. These dolphins will jump around the stage and can be used as temporary platforms but they run off the stage quickly.
One hazard involves creating a cyclone. This cyclone will suck any player into it and cause minor damage. It can be avoided, however.
The next drawing involves the creation of a clockface throughout the stage. This clockface means that a minute hand will be drawn and will go through the stage clockwise rapidly, but can be used as a platform.
The next hazard has the creation of three escalators across the stage. If you stand on the dark black lines, it will move you across all three escalators until you either jump off, or get pushed off the side.
The next hazard is a callback to the classic 1981 arcade title, Donkey Kong. A drawn version of Donkey Kong will begin throwing barrels down the paths. If you get hit by one of these barrels, you will receive damage and knockback
The next hazard involves the drawing of multiple Pac-man in a manner similar to the 2005 title on the Nintendo DS called Pac-Pix. These Pac-man will move across the stage and damage whoever they touch.
The next hazard has some strange noses akin to Wario's nose appear on the stage. These noses do not damage you, but can be used as platforms which move and bounce around.
The next hazard draws a tap over the stage. From this tap, flowing water is drawn which will push you to either side of the stage requiring you to fight against the current as well as other characters.
This hazard is a simple platform which is a see-saw. If you go on one end, it will cause the other end to go up.
This hazard is a simple creation of various platforms. These platforms cannot be jumped through meaning you can essentially be trapped under the big one
This hazard creates a road with two diagonal platforms on the left and right
This hazard creates three different pipes that allow for you to climb on and press down to travel across the stage
This hazard creates three stars akin to the stars in Balloon Fight which rotate around the platforms, doing damage if they hit
This hazard creates a face that can be used as a platform. However, from the mouth comes some breath which results in giving the player a boost
This hazard creates three moving clouds that can be used as platforms
This hazard creates several paper planes that act as platforms and can even pick players up
This hazard creates an infinity symbol that acts as a platform
This hazard creates paper and a quill with the quill writing on the paper and acting as platforms briefly
This hazard creates two faces and has a star or a heart travelling between them that can act as damage or a platform respectively
This hazard creates a road and gives you a warning as a car or van will drive across the screen, damaging anything it hits
This hazard doesn't have much of an effect, but essentially duplicates a scribble and has the entire background black. It then creates a stick figure with a torch, but if you hit the torch, you get damage
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