Level Up |
|
— |
Aqua Jet |
 |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
— |
Leer |
 |
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
7 |
Double Kick |
 |
The target is quickly kicked twice in succession using both feet. |
13 |
Bubblebeam |
 |
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
19 |
Take Down |
 |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
25 |
Helping Hand |
 |
The user assists an ally by boosting the power of its attack. |
31 |
Retaliate |
 |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
37 |
Aqua Tail |
 |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
43 |
Sacred Sword |
 |
The user attacks by slicing with its long horns. The target's stat changes don't affect this attack's damage. |
49 |
Swords Dance |
 |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
55 |
Quick Guard |
 |
The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. |
61 |
Work Up |
 |
The user is roused, and its Attack and Sp. Atk stats increase. |
67 |
Hydro Pump |
 |
The target is blasted by a huge volume of water launched under great pressure. |
73 |
Close Combat |
 |
The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def. |