| Level Up |
|
| — |
Round |
 |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| 6 |
Quick Attack |
 |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
| 11 |
Confusion |
 |
The target is hit by a weak telekinetic force. It may also leave the target confused. |
| 16 |
Sing |
 |
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
| 21 |
Teeter Dance |
 |
The user performs a wobbly dance that confuses the Pokémon around it. |
| 26 |
Acrobatics |
 |
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
| 31 |
Psybeam |
 |
The target is attacked with a peculiar ray. It may also cause confusion. |
| 36 |
Echoed Voice |
 |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| 43 |
U-turn |
 |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| 50 |
Wake-up Slap |
 |
This attack inflicts big damage on a sleeping target. It also wakes the target up, however. |
| 57 |
Psychic |
 |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
| 64 |
Hyper Voice |
 |
The user lets loose a horribly echoing shout with the power to inflict damage. |
| 71 |
Role Play |
 |
The user mimics the target completely, copying the target's natural Ability. |
| 78 |
Close Combat |
 |
The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def. |
| 85 |
Perish Song |
 |
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
| Automatic | Relic Song |
 |
>The user sings an ancient song and attacks by appealing to the hearts of those listening. It may also induce sleep. |
| Machine Moves |
|
| Hone Claws |
 |
The user sharpens its claws to boost its Attack stat and accuracy. |
| Psyshock |
 |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| Calm Mind |
 |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| Toxic |
 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Hidden Power |
 |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| Sunny Day |
 |
The user intensifies the sun for five turns, powering up Fire-type moves. |
| Hyper Beam |
 |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| Light Screen |
 |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| Protect |
 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance |
 |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| Telekinesis |
 |
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| Safeguard |
 |
The user creates a protective field that prevents status problems for five turns. |
| Frustration |
 |
A full-power attack that grows more powerful the less the user likes its Trainer. |
| Thunderbolt |
 |
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
| Thunder |
 |
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| Return |
 |
A full-power attack that grows more powerful the more the user likes its Trainer. |
| Psychic |
 |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
| Shadow Ball |
 |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
| Brick Break |
 |
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| Double Team |
 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| Facade |
 |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| Rest |
 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| Low Sweep |
 |
The user attacks the target's legs swiftly, reducing the target's Speed stat. |
| Round |
 |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| Echoed Voice |
 |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| Focus Blast |
 |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| Energy Ball |
 |
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| Fling |
 |
The user flings its held item at the target to attack. Its power and effects depend on the item. |
| Charge Beam |
 |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| Acrobatics |
 |
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
| Embargo |
 |
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
| Shadow Claw |
 |
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
| Payback |
 |
If the user moves after the target, this attack's power will be doubled. |
| Retaliate |
 |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| Giga Impact |
 |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
| Flash |
 |
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
| Stone Edge |
 |
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
| Thunder Wave |
 |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
| Psych Up |
 |
The user hypnotizes itself into copying any stat change made by the target. |
| Work Up |
 |
The user is roused, and its Attack and Sp. Atk stats increase. |
| Dream Eater |
 |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
| Grass Knot |
 |
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| Swagger |
 |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| U-turn |
 |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Substitute |
 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| Trick Room |
 |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Rock Smash |
 |
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
| Strength |
 |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |