| TM01 | Focus Punch | |  | 20 | 100 | 8 | 8 |
| The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM02 | Dragon Claw | |  | 16 | 88 | 10 | 8 |
| The user slashes the foe with huge, sharp claws. |
| TM03 | Water Pulse | |  | 5 | 84 | 12 | 8 |
| The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| TM04 | Calm Mind | |  | - | 100 | 19 | - |
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM05 | Roar | |  | - | 100 | 14 | - |
| The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM06 | Toxic | |  | - | 88 | 12 | - |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | Hail | |  | - | 100 | 13 | - |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM08 | Bulk Up | |  | - | 100 | 16 | - |
| The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
| TM09 | Bullet Seed | |  | 10 | 48 | 10 | 2 |
| The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. |
| TM10 | Hidden Power | |  | 217 | 88 | 12 | 8 |
| A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | |  | - | 100 | 12 | - |
| The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM12 | Taunt | |  | - | 100 | 20 | - |
| The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
| TM13 | Ice Beam | |  | 14 | 84 | 8 | 8 |
| The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | Blizzard | |  | 24 | 67 | 7 | 8 |
| A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM15 | Hyper Beam | |  | 10 | 86 | 8 | 8 |
| The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM16 | Light Screen | |  | - | 100 | 14 | - |
| A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 | Protect | |  | - | 75 | 10 | - |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | |  | - | 100 | 12 | - |
| The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM19 | Giga Drain | |  | 12 | 88 | 10 | 8 |
| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM20 | Safeguard | |  | - | 100 | 13 | - |
| The user creates a protective field that prevents status problems for five turns. |
| TM21 | Frustration | |  | - | 100 | 16 | - |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 | Solarbeam | |  | 24 | 100 | 9 | 8 |
| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM23 | Iron Tail | |  | 20 | 78 | 10 | 8 |
| The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM24 | Thunderbolt | |  | - | 74 | 10 | 8 |
| A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM25 | Thunder | |  | 24 | 73 | 7 | 8 |
| A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM26 | Earthquake | |  | 9 | 52 | 10 | 8 |
| The user sets off an earthquake that hits all the Pokémon in the battle. |
| TM27 | Return | |  | - | 100 | 12 | 8 |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig | |  | 12 | 100 | 12 | 8 |
| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM29 | Psychic | |  | 18 | 88 | 10 | 8 |
| The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM30 | Shadow Ball | |  | 13 | 84 | 10 | 8 |
| The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM31 | Brick Break | |  | 14 | 88 | 12 | 8 |
| The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM32 | Double Team | |  | - | 100 | 17 | - |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 | Reflect | |  | - | 100 | 22 | - |
| A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| TM34 | Shock Wave | |  | 7 | 100 | 8 | 8 |
| The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| TM35 | Flamethrower | |  | 18 | 84 | 12 | 8 |
| The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
| TM36 | Sludge Bomb | |  | 18 | 80 | 10 | 8 |
| The user attacks by hurling filthy sludge at the foe. It may also poison the target. |
| TM37 | Sandstorm | |  | - | 100 | 14 | - |
| A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM38 | Fire Blast | |  | 24 | 88 | 9 | 8 |
| The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| TM39 | Rock Tomb | |  | - | 60 | 12 | 8 |
| Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM40 | Aerial Ace | |  | 10 | 100 | 8 | 8 |
| The user confounds the foe with speed, then slashes. The attack lands without fail. |
| TM41 | Torment | |  | - | 100 | 16 | - |
| The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
| TM42 | Facade | |  | 14 | 84 | 12 | 8 |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power | |  | 14 | 88 | 10 | 8 |
| The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 | Rest | |  | - | 100 | 8 | - |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 | Attract | |  | - | 75 | 10 | - |
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM46 | Thief | |  | 2 | 100 | 20 | 8 |
| The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM47 | Steel Wing | |  | 14 | 88 | 10 | 8 |
| The foe is hit with wings of steel. It may also raise the user's Defense stat. |
| TM48 | Skill Swap | |  | - | 100 | 14 | - |
| The user employs its psychic power to exchange abilities with the foe. |
| TM49 | Snatch | |  | - | 100 | 17 | - |
| The user steals the effects of any healing or stat- changing move the foe attempts to use. |
| TM50 | Overheat | |  | 20 | 84 | 10 | 8 |
| The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat. |
| TM51 | Roost | |  | - | 100 | 14 | - |
| The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
| TM52 | Focus Blast | |  | 25 | 80 | 6 | 8 |
| The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM53 | Energy Ball | |  | 16 | 88 | 11 | 8 |
| The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
| TM54 | False Swipe | |  | 40 | 100 | 15 | 8 |
| A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
| TM55 | Brine | |  | 8 | 88 | 8 | 8 |
| If the foe's HP is down to about half, this attack will hit with double the power. |
| TM56 | Fling | |  | - | 100 | 16 | - |
| The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM57 | Charge Beam | |  | 9 | 88 | 12 | 8 |
| The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM58 | Endure | |  | - | 75 | 17 | - |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM59 | Dragon Pulse | |  | 10 | 80 | 10 | 8 |
| The foe is attacked with a shock wave generated by the user's gaping mouth. |
| TM60 | Drain Punch | |  | 13 | 88 | 8 | 8 |
| An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
| TM61 | Will-o-wisp | |  | - | 100 | 17 | - |
| The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| TM62 | Silver Wind | |  | 6 | 62 | 7 | 8 |
| The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats. |
| TM63 | Embargo | |  | - | 100 | 18 | - |
| It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| TM64 | Explosion | |  | - | 100 | 6 | - |
| The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| TM65 | Shadow Claw | |  | 13 | 88 | 30 | 30 |
| The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| TM66 | Payback | |  | - | 100 | 16 | 8 |
| If the user can use this attack after the foe attacks, its power is doubled. |
| TM67 | Recycle | |  | - | 100 | 10 | - |
| The user recycles a held item that has been used in battle so it can be used again. |
| TM68 | Giga Impact | |  | 28 | 80 | 4 | 8 |
| The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM69 | Rock Polish | |  | - | 100 | 22 | - |
| The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
| TM70 | Flash | |  | - | 100 | 24 | - |
| The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM71 | Stone Edge | |  | 21 | 80 | 7 | 30 |
| The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM72 | Avalanche | |  | - | 100 | 12 | - |
| An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
| TM73 | Thunder Wave | |  | 6 | 88 | 17 | - |
| A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM74 | Gyro Ball | |  | 1 | 88 | 12 | 8 |
| The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| TM75 | Swords Dance | |  | - | 100 | 7 | - |
| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM76 | Stealth Rock | |  | - | 100 | 20 | - |
| The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
| TM77 | Psych Up | |  | - | 100 | 17 | - |
| The user hypnotizes itself into copying any stat change made by the foe. |
| TM78 | Captivate | |  | - | 100 | 20 | - |
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM79 | Dark Pulse | |  | - | 74 | 10 | 8 |
| The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
| TM80 | Rock Slide | |  | 5 | 90 | 13 | 8 |
| Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM81 | X-scissor | |  | 16 | 88 | 10 | 8 |
| The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. |
| TM82 | Sleep Talk | |  | - | - | 17 | - |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift | |  | 1 | 88 | 17 | 8 |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM84 | Poison Jab | |  | 14 | 88 | 14 | 8 |
| The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM85 | Dream Eater | |  | 20 | 100 | 13 | 8 |
| An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM86 | Grass Knot | |  | 1 | 88 | 20 | 8 |
| The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM87 | Swagger | |  | - | 100 | 18 | - |
| The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM88 | Pluck | |  | 10 | 100 | 15 | 8 |
| The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
| TM89 | U-turn | |  | 14 | 88 | 12 | 8 |
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM90 | Substitute | |  | - | 100 | 7 | - |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM91 | Flash Cannon | |  | 15 | 88 | 11 | 8 |
| The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. |
| TM92 | Trick Room | |  | - | 100 | 5 | - |
| The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| HM01 | Cut | |  | 16 | 74 | 10 | 8 |
| The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM02 | Fly | |  | 14 | 100 | 12 | 8 |
| The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. |