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 #190 Aipom
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 2
Ranger 3
#190 Almia: R-108
Oblivia (Present): R-088
Oblivia (Past): N-026
PokéPark: P-012
Aipom エイパム
Eipam
Ability: Run Away & Pickup
Run Away: Except for trainer battles, can always run from battle. Cannot run during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.
Pickup: Has a 10% chance of finding and holding an item after battle. Will not work if this Pokémon is already holding an item. In Black & White, it allows for the user to pick up the item of its opponent or ally if they used up the item in battle.
Gender Ratio
Male: 50 % Female: 50 %
Classification Type 1 Type 2 Height Weight
Long Tail Pokémon
2'07" 25.4 lbs
Evolution Chain
--Evolve w/ Double Hit-->

Mystery Dungeon 2 Info
Body Size IQ Group
Group F

Ranger Shadows of Almia Info
Type Group Field Ability Pkmn Assist
Normal Tackle * 1 Normal

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Normal Break * 1 Rock
Oblivia Past
Field Ability Pkmn Assist
Break Normal

PokéPark Wii - Pikachu's Adventure Info
Attraction Score to Beat
Venusaur's Vine Swing 58m
Tangrowth's Swing-Along 00:29:40

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Easy Mystifying Forest - Random B1-B13
Mystery Jungle - Random B1F-B29F
Dungeon
Sky
Easy Mystic Forest - Random B1-B13
Mystery Jungle - Random B1F-B29F
Ranger Shadows of Almia - Union Road
Dungeon
Blazing Adventure Squad
- Not in Game
Dungeon
Stormy Adventure Squad
- Not in Game
Dungeon
Light Adventure Squad
- Sparkling Plains 1F-11F
Final Cave 2-3F
Ranger Guardian Signs Present Renbow Island - Curl Bay
Renbow Island - Wireless Tower - 6F
Past Ice Temple - Round and Round! Find the Floor!
Ice Temple - Don't Look Back! Run Through the Path
PokéPark Wii - Pikachu's Adventure Tag Race Meadow Zone
Haunted Zone

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Scratch
690288
Hard, pointed, and sharp claws rake the foe to inflict damage.
Tail Whip
-10022-
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
4Sand-attack
-8020-
Sand is hurled in the foe's face, reducing its accuracy.
8Astonish
688178
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
11Baton Pass
-7515-
The user switches places with a party Pokémon in waiting, passing along any stat changes.
15Tickle
-10017-
The user tickles the foe into laughing, reducing its Attack and Defense stats.
18Fury Swipes
541101
The foe is raked with sharp claws or scythes for two to five times in quick succession.
22Swift
1010088
Star-shaped rays are shot at the foe. This attack never misses.
25Screech
-10022-
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
29Agility
-10012-
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
32Double Hit
370138
The user slams the foe with a long tail, vines, etc. The target is hit twice in a row.
36Fling
-10016-
The user flings its held item at the foe to attack. Its power and effects depend on the item.
39Nasty Plot
-10020-
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
43Last Resort
138078
This move can be used only after the user has used all the other moves it knows in the battle.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM01Focus Punch
2010088
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03Water Pulse
584128
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12Taunt
-10020-
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22Solarbeam
2410098
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23Iron Tail
2078108
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24Thunderbolt
-74108
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25Thunder
247378
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28Dig
12100128
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30Shadow Ball
1384108
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31Brick Break
1488128
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34Shock Wave
710088
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM40Aerial Ace
1010088
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46Thief
2100208
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM49Snatch
-10017-
The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM56Fling
-10016-
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM65Shadow Claw
13883030
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM66Payback
-100168
If the user can use this attack after the foe attacks, its power is doubled.
TM73Thunder Wave
68817-
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85Dream Eater
20100138
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86Grass Knot
188208
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM89U-turn
1488128
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01Cut
1674108
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Counter
8100178
A retaliation move that counters any physical attack, inflicting double the damage taken.
Screech
-10022-
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Pursuit
-10017-
An attack move that inflicts double damage if used on a foe that is switching out of battle.
Agility
-10012-
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Spite
-10015-
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Slam
1678128
The foe is slammed with a long tail, vines, etc., to inflict damage.
Doubleslap
441102
The foe is slapped repeatedly, back and forth, two to five times in a row.
Beat Up
-10015-
The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
Fake Out
880128
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Covet
1888278
The user endearingly approaches the foe, then steals the item the foe is holding.
Bounce
16100118
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.

<--- #189
Jumpluff
#191
Sunkern
--->

 
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