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Pikmin & Olimar |
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Name: Pikmin & Olimar
Game Series: Pikmin
First Appearance: Pikmin (2001)
Unlock Criterea:
Alternate Costumes
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Special Moves
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Pikmin Pluck |
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Pikmin & Olimar's Neutral Special attack simply has Olimar pluck out Pikmin from the ground. There are five variety of Pikmin around, all of which have different properties for use in Olimar's attacks:
Red Pikmin
- High Attack
- Immune to fire
- Attacks can utilise fire
Blue Pikmin
- Best used by throwing
- Stronger than other Pikmin
Yellow Pikmin
- Large Attack Range
- Thrown in Arcs
- Attacks can utilise electricity
Purple Pikmin
- Cannot be thrown far
- Slow
- Very Powerful
- Slams in to enemies
White Pikmin
- Fast
- Poisons when comes into contact with foe
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Pikmin Throw |
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Pikmin & Olimar's side move has Olimar throwing the Pikmin he has forwards, possibly into an opponent. Each Pikmin latches onto the opponent and starts doing damage based on their own. However, if you miss, they wont be under your control anymore... |
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Pikmin Chain |
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Pikmin & Olimar's up special acts as a recovery. Olimar orders the Pikmin to make a chain. Using the chain, Olimar can latch on to any nearby ledges, and pull himself up with it, saving him from certain death
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Pikmin Order |
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Pikmin & Olimar's down move is in order to call back Pikmin that have been seperated from Olimar by various means. It is also utilised as a means to re-order the Pikmin in your party. |
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Final Smash
End of Day |
Pikmin & Olimar's final smash matches the end of each day in the Pikmin games. Olimar gets into his ship and shoots off into the sky. The stage turns to night and the opponents get attacked by monsters doing them damage without blasting them off. Olimar later quickly returns back down to the stage quickly and with a bang, blasting off anyone in the way |
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