Movement: 2 Rarity: UX Type: Psychic / Steel Special Ability: Prism Armor: Dusk - Ultra Beast. When this Pokémon appears with its form changed, it may attach a Photon marker to an opposing Pokémon within X+1 steps, where X is the number of Pokémon in the Ultra Space. In this Pokémon's first battle after moving to the field, its battle opponent's Gold Attacks become White Attacks. The battle opponent's Attacks cannot attach markers to this Pokémon. When this Pokémon is knocked out in battle, it may change its form to Necrozma without moving to the P.C. If it does and any of your Solgaleo are in the Ultra Space, move on of them to the bench.
Move List
Base Wheel Size
Name
Move Type
Additional Notes
Damage
4
Dodge
Blue
24
Photon Geyser
Purple
This Pokémon may attach a Photon marker to the battle opponent. If this Pokémon has changed its form from Necrozma, it may attach the marker to a Pokémon withinX=1 steps, where X is the number of Pokémon in the Ultra Space, instead of the battle opponent. The ability of a Pokémon with a Photo Marker is nullified
☆☆
4
Miss
Red
24
Sunsteel Strike
White
Moves the battle opponent to its P.C.. The battle opponent is not knocked out
130
4
Miss
Red
36
Prismatic Laser
White
If the battle opponent is knocked out, the next turn will always be the other player's
167
96
Searing Sunraze Smash
Z-Move
The battle opponent temporarily moves to the Ultra Space, returning to the bench after 7 turns. The battle opponent is not knocked out. Pokémon in a straight line directly behind the battle opponent gain Wait 3.
96
Corkscrew Crash
White Z-Move
If the battle opponent is knocked out, then after the battle, this Pokémon moves to a point 2 steps away
???
96
Shattered Psyche
White Z-Move
If this Pokémon is on the field, this Pokémon moves to a point 3 steps away after battle
???
Base Wheel Size
Name
Move Type
Additional Notes
Damage
4
Dodge
Blue
24
Photon Geyser
Purple
This Pokémon may attach a Photon marker to the battle opponent. If this Pokémon has changed its form from Necrozma, it may attach the marker to a Pokémon withinX=1 steps, where X is the number of Pokémon in the Ultra Space, instead of the battle opponent.
☆☆
4
Miss
Red
24
Sunsteel Strike
White
Moves the battle opponent to its P.C.. The battle opponent is not knocked out
130
4
Miss
Red
36
Prismatic Laser
White
If the battle opponent is knocked out, the next turn will always be the other player's
167
96
Searing Sunraze Smash
Z-Move
The battle opponent temporarily moves to the Ultra Space, returning to the bench after 7 turns. The battle opponent is not knocked out. Pokémon in a straight line directly behind the battle opponent gain Wait 3.
96
Corkscrew Crash
White Z-Move
If the battle opponent is knocked out, then after the battle, this Pokémon moves to a point 2 steps away
???
96
Shattered Psyche
White Z-Move
If this Pokémon is on the field, this Pokémon moves to a point 3 steps away after battle