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 #109 Koffing
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Koffing
Japan: Dogars
ドガース
French: Smogo
German: Smogon
Korean: 또가스
National: #109
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Poison Gas Pokémon 2'00"
0.6m
2.2lbs
1kg
1905,120
Abilities: Levitate
Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Defense Point(s)
Eligible
Wild Hold Item Egg Groups
 
Smoke Ball
- 5%
Amorphous
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Fiery PathDetails
Alpha Sapphire Fiery PathDetails
Generation VI Level Up
LevelAttack NameTypeAppealJam
Poison Gas  
Makes audience expect little of other contestants.
Tackle  
Quite an appealing move.
4 Smog  
Quite an appealing move.
7 Smokescreen
Prevents the user from being startled one time this turn.
12 Assurance  
Works better the later it is used in a turn.
15 Clear Smog  
Works great if the user goes first this turn.
18 Sludge
Startles the last Pokémon to act before the user.
23 Self-Destruct  
A move of huge appeal, but using it prevents the user from taking further contest moves.
26 Haze  
Makes audience expect little of other contestants.
29 Gyro Ball  
Works better the later it is used in a turn.
34 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
37 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
40 Destiny Bond  
A move of huge appeal, but using it prevents the user from taking further contest moves.
42 Belch  
Works well if the user is pumped up.
45 Memento  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM09 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM64 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM66 Payback  
Works great if the user goes last this turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM74 Gyro Ball  
Works better the later it is used in a turn.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Curse   Details
Causes the user to move later on the next turn.
Destiny Bond   Details
A move of huge appeal, but using it prevents the user from taking further contest moves.
Grudge Details
Startles all other Pokémon. User cannot act in the next turn.
Pain Split   Details
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Psybeam   Details
Makes audience expect little of other contestants.
Psywave   Details
Effectiveness varies depending on when it is used.
Screech   Details
Makes audience expect little of other contestants.
Spit Up   Details
Works well if the user is pumped up.
Spite Details
Badly startles all Pokémon that successfully showed their appeal.
Stockpile   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Swallow   Details
Prevents the user from being startled one time this turn.
Toxic Spikes   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Rollout   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Rollout   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 340 40 65 95 60 45 35
Max Stats
Hindering Nature
Lv. 50 100 - 147 63 - 105 90 - 132 58 - 100 45 - 87 36 - 78
Lv. 100 190 - 284 121 - 206 175 - 260 112 - 197 85 - 170 67 - 152
Max Stats
Neutral Nature
Lv. 50 100 - 147 70 - 117 100 - 147 65 - 112 50 - 97 40 - 87
Lv. 100 190 - 284 135 - 229 195 - 289 125 - 219 95 - 189 75 - 169
Max Stats
Beneficial Nature
Lv. 50 100 - 147 77 - 128 110 - 161 71 - 123 55 - 106 44 - 95
Lv. 100 190 - 284 148 - 251 214 - 317 137 - 240 104 - 207 82 - 185

<--- #108
Lickitung
#110
Weezing
--->

 
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