| X & Y Level Up |
|
| — |
Poison Gas |
 |
   |
|
| Makes audience expect little of other contestants. |
| — |
Tackle |
 |
    |
|
| Quite an appealing move. |
| — |
Smog |
 |
    |
|
| Quite an appealing move. |
| — |
Smokescreen |
 |
  |
   |
| Prevents the user from being startled one time this turn. |
| 4 |
Smog |
 |
    |
|
| Quite an appealing move. |
| 7 |
Smokescreen |
 |
  |
   |
| Prevents the user from being startled one time this turn. |
| 12 |
Assurance |
 |
 |
|
| Works better the later it is used in a turn. |
| 15 |
Clear Smog |
 |
  |
|
| Works great if the user goes first this turn. |
| 18 |
Sludge |
 |
  |
   |
| Startles the last Pokémon to act before the user. |
| 23 |
Self-Destruct |
 |
       |
|
| A move of huge appeal, but using it prevents the user from taking further contest moves. |
| 26 |
Haze |
 |
   |
|
| Makes audience expect little of other contestants. |
| 29 |
Double Hit |
 |
  |
 |
| Badly startles Pokémon that used a move of the same type. |
| 34 |
Sludge Bomb |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| 40 |
Explosion |
 |
       |
|
| A move of huge appeal, but using it prevents the user from taking further contest moves. |
| 46 |
Destiny Bond |
 |
       |
|
| A move of huge appeal, but using it prevents the user from taking further contest moves. |
| 50 |
Belch |
 |
 |
|
| Works well if the user is pumped up. |
| 54 |
Memento |
 |
       |
|
| A move of huge appeal, but using it prevents the user from taking further contest moves. |
| ΩRαS Level Up |
|
| — |
Poison Gas |
 |
   |
|
| Makes audience expect little of other contestants. |
| — |
Tackle |
 |
    |
|
| Quite an appealing move. |
| — |
Smog |
 |
    |
|
| Quite an appealing move. |
| — |
Smokescreen |
 |
  |
   |
| Prevents the user from being startled one time this turn. |
| 4 |
Smog |
 |
    |
|
| Quite an appealing move. |
| 7 |
Smokescreen |
 |
  |
   |
| Prevents the user from being startled one time this turn. |
| 12 |
Assurance |
 |
 |
|
| Works better the later it is used in a turn. |
| 15 |
Clear Smog |
 |
  |
|
| Works great if the user goes first this turn. |
| 18 |
Sludge |
 |
  |
   |
| Startles the last Pokémon to act before the user. |
| 23 |
Self-Destruct |
 |
       |
|
| A move of huge appeal, but using it prevents the user from taking further contest moves. |
| 26 |
Haze |
 |
   |
|
| Makes audience expect little of other contestants. |
| 29 |
Double Hit |
 |
  |
 |
| Badly startles Pokémon that used a move of the same type. |
| 34 |
Sludge Bomb |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| 40 |
Explosion |
 |
       |
|
| A move of huge appeal, but using it prevents the user from taking further contest moves. |
| 46 |
Destiny Bond |
 |
       |
|
| A move of huge appeal, but using it prevents the user from taking further contest moves. |
| 51 |
Belch |
 |
 |
|
| Works well if the user is pumped up. |
| 57 |
Memento |
 |
       |
|
| A move of huge appeal, but using it prevents the user from taking further contest moves. |
| TM & HM Attacks |
|
| TM06 |
Toxic |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM09 |
Venoshock |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM10 |
Hidden Power |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
 |
 |
|
| Works better the more the crowd is excited. |
| TM12 |
Taunt |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| TM15 |
Hyper Beam |
 |
    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM17 |
Protect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
 |
 |
|
| Works better the more the crowd is excited. |
| TM21 |
Frustration |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM24 |
Thunderbolt |
 |
    |
|
| Quite an appealing move. |
| TM25 |
Thunder |
 |
 |
|
| Works better the more the crowd is excited. |
| TM27 |
Return |
 |
    |
|
| Quite an appealing move. |
| TM30 |
Shadow Ball |
 |
    |
|
| Quite an appealing move. |
| TM32 |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM35 |
Flamethrower |
 |
    |
|
| Quite an appealing move. |
| TM36 |
Sludge Bomb |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| TM38 |
Fire Blast |
 |
 |
|
| Works better the more the crowd is excited. |
| TM41 |
Torment |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| TM42 |
Facade |
 |
  |
|
| Works great if the user goes last this turn. |
| TM44 |
Rest |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| TM46 |
Thief |
 |
 |
|
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| TM48 |
Round |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM59 |
Incinerate |
 |
   |
|
| Makes audience expect little of other contestants. |
| TM61 |
Will-O-Wisp |
 |
   |
|
| Makes audience expect little of other contestants. |
| TM64 |
Explosion |
 |
       |
|
| A move of huge appeal, but using it prevents the user from taking further contest moves. |
| TM66 |
Payback |
 |
  |
|
| Works great if the user goes last this turn. |
| TM68 |
Giga Impact |
 |
    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM70 |
Flash |
 |
   |
|
| Makes audience expect little of other contestants. |
| TM74 |
Gyro Ball |
 |
 |
|
| Works better the later it is used in a turn. |
| TM83 |
Infestation |
 |
   |
|
| Temporarily stops the crowd from growing excited. |
| TM87 |
Swagger |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
|
| Works well if the user is pumped up. |
| TM97 |
Dark Pulse |
 |
    |
|
| Quite an appealing move. |
| TM100 |
Confide |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |