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 #198 Murkrow
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Murkrow
Japan: Yamikarasu
ヤミカラス
French: Cornèbre
German: Kramurx
Korean: 니로우
National: #198
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #051
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Darkness Pokémon 1'08"
0.5m
4.6lbs
2.1kg
305,120
Abilities: Insomnia - Super Luck - Prankster (Hidden Ability)
Insomnia: The Pokémon cannot be put to Sleep while having this ability.
Super Luck: Raises the critical-hit ratio of moves by one level.
Hidden Ability (Available):
Prankster: Status category moves have their Speed Priority increased by 1
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
35 1 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Flying
Evolutionary Chain
Gender Differences
MaleFemale
Locations - In-Depth Details
X Route 15, Route 16Details
Y Route 15, Route 16Details
Omega Ruby Soaring in the SkyDetails
Alpha Sapphire Soaring in the SkyDetails
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Peck  
Quite an appealing move.
Astonish
Badly startles the last Pokémon to act before the user.
5 Pursuit
Badly startles Pokémon that used a move of the same type.
11 Haze  
Makes audience expect little of other contestants.
15 Wing Attack  
Quite an appealing move.
21 Night Shade  
An appealing move that can be used repeatedly without boring the audience.
25 Assurance  
Works better the later it is used in a turn.
31 Taunt
Badly startles Pokémon that the audience has high expectations of.
35 Feint Attack  
Works great if the user goes first this turn.
41 Mean Look  
Makes the remaining Pokémon nervous.
45 Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
50 Tailwind  
Causes the user to move earlier on the next turn.
55 Sucker Punch  
Excites the audience a lot if used first.
61 Torment  
Makes the remaining Pokémon nervous.
65 Quash  
Causes the user to move earlier on the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM60 Quash  
Causes the user to move earlier on the next turn.
TM63 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM95 Snarl  
Makes the audience quickly grow bored when an appeal move has little effect.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM02 Fly  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Assurance   Details
Works better the later it is used in a turn.
Brave Bird   Details
A very appealing move, but after using this move, the user is more easily startled.
Confuse Ray   Details
Badly startles Pokémon that the audience has high expectations of.
Drill Peck   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Feather Dance   Details
Works great if the user goes last this turn.
Feint Attack   Details
Works great if the user goes first this turn.
Flatter   Details
Makes the remaining Pokémon nervous.
Mirror Move   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Perish Song   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Psycho Shift   Details
Works great if the user goes last this turn.
Roost   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Screech   Details
Makes audience expect little of other contestants.
Sky Attack   Details
Affected by how well the previous Pokémon's move went.
Whirlwind   Details
Causes the user to move later on the next turn.
Wing Attack   Details
Quite an appealing move.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Heat Wave
Startles all of the Pokémon to act before the user.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Sky Attack  
Affected by how well the previous Pokémon's move went.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Tailwind  
Causes the user to move earlier on the next turn.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Pluck   Gen V TM88
Brings down the energy of any Pokémon that have already used a move this turn.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Pluck   Gen IV 365
Brings down the energy of any Pokémon that have already used a move this turn.
Defog   Gen IV 432
Works great if the user goes first this turn.
Air Cutter   Move Tutor - PtHGSS
Quite an appealing move.
Ominous Wind   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Twister   Move Tutor - PtHGSS
Quite an appealing move.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.
Nightmare Move Tutor - XD
Startles all of the Pokémon to act before the user.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 405 60 85 42 85 42 91
Max Stats
Hindering Nature
Lv. 50 120 - 167 81 - 123 42 - 84 81 - 123 42 - 84 86 - 128
Lv. 100 230 - 324 157 - 242 80 - 164 157 - 242 80 - 164 168 - 252
Max Stats
Neutral Nature
Lv. 50 120 - 167 90 - 137 47 - 94 90 - 137 47 - 94 96 - 143
Lv. 100 230 - 324 175 - 269 89 - 183 175 - 269 89 - 183 187 - 281
Max Stats
Beneficial Nature
Lv. 50 120 - 167 99 - 150 51 - 103 99 - 150 51 - 103 105 - 157
Lv. 100 230 - 324 192 - 295 97 - 201 192 - 295 97 - 201 205 - 309

<--- #197
Umbreon
#199
Slowking
--->

 
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