Generation VI Level Up |
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— |
Peck |
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Quite an appealing move. |
— |
Astonish |
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   |
Badly startles the last Pokémon to act before the user. |
5 |
Pursuit |
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  |
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Badly startles Pokémon that used a move of the same type. |
11 |
Haze |
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   |
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Makes audience expect little of other contestants. |
15 |
Wing Attack |
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    |
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Quite an appealing move. |
21 |
Night Shade |
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   |
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An appealing move that can be used repeatedly without boring the audience. |
25 |
Assurance |
 |
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Works better the later it is used in a turn. |
31 |
Taunt |
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  |
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Badly startles Pokémon that the audience has high expectations of. |
35 |
Feint Attack |
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  |
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Works great if the user goes first this turn. |
41 |
Mean Look |
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  |
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Makes the remaining Pokémon nervous. |
45 |
Foul Play |
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Shows off the Pokémon’s appeal about as well as the move used just before it. |
50 |
Tailwind |
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   |
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Causes the user to move earlier on the next turn. |
55 |
Sucker Punch |
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   |
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Excites the audience a lot if used first. |
61 |
Torment |
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  |
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Makes the remaining Pokémon nervous. |
65 |
Quash |
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Causes the user to move earlier on the next turn. |
TM & HM Attacks |
|
TM04 |
Calm Mind |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
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   |
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An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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Works better the more the crowd is excited. |
TM12 |
Taunt |
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  |
 |
Badly startles Pokémon that the audience has high expectations of. |
TM17 |
Protect |
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  |
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Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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Works better the more the crowd is excited. |
TM19 |
Roost |
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    |
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Makes the audience quickly grow bored when an appeal move has little effect. |
TM21 |
Frustration |
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  |
   |
Badly startles the last Pokémon to act before the user. |
TM27 |
Return |
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    |
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Quite an appealing move. |
TM29 |
Psychic |
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    |
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Quite an appealing move. |
TM30 |
Shadow Ball |
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    |
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Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM40 |
Aerial Ace |
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  |
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Works great if the user goes first this turn. |
TM41 |
Torment |
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  |
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Makes the remaining Pokémon nervous. |
TM42 |
Facade |
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  |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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  |
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Makes the remaining Pokémon nervous. |
TM46 |
Thief |
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Shows off the Pokémon’s appeal about as well as the move used just before it. |
TM48 |
Round |
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  |
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Works well if it is the same type as the move used by the last Pokémon. |
TM51 |
Steel Wing |
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   |
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Affected by how well the previous Pokémon's move went. |
TM60 |
Quash |
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   |
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Causes the user to move earlier on the next turn. |
TM63 |
Embargo |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM66 |
Payback |
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  |
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Works great if the user goes last this turn. |
TM67 |
Retaliate |
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   |
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Affected by how well the previous Pokémon's move went. |
TM73 |
Thunder Wave |
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   |
Startles all of the Pokémon to act before the user. |
TM77 |
Psych Up |
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  |
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Works well if it is the same type as the move used by the last Pokémon. |
TM85 |
Dream Eater |
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  |
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Works well if it is the same type as the move used by the last Pokémon. |
TM87 |
Swagger |
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   |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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  |
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Prevents the user from being startled one time this turn. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM95 |
Snarl |
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    |
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Makes the audience quickly grow bored when an appeal move has little effect. |
TM97 |
Dark Pulse |
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    |
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Quite an appealing move. |
TM100 |
Confide |
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   |
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Brings down the energy of any Pokémon that have already used a move this turn. |
HM02 |
Fly |
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  |
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Prevents the user from being startled one time this turn. |
Transfer Only Moves (Details) |
|
Pluck |
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|
Gen V TM88 |
Brings down the energy of any Pokémon that have already used a move this turn. |
Endure |
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   |
|
Gen IV 203 |
Causes the user to move later on the next turn. |
Captivate |
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    |
|
Gen IV 445 |
Makes the audience quickly grow bored when an appeal move has little effect. |
Natural Gift |
 |
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|
Gen IV 363 |
Works better the more the crowd is excited. |
Pluck |
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   |
|
Gen IV 365 |
Brings down the energy of any Pokémon that have already used a move this turn. |
Defog |
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  |
|
Gen IV 432 |
Works great if the user goes first this turn. |
Air Cutter |
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    |
|
Move Tutor - PtHGSS |
Quite an appealing move. |
Ominous Wind |
 |
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|
Move Tutor - PtHGSS |
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
Swift |
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  |
|
Move Tutor - PtHGSS |
Works great if the user goes first this turn. |
Mud-slap |
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   |
|
Move Tutor - PtHGSS |
Makes audience expect little of other contestants. |
Twister |
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    |
|
Move Tutor - PtHGSS |
Quite an appealing move. |
Double-edge |
 |
      |
| Move Tutor - FRLG |
A very appealing move, but after using this move, the user is more easily startled. |
Mimic |
 |
 |
| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. |
Endure |
 |
   |
|
Move Tutor - Emerald |
Causes the user to move later on the next turn. |
Mud-slap |
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   |
|
Move Tutor - Emerald |
Makes audience expect little of other contestants. |
Swift |
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  |
|
Move Tutor - Emerald |
Works great if the user goes first this turn. |
Nightmare |
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   |
Move Tutor - XD |
Startles all of the Pokémon to act before the user. |