Serebii.net Header
 #238 Smoochum
General Location Attacks Stats Egg Moves Battle
This database deals with Contests ONLY, for the battle version, Click here
Picture Name Other Names No. Gender Ratio Type
Smoochum
Japan: Muchuru
ムチュール
French: Lippouti
German: Kussilla
Korean: 뽀뽀라
National: #238
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #083
Male :0%
Female :100%
Classification Height Weight Capture Rate Base Egg Steps
Kiss Pokémon 1'04"
0.4m
13.2lbs
6kg
456,400
Abilities: Oblivious - Forewarn - Hydration (Hidden Ability)
Oblivious: The Pokémon cannot be under the Attract condition, or be taunted, while having this ability.
Forewarn: Reveals the foe’s strongest move.
Hidden Ability (Available):
Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
  Smoochum cannot breed
Evolutionary Chain
Locations - In-Depth Details
X Frost CavernDetails
Y Frost CavernDetails
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Pound  
Quite an appealing move.
5 Lick
Startles the last Pokémon to act before the user.
8 Sweet Kiss  
Makes the remaining Pokémon nervous.
11 Powder Snow  
Quite an appealing move.
15 Confusion  
Quite an appealing move.
18 Sing  
Makes the remaining Pokémon nervous.
21 Heart Stamp  
An appealing move that can be used repeatedly without boring the audience.
25 Mean Look  
Makes the remaining Pokémon nervous.
28 Fake Tears  
Makes the audience quickly grow bored when an appeal move has little effect.
31 Lucky Chant  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
35 Avalanche  
Affected by how well the previous Pokémon's move went.
38 Psychic  
Quite an appealing move.
41 Copycat  
Affected by how well the previous Pokémon's move went.
45 Perish Song  
Makes the audience quickly grow bored when an appeal move has little effect.
48 Blizzard
Badly startles the last Pokémon to act before the user.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM03 Psyshock
Badly startles the last Pokémon to act before the user.
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM66 Payback  
Works great if the user goes last this turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM79 Frost Breath  
Makes the audience quickly grow bored when an appeal move has little effect.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM92 Trick Room  
Scrambles the order in which Pokémon will move on the next turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Captivate   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Fake Out Details
Badly startles the last Pokémon to act before the user.
Ice Punch   Details
Quite an appealing move.
Meditate   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Miracle Eye   Details
Works great if the user goes first this turn.
Nasty Plot   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Wake-Up Slap   Details
Affected by how well the previous Pokémon's move went.
Wish   Details
Excites the audience a lot if used last.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Heal Bell  
Prevents the user from being startled until the turn ends.
Helping Hand  
Quite an appealing move.
Ice Punch  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Magic Coat  
Works great if the user goes last this turn.
Magic Room  
Temporarily stops the crowd from growing excited.
Recycle  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Signal Beam  
Makes audience expect little of other contestants.
Skill Swap  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Trick
Badly startles Pokémon that used a move of the same type.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Water Pulse  
Makes audience expect little of other contestants.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Counter   Move Tutor - FRLG
Works great if the user goes last this turn.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Metronome   Move Tutor - FRLG
Effectiveness varies depending on when it is used.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Nightmare Move Tutor - XD
Startles all of the Pokémon to act before the user.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 305 45 30 15 85 65 65
Max Stats
Hindering Nature
Lv. 50 105 - 152 31 - 73 18 - 60 81 - 123 63 - 105 63 - 105
Lv. 100 200 - 294 58 - 143 31 - 116 157 - 242 121 - 206 121 - 206
Max Stats
Neutral Nature
Lv. 50 105 - 152 35 - 82 20 - 67 90 - 137 70 - 117 70 - 117
Lv. 100 200 - 294 65 - 159 35 - 129 175 - 269 135 - 229 135 - 229
Max Stats
Beneficial Nature
Lv. 50 105 - 152 38 - 90 22 - 73 99 - 150 77 - 128 77 - 128
Lv. 100 200 - 294 71 - 174 38 - 141 192 - 295 148 - 251 148 - 251

<--- #237
Hitmontop
#239
Elekid
--->

 
All Content is ©Copyright of Serebii.net 1999-2019. | Privacy Policy | Manage Cookie Settings
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2019