Serebii.net Header
 #398 Staraptor
General Location Attacks Stats Egg Moves Battle
This database deals with Contests ONLY, for the battle version, Click here
Picture Name Other Names No. Gender Ratio Type
Staraptor
Japan: Mukuhawk
ムクホーク
French: Étouraptor
German: Staraptor
Korean: 찌르호크
National: #398
Central Kalos: #---
Coastal Kalos: #101
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Predator Pokémon 3'11"
1.2m
54.9lbs
24.9kg
453,840
Abilities: Intimidate - Reckless (Hidden Ability)
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Hidden Ability (Available):
Reckless: The power of moves that have recoil damage is increased by 20%.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 3 Attack Point(s)
Eligible
Wild Hold Item Egg Groups
 
Flying
Evolutionary Chain
Gender Differences
MaleFemale
Locations
X Evolve Staravia
Y Evolve Staravia
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
Quick Attack  
Causes the user to move earlier on the next turn.
Wing Attack  
Quite an appealing move.
5 Quick Attack  
Causes the user to move earlier on the next turn.
9 Wing Attack  
Quite an appealing move.
13 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
18 Endeavor  
Works great if the user goes last this turn.
23 Whirlwind  
Causes the user to move later on the next turn.
28 Aerial Ace  
Works great if the user goes first this turn.
33 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
34 Close Combat  
A very appealing move, but after using this move, the user is more easily startled.
41 Agility  
Causes the user to move earlier on the next turn.
49 Brave Bird  
A very appealing move, but after using this move, the user is more easily startled.
57 Final Gambit  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM02 Fly  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Astonish Details
Badly startles the last Pokémon to act before the user.
Detect   Details
Prevents the user from being startled until the turn ends.
Double-Edge   Details
A very appealing move, but after using this move, the user is more easily startled.
Feather Dance   Details
Works great if the user goes last this turn.
Foresight Details
Badly startles Pokémon that used a move of the same type.
Fury Attack   Details
Effectiveness varies depending on when it is used.
Mirror Move   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Pursuit Details
Badly startles Pokémon that used a move of the same type.
Revenge   Details
Works great if the user goes last this turn.
Roost   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Sand Attack   Details
Makes audience expect little of other contestants.
Steel Wing   Details
Affected by how well the previous Pokémon's move went.
Uproar Details
Badly startles Pokémon that the audience has high expectations of.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Endeavor  
Works great if the user goes last this turn.
Heat Wave
Startles all of the Pokémon to act before the user.
Sky Attack  
Affected by how well the previous Pokémon's move went.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Tailwind  
Causes the user to move earlier on the next turn.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Pluck   Gen V TM88
Brings down the energy of any Pokémon that have already used a move this turn.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Pluck   Gen IV 365
Brings down the energy of any Pokémon that have already used a move this turn.
Defog   Gen IV 432
Works great if the user goes first this turn.
Air Cutter   Move Tutor - PtHGSS
Quite an appealing move.
Ominous Wind   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Twister   Move Tutor - PtHGSS
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 485 85 120 70 50 60 100
Max Stats
Hindering Nature
Lv. 50 145 - 192 112 - 154 67 - 109 49 - 91 58 - 100 94 - 136
Lv. 100 280 - 374 220 - 305 130 - 215 94 - 179 112 - 197 184 - 269
Max Stats
Neutral Nature
Lv. 50 145 - 192 125 - 172 75 - 122 55 - 102 65 - 112 105 - 152
Lv. 100 280 - 374 245 - 339 145 - 239 105 - 199 125 - 219 205 - 299
Max Stats
Beneficial Nature
Lv. 50 145 - 192 137 - 189 82 - 134 60 - 112 71 - 123 115 - 167
Lv. 100 280 - 374 269 - 372 159 - 262 115 - 218 137 - 240 225 - 328

<--- #397
Staravia
#399
Bidoof
--->

 
All Content is ©Copyright of Serebii.net 1999-2019. | Privacy Policy | Manage Cookie Settings
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2019