Generation VI Level Up |
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— |
Rototiller |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
— |
Tackle |
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Quite an appealing move. |
— |
Growl |
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Works great if the user goes last this turn. |
5 |
Growl |
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Works great if the user goes last this turn. |
9 |
Defense Curl |
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Prevents the user from being startled one time this turn. |
13 |
Rollout |
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An appealing move that can be used repeatedly without boring the audience. |
15 |
Water Gun |
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Quite an appealing move. |
18 |
Headbutt |
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Quite an appealing move. |
23 |
Hyper Fang |
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An appealing move that can be used repeatedly without boring the audience. |
28 |
Yawn |
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Makes the remaining Pokémon nervous. |
33 |
Amnesia |
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Prevents the user from being startled until the turn ends. |
38 |
Take Down |
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A very appealing move, but after using this move, the user is more easily startled. |
43 |
Super Fang |
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Badly startles all Pokémon that successfully showed their appeal. |
48 |
Superpower |
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A very appealing move, but after using this move, the user is more easily startled. |
53 |
Curse |
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Causes the user to move later on the next turn. |
TM & HM Attacks |
|
TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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Works better the more the crowd is excited. |
TM12 |
Taunt |
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Badly startles Pokémon that the audience has high expectations of. |
TM13 |
Ice Beam |
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Badly startles the last Pokémon to act before the user. |
TM14 |
Blizzard |
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Badly startles the last Pokémon to act before the user. |
TM15 |
Hyper Beam |
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Startles all other Pokémon. User cannot act in the next turn. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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Works better the more the crowd is excited. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM24 |
Thunderbolt |
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Quite an appealing move. |
TM25 |
Thunder |
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Works better the more the crowd is excited. |
TM27 |
Return |
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Quite an appealing move. |
TM28 |
Dig |
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Prevents the user from being startled one time this turn. |
TM30 |
Shadow Ball |
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Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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Makes the remaining Pokémon nervous. |
TM46 |
Thief |
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Shows off the Pokémon’s appeal about as well as the move used just before it. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM49 |
Echoed Voice |
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An appealing move that can be used repeatedly without boring the audience. |
TM55 |
Scald |
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Makes the remaining Pokémon nervous. |
TM56 |
Fling |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM57 |
Charge Beam |
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Works well if the user is pumped up. |
TM67 |
Retaliate |
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Affected by how well the previous Pokémon's move went. |
TM68 |
Giga Impact |
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Startles all other Pokémon. User cannot act in the next turn. |
TM73 |
Thunder Wave |
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Startles all of the Pokémon to act before the user. |
TM78 |
Bulldoze |
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Badly startles the last Pokémon to act before the user. |
TM86 |
Grass Knot |
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Works better the later it is used in a turn. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
HM01 |
Cut |
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Quite an appealing move. |
HM03 |
Surf |
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Startles all of the Pokémon to act before the user. |
HM04 |
Strength |
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Quite an appealing move. |
HM05 |
Waterfall |
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Quite an appealing move. |
HM07 (ΩRαS) |
Dive |
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Prevents the user from being startled one time this turn. |
Transfer Only Moves (Details) |
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Work Up |
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Gen V TM83 |
Excites the audience a lot if used first. |
Pluck |
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Gen V TM88 |
Brings down the energy of any Pokémon that have already used a move this turn. |
Dive |
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Gen V HM06 |
Prevents the user from being startled one time this turn. |
Captivate |
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Gen IV 445 |
Makes the audience quickly grow bored when an appeal move has little effect. |
Natural Gift |
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Gen IV 363 |
Works better the more the crowd is excited. |
Pluck |
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Gen IV 365 |
Brings down the energy of any Pokémon that have already used a move this turn. |
Whirlpool |
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Gen IV 250 |
Temporarily stops the crowd from growing excited. |
Dive |
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Move Tutor - PtHGSS |
Prevents the user from being startled one time this turn. |
Fury Cutter |
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Move Tutor - PtHGSS |
An appealing move that can be used repeatedly without boring the audience. |
Swift |
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Move Tutor - PtHGSS |
Works great if the user goes first this turn. |
Mud-slap |
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Move Tutor - PtHGSS |
Makes audience expect little of other contestants. |