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 #440 Happiny
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Happiny
Japan: Pinpuku
ピンプク
French: Ptiravi
German: Wonneira
Korean: 핑복
National: #440
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :0%
Female :100%
Classification Height Weight Capture Rate Base Egg Steps
Playhouse Pokémon 2'00"
0.6m
53.8lbs
24.4kg
13010,240
Abilities: Natural Cure - Serene Grace - Friend Guard (Hidden Ability)
Natural Cure: The Pokémon’s status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed when withdrawn from battle.
Serene Grace: The chances of a move having a secondary effect is doubled.
Hidden Ability (Available):
Friend Guard: In Double & Triple battles, the damage that ally Pokémon receive from attacks is reduced by 25%.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
800,000 Points
Fast
140 1 HP Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 

Oval Stone
- 50%

Lucky Egg
- 5%
Happiny cannot breed
Evolutionary Chain
To get Happiny, you will need to breed while holding the Luck Incense
Locations
X Breed Chansey
Y Breed Chansey
Omega Ruby Mirage Mountain, Mirage ForestDetails
Alpha Sapphire Mirage Mountain, Mirage ForestDetails
Generation VI Level Up
LevelAttack NameTypeAppealJam
Pound  
Quite an appealing move.
Charm
Badly startles Pokémon that the audience has high expectations of.
5 Copycat  
Affected by how well the previous Pokémon's move went.
9 Refresh  
Prevents the user from being startled one time this turn.
12 Sweet Kiss  
Makes the remaining Pokémon nervous.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM70 Flash  
Makes audience expect little of other contestants.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Aromatherapy   Details
Prevents the user from being startled until the turn ends.
Counter   Details
Works great if the user goes last this turn.
Endure   Details
Causes the user to move later on the next turn.
Gravity   Details
Makes the remaining Pokémon nervous.
Heal Bell   Details
Prevents the user from being startled until the turn ends.
Helping Hand   Details
Quite an appealing move.
Last Resort   Details
Works well if the user is pumped up.
Metronome   Details
Effectiveness varies depending on when it is used.
Mud Bomb Details
Startles the last Pokémon to act before the user.
Natural Gift   Details
Works better the more the crowd is excited.
Present   Details
An appealing move that can be used repeatedly without boring the audience.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Drain Punch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endeavor  
Works great if the user goes last this turn.
Gravity  
Makes the remaining Pokémon nervous.
Heal Bell  
Prevents the user from being startled until the turn ends.
Helping Hand  
Quite an appealing move.
Hyper Voice
Startles all of the Pokémon to act before the user.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Last Resort  
Works well if the user is pumped up.
Recycle  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Water Pulse  
Makes audience expect little of other contestants.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Rollout   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Headbutt   Move Tutor - HGSS
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 220 100 5 5 15 65 30
Max Stats
Hindering Nature
Lv. 50 160 - 207 9 - 51 9 - 51 18 - 60 63 - 105 31 - 73
Lv. 100 310 - 404 13 - 98 13 - 98 31 - 116 121 - 206 58 - 143
Max Stats
Neutral Nature
Lv. 50 160 - 207 10 - 57 10 - 57 20 - 67 70 - 117 35 - 82
Lv. 100 310 - 404 15 - 109 15 - 109 35 - 129 135 - 229 65 - 159
Max Stats
Beneficial Nature
Lv. 50 160 - 207 11 - 62 11 - 62 22 - 73 77 - 128 38 - 90
Lv. 100 310 - 404 16 - 119 16 - 119 38 - 141 148 - 251 71 - 174

<--- #439
Mime Jr.
#441
Chatot
--->

 
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