| Generation VI Level Up | 
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				| — | 
				Seismic Toss | 
		
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				| An appealing move that can be used repeatedly without boring the audience. | 
				| — | 
				Cosmic Power | 
		
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				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| — | 
				Natural Gift | 
		
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				| Works better the more the crowd is excited. | 
				| — | 
				Punishment | 
		
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				| Badly startles Pokémon that the audience has high expectations of. | 
				| 10 | 
				Gravity | 
		
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				| Makes the remaining Pokémon nervous. | 
				| 20 | 
				Earth Power | 
		
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				| Quite an appealing move. | 
				| 30 | 
				Hyper Voice | 
		
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				| Startles all of the Pokémon to act before the user. | 
				| 40 | 
				Extreme Speed | 
		
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				| Causes the user to move earlier on the next turn. | 
				| 50 | 
				Refresh | 
		
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				| Prevents the user from being startled one time this turn. | 
				| 60 | 
				Future Sight | 
		
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				| Works well if it is the same type as the move used by the last Pokémon. | 
				| 70 | 
				Recover | 
		
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				| Works well if it is the same type as the move used by the last Pokémon. | 
				| 80 | 
				Hyper Beam | 
		
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				| Startles all other Pokémon. User cannot act in the next turn. | 
				| 90 | 
				Perish Song | 
		
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				| Makes the audience quickly grow bored when an appeal move has little effect. | 
				| 100 | 
				Judgment | 
		
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				| An appealing move that can be used repeatedly without boring the audience. | 
| TM & HM Attacks | 
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| TM01 | 
					Hone Claws | 
		
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				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM02 | 
					Dragon Claw | 
		
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				| Quite an appealing move. | 
| TM03 | 
					Psyshock | 
		
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				| Badly startles the last Pokémon to act before the user. | 
| TM04 | 
					Calm Mind | 
		
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				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM05 | 
					Roar | 
		
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				| Causes the user to move later on the next turn. | 
| TM06 | 
					Toxic | 
		
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				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM07 | 
					Hail | 
		
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				| Badly startles all Pokémon that successfully showed their appeal. | 
| TM10 | 
					Hidden Power | 
		
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				| An appealing move that can be used repeatedly without boring the audience. | 
| TM11 | 
					Sunny Day | 
		
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				| Works better the more the crowd is excited. | 
| TM13 | 
					Ice Beam | 
		
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				| Badly startles the last Pokémon to act before the user. | 
| TM14 | 
					Blizzard | 
		
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				| Badly startles the last Pokémon to act before the user. | 
| TM15 | 
					Hyper Beam | 
		
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				| Startles all other Pokémon. User cannot act in the next turn. | 
| TM16 | 
					Light Screen | 
		
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				| Prevents the user from being startled one time this turn. | 
| TM17 | 
					Protect | 
		
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				| Prevents the user from being startled one time this turn. | 
| TM18 | 
					Rain Dance | 
		
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				| Works better the more the crowd is excited. | 
| TM20 | 
					Safeguard | 
		
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				| Prevents the user from being startled one time this turn. | 
| TM21 | 
					Frustration | 
		
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				| Badly startles the last Pokémon to act before the user. | 
| TM22 | 
					Solar Beam | 
		
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				| Affected by how well the previous Pokémon's move went. | 
| TM24 | 
					Thunderbolt | 
		
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				| Quite an appealing move. | 
| TM25 | 
					Thunder | 
		
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				| Works better the more the crowd is excited. | 
| TM26 | 
					Earthquake | 
		
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				| Badly startles all Pokémon that successfully showed their appeal. | 
| TM27 | 
					Return | 
		
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				| Quite an appealing move. | 
| TM29 | 
					Psychic | 
		
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				| Quite an appealing move. | 
| TM30 | 
					Shadow Ball | 
		
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				| Quite an appealing move. | 
| TM31 | 
					Brick Break | 
		
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				| Quite an appealing move. | 
| TM32 | 
					Double Team | 
		
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				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM33 | 
					Reflect | 
		
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				| Prevents the user from being startled one time this turn. | 
| TM35 | 
					Flamethrower | 
		
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				| Quite an appealing move. | 
| TM36 | 
					Sludge Bomb | 
		
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				| Badly startles Pokémon that the audience has high expectations of. | 
| TM37 | 
					Sandstorm | 
		
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				| Badly startles all Pokémon that successfully showed their appeal. | 
| TM38 | 
					Fire Blast | 
		
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				| Works better the more the crowd is excited. | 
| TM39 | 
					Rock Tomb | 
		
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				| Makes audience expect little of other contestants. | 
| TM40 | 
					Aerial Ace | 
		
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				| Works great if the user goes first this turn. | 
| TM42 | 
					Facade | 
		
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				| Works great if the user goes last this turn. | 
| TM44 | 
					Rest | 
		
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				| Prevents the user from being startled until the turn ends. | 
| TM48 | 
					Round | 
		
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				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM49 | 
					Echoed Voice | 
		
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				| An appealing move that can be used repeatedly without boring the audience. | 
| TM50 | 
					Overheat | 
		
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				| A very appealing move, but after using this move, the user is more easily startled. | 
| TM52 | 
					Focus Blast | 
		
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				| Quite an appealing move. | 
| TM53 | 
					Energy Ball | 
		
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				| Quite an appealing move. | 
| TM57 | 
					Charge Beam | 
		
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				| Works well if the user is pumped up. | 
| TM59 | 
					Incinerate | 
		
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				| Makes audience expect little of other contestants. | 
| TM60 | 
					Quash | 
		
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				| Causes the user to move earlier on the next turn. | 
| TM61 | 
					Will-O-Wisp | 
		
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				| Makes audience expect little of other contestants. | 
| TM65 | 
					Shadow Claw | 
		
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				| Quite an appealing move. | 
| TM66 | 
					Payback | 
		
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				| Works great if the user goes last this turn. | 
| TM67 | 
					Retaliate | 
		
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				| Affected by how well the previous Pokémon's move went. | 
| TM68 | 
					Giga Impact | 
		
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				| Startles all other Pokémon. User cannot act in the next turn. | 
| TM70 | 
					Flash | 
		
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				| Makes audience expect little of other contestants. | 
| TM71 | 
					Stone Edge | 
		
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				| Affected by how well the previous Pokémon's move went. | 
| TM73 | 
					Thunder Wave | 
		
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				| Startles all of the Pokémon to act before the user. | 
| TM75 | 
					Swords Dance | 
		
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				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM77 | 
					Psych Up | 
		
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				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM78 | 
					Bulldoze | 
		
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				| Badly startles the last Pokémon to act before the user. | 
| TM80 | 
					Rock Slide | 
		
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				| Startles all of the Pokémon to act before the user. | 
| TM81 | 
					X-Scissor | 
		
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				| Badly startles Pokémon that used a move of the same type. | 
| TM84 | 
					Poison Jab | 
		
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				| Quite an appealing move. | 
| TM85 | 
					Dream Eater | 
		
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				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM86 | 
					Grass Knot | 
		
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				| Works better the later it is used in a turn. | 
| TM87 | 
					Swagger | 
		
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				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM88 | 
					Sleep Talk | 
		
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				| Effectiveness varies depending on when it is used. | 
| TM90 | 
					Substitute | 
		
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				| Prevents the user from being startled one time this turn. | 
| TM91 | 
					Flash Cannon | 
		
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				| Quite an appealing move. | 
| TM92 | 
					Trick Room | 
		
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				| Scrambles the order in which Pokémon will move on the next turn. | 
TM94 (XY) HM06 (ΩRαS) | 
					Rock Smash | 
		
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				| Quite an appealing move. | 
| TM94 (ΩRαS) | 
					Secret Power | 
		
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				| Works well if the user is pumped up. | 
| TM95 | 
					Snarl | 
		
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				| Makes the audience quickly grow bored when an appeal move has little effect. | 
| TM97 | 
					Dark Pulse | 
		
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				| Quite an appealing move. | 
| TM100 | 
					Confide | 
		
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				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| HM01 | 
					Cut | 
		
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				| Quite an appealing move. | 
| HM02 | 
					Fly | 
		
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				| Prevents the user from being startled one time this turn. | 
| HM03 | 
					Surf | 
		
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				| Startles all of the Pokémon to act before the user. | 
| HM04 | 
					Strength | 
		
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				| Quite an appealing move. | 
| HM05 | 
					Waterfall | 
		
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				| Quite an appealing move. | 
| HM07 (ΩRαS) | 
					Dive | 
		
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				| Prevents the user from being startled one time this turn. | 
| Transfer Only Moves (Details) | 
|
| Telekinesis | 
		
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				Gen V TM19 | 
				| Makes the remaining Pokémon nervous. | 
| Work Up | 
		
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				Gen V TM83 | 
				| Excites the audience a lot if used first. | 
| Draco Meteor | 
		
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  | 				Move Tutor - B2W2 | 
				| A very appealing move, but after using this move, the user is more easily startled. | 
| Bullet Seed | 
		
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				Gen IV 331 | 
				| Effectiveness varies depending on when it is used. | 
| Brine | 
		
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				Gen IV 362 | 
				| Affected by how well the previous Pokémon's move went. | 
| Endure | 
		
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				Gen IV 203 | 
				| Causes the user to move later on the next turn. | 
| Silver Wind | 
		
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				Gen IV 318 | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| Avalanche | 
		
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				Gen IV 419 | 
				| Affected by how well the previous Pokémon's move went. | 
| Defog | 
		
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				Gen IV 432 | 
				| Works great if the user goes first this turn. | 
| Whirlpool | 
		
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				Gen IV 250 | 
				| Temporarily stops the crowd from growing excited. | 
| Dive | 
		
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				Move Tutor - PtHGSS | 
				| Prevents the user from being startled one time this turn. | 
| Fury Cutter | 
		
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				Move Tutor - PtHGSS | 
				| An appealing move that can be used repeatedly without boring the audience. | 
| Ominous Wind | 
		
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				Move Tutor - PtHGSS | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| Swift | 
		
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				Move Tutor - PtHGSS | 
				| Works great if the user goes first this turn. | 
| Ancient Power | 
		
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				Move Tutor - PtHGSS | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| Mud-slap | 
		
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				Move Tutor - PtHGSS | 
				| Makes audience expect little of other contestants. | 
| Twister | 
		
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				Move Tutor - PtHGSS | 
				| Quite an appealing move. | 
| Role Play | 
		
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				Move Tutor - HGSS | 
				| Shows off the Pokémon’s appeal about as well as the move used just before it. | 
| Headbutt | 
		
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				Move Tutor - HGSS | 
				| Quite an appealing move. |