Generation VI Level Up |
|
— |
Pound |
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Quite an appealing move. |
— |
Leer |
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  |
 |
Badly startles Pokémon that the audience has high expectations of. |
— |
Focus Energy |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
— |
Bide |
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   |
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Causes the user to move later on the next turn. |
4 |
Focus Energy |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
8 |
Bide |
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   |
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Causes the user to move later on the next turn. |
12 |
Low Kick |
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Works better the later it is used in a turn. |
16 |
Rock Throw |
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    |
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Quite an appealing move. |
20 |
Wake-Up Slap |
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   |
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Affected by how well the previous Pokémon's move went. |
24 |
Chip Away |
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  |
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Excites the audience in any kind of contest. |
29 |
Bulk Up |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
33 |
Rock Slide |
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  |
  |
Startles all of the Pokémon to act before the user. |
37 |
Dynamic Punch |
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  |
 |
Badly startles Pokémon that the audience has high expectations of. |
41 |
Scary Face |
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   |
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Brings down the energy of any Pokémon that have already used a move this turn. |
45 |
Hammer Arm |
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      |
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A very appealing move, but after using this move, the user is more easily startled. |
49 |
Stone Edge |
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   |
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Affected by how well the previous Pokémon's move went. |
53 |
Focus Punch |
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  |
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Works great if the user goes last this turn. |
57 |
Superpower |
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      |
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A very appealing move, but after using this move, the user is more easily startled. |
TM & HM Attacks |
|
TM06 |
Toxic |
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   |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM08 |
Bulk Up |
 |
 |
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM10 |
Hidden Power |
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   |
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An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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Works better the more the crowd is excited. |
TM12 |
Taunt |
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  |
 |
Badly startles Pokémon that the audience has high expectations of. |
TM17 |
Protect |
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  |
|
Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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Works better the more the crowd is excited. |
TM21 |
Frustration |
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  |
   |
Badly startles the last Pokémon to act before the user. |
TM23 |
Smack Down |
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  |
 |
Badly startles Pokémon that the audience has high expectations of. |
TM27 |
Return |
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    |
|
Quite an appealing move. |
TM28 |
Dig |
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  |
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Prevents the user from being startled one time this turn. |
TM31 |
Brick Break |
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    |
|
Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM39 |
Rock Tomb |
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   |
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Makes audience expect little of other contestants. |
TM42 |
Facade |
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  |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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  |
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Makes the remaining Pokémon nervous. |
TM47 |
Low Sweep |
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  |
   |
Prevents the user from being startled until the turn ends. |
TM48 |
Round |
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  |
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Works well if it is the same type as the move used by the last Pokémon. |
TM52 |
Focus Blast |
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    |
|
Quite an appealing move. |
TM56 |
Fling |
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   |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM66 |
Payback |
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  |
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Works great if the user goes last this turn. |
TM67 |
Retaliate |
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   |
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Affected by how well the previous Pokémon's move went. |
TM71 |
Stone Edge |
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   |
|
Affected by how well the previous Pokémon's move went. |
TM80 |
Rock Slide |
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  |
  |
Startles all of the Pokémon to act before the user. |
TM84 |
Poison Jab |
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    |
|
Quite an appealing move. |
TM86 |
Grass Knot |
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Works better the later it is used in a turn. |
TM87 |
Swagger |
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   |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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  |
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Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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    |
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Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
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 |
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Works well if the user is pumped up. |
TM98 |
Power-Up Punch |
 |
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Works well if the user is pumped up. |
TM100 |
Confide |
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   |
|
Brings down the energy of any Pokémon that have already used a move this turn. |
HM04 |
Strength |
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    |
|
Quite an appealing move. |