| Generation VI Level Up | 
|
				| — | Pound |  |     |  | 
				| Quite an appealing move. | 
				| 3 | Baby-Doll Eyes |  |    |  | 
				| Causes the user to move earlier on the next turn. | 
				| 7 | Helping Hand |  |     |  | 
				| Quite an appealing move. | 
				| 9 | Tickle |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
				| 13 | Double Slap |  |  |  | 
				| Effectiveness varies depending on when it is used. | 
				| 15 | Encore |  |   |  | 
				| Makes the remaining Pokémon nervous. | 
				| 19 | Swift |  |   |  | 
				| Works great if the user goes first this turn. | 
				| 21 | Sing |  |   |  | 
				| Makes the remaining Pokémon nervous. | 
				| 25 | Tail Slap |  |  |  | 
				| Effectiveness varies depending on when it is used. | 
				| 27 | Charm |  |   |  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
				| 31 | Wake-Up Slap |  |    |  | 
				| Affected by how well the previous Pokémon's move went. | 
				| 33 | Echoed Voice |  |    |  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
				| 37 | Slam |  |     |  | 
				| Quite an appealing move. | 
				| 39 | Captivate |  |     |  | 
				| Makes the audience quickly grow bored when an appeal move has little effect. | 
				| 43 | Hyper Voice |  |   |   | 
				| Startles all of the Pokémon to act before the user. | 
				| 45 | Last Resort |  |  |  | 
				| Works well if the user is pumped up. | 
				| 49 | After You |  |    |  | 
				| Causes the user to move later on the next turn. | 
| TM & HM Attacks | 
|
| TM04 | Calm Mind |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM06 | Toxic |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM10 | Hidden Power |  |    |  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
| TM11 | Sunny Day |  |  |  | 
				| Works better the more the crowd is excited. | 
| TM17 | Protect |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM18 | Rain Dance |  |  |  | 
				| Works better the more the crowd is excited. | 
| TM20 | Safeguard |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM21 | Frustration |  |   |    | 
				| Badly startles the last Pokémon to act before the user. | 
| TM24 | Thunderbolt |  |     |  | 
				| Quite an appealing move. | 
| TM27 | Return |  |     |  | 
				| Quite an appealing move. | 
| TM28 | Dig |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM32 | Double Team |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM42 | Facade |  |   |  | 
				| Works great if the user goes last this turn. | 
| TM44 | Rest |  |  |  | 
				| Prevents the user from being startled until the turn ends. | 
| TM45 | Attract |  |   |  | 
				| Makes the remaining Pokémon nervous. | 
| TM46 | Thief |  |  |  | 
				| Shows off the Pokémon’s appeal about as well as the move used just before it. | 
| TM48 | Round |  |   |  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM49 | Echoed Voice |  |    |  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
| TM56 | Fling |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM67 | Retaliate |  |    |  | 
				| Affected by how well the previous Pokémon's move went. | 
| TM73 | Thunder Wave |  |  |    | 
				| Startles all of the Pokémon to act before the user. | 
| TM86 | Grass Knot |  |  |  | 
				| Works better the later it is used in a turn. | 
| TM87 | Swagger |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM88 | Sleep Talk |  |  |  | 
				| Effectiveness varies depending on when it is used. | 
| TM89 | U-turn |  |     |  | 
				| Makes the audience quickly grow bored when an appeal move has little effect. | 
| TM90 | Substitute |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM94 (ΩRαS) | Secret Power |  |  |  | 
				| Works well if the user is pumped up. | 
| TM99 | Dazzling Gleam |  |     |  | 
				| Quite an appealing move. | 
| TM100 | Confide |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. |