| TM & HM Attacks |
|
| TM04 |
Calm Mind |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM06 |
Toxic |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM10 |
Hidden Power |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
 |
 |
|
| Works better the more the crowd is excited. |
| TM15 |
Hyper Beam |
 |
    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM16 |
Light Screen |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM17 |
Protect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
 |
 |
|
| Works better the more the crowd is excited. |
| TM20 |
Safeguard |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM21 |
Frustration |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM24 |
Thunderbolt |
 |
    |
|
| Quite an appealing move. |
| TM25 |
Thunder |
 |
 |
|
| Works better the more the crowd is excited. |
| TM27 |
Return |
 |
    |
|
| Quite an appealing move. |
| TM28 |
Dig |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM32 |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM42 |
Facade |
 |
  |
|
| Works great if the user goes last this turn. |
| TM44 |
Rest |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| TM46 |
Thief |
 |
 |
|
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| TM48 |
Round |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM49 |
Echoed Voice |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM52 |
Focus Blast |
 |
    |
|
| Quite an appealing move. |
| TM56 |
Fling |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM67 |
Retaliate |
 |
   |
|
| Affected by how well the previous Pokémon's move went. |
| TM68 |
Giga Impact |
 |
    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM73 |
Thunder Wave |
 |
 |
   |
| Startles all of the Pokémon to act before the user. |
| TM86 |
Grass Knot |
 |
 |
|
| Works better the later it is used in a turn. |
| TM87 |
Swagger |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| TM89 |
U-turn |
 |
    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM90 |
Substitute |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
|
| Works well if the user is pumped up. |
| TM99 |
Dazzling Gleam |
 |
    |
|
| Quite an appealing move. |
| TM100 |
Confide |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| Pre-Evolution Only Moves |
| Pound |
 |
    |
|
 | Lv. 1 | |
| Quite an appealing move. |
| Baby-doll Eyes |
 |
   |
|
 | Lv. 3 | |
| Causes the user to move earlier on the next turn. |
| Double Slap |
 |
 |
|
 | Lv. 13 | |
| Effectiveness varies depending on when it is used. |
| Encore |
 |
  |
|
 | Lv. 15 | |
| Makes the remaining Pokémon nervous. |
| Swift |
 |
  |
|
 | Lv. 19 | |
| Works great if the user goes first this turn. |
| Charm |
 |
  |
 |
 | Lv. 27 | |
| Badly startles Pokémon that the audience has high expectations of. |
| Wake-up Slap |
 |
   |
|
 | Lv. 31 | |
| Affected by how well the previous Pokémon's move went. |
| Echoed Voice |
 |
   |
|
 | Lv. 33 | |
| An appealing move that can be used repeatedly without boring the audience. |
| Slam |
 |
    |
|
 | Lv. 37 | |
| Quite an appealing move. |
| Captivate |
 |
    |
|
 | Lv. 39 | |
| Makes the audience quickly grow bored when an appeal move has little effect. |
| Hyper Voice |
 |
  |
  |
 | Lv. 43 | |
| Startles all of the Pokémon to act before the user. |
| Last Resort |
 |
 |
|
 | Lv. 45 | |
| Works well if the user is pumped up. |
| After You |
 |
   |
|
 | Lv. 49 | |
| Causes the user to move later on the next turn. |