|
|
 |
#594 Alomomola | |
| This database deals with Contests ONLY, for the battle version, Click here |
| Picture |
Name |
Other Names |
No. |
Gender Ratio |
Type |
|
Alomomola |
| Japan: | Mamanbou ママンボウ |
| French: | Mamanbo |
| German: | Mamolida |
| Korean: | 맘복치 |
|
| National: | #594 |
| Central Kalos: | #--- |
| Coastal Kalos: | #149 |
| Mountain Kalos: | #--- |
|
|
 |
| Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
| Caring Pokémon |
3'11"
1.2m |
69.7lbs
31.6kg | 75 | 10,240 |
| Abilities: Healer - Hydration - Regenerator (Hidden Ability) |
Healer: At the end of the turn, there is a 30% chance of either Ally being healed from a status condition
Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining.
Hidden Ability (Available): Regenerator: When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored |
| Experience Growth |
Base Happiness |
Effort Values Earned |
Eligible for Sky Battle? |
800,000 Points Fast |
70 | 2 HP Point(s)
|
Not Eligible/Known
|
| Locations - In-Depth Details |
| X |
Azure Bay - Fish | Details |
| Y |
Azure Bay - Fish | Details |
| Omega Ruby |
Route 122, Route 124, Route 126, Route 127, Route 128, Route 129, Route 130, Route 131, Route 132, Route 133, Route 134 | Details |
| Alpha Sapphire |
Route 122, Route 124, Route 126, Route 127, Route 128, Route 129, Route 130, Route 131, Route 132, Route 133, Route 134 | Details |
| Trainer Locations | |
Details |
| Generation VI Level Up | |
| — |
Hydro Pump |
 |
 |
| | Works better the more the crowd is excited. |
| — |
Wide Guard |
 |
 |
| | Prevents the user from being startled until the turn ends. |
| — |
Healing Wish |
 |
       |
| | A move of huge appeal, but using it prevents the user from taking further contest moves. |
| — |
Pound |
 |
    |
| | Quite an appealing move. |
| — |
Water Sport |
 |
  |
| | Excites the audience in any kind of contest. |
| 5 |
Aqua Ring |
 |
 |
| | Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 9 |
Aqua Jet |
 |
   |
| | Causes the user to move earlier on the next turn. |
| 13 |
Double Slap |
 |
 |
| | Effectiveness varies depending on when it is used. |
| 17 |
Heal Pulse |
 |
  |
| | Excites the audience in any kind of contest. |
| 21 |
Protect |
 |
  |
| | Prevents the user from being startled one time this turn. |
| 25 |
Water Pulse |
 |
   |
| | Makes audience expect little of other contestants. |
| 29 |
Wake-Up Slap |
 |
   |
| | Affected by how well the previous Pokémon's move went. |
| 33 |
Soak |
 |
  |
 | | Badly startles Pokémon that the audience has high expectations of. |
| 37 |
Wish |
 |
   |
| | Excites the audience a lot if used last. |
| 41 |
Brine |
 |
   |
| | Affected by how well the previous Pokémon's move went. |
| 45 |
Safeguard |
 |
  |
| | Prevents the user from being startled one time this turn. |
| 49 |
Helping Hand |
 |
    |
| | Quite an appealing move. |
| 53 |
Wide Guard |
 |
 |
| | Prevents the user from being startled until the turn ends. |
| 57 |
Healing Wish |
 |
       |
| | A move of huge appeal, but using it prevents the user from taking further contest moves. |
| 61 |
Hydro Pump |
 |
 |
| | Works better the more the crowd is excited. |
| TM & HM Attacks | |
| TM04 |
Calm Mind |
 |
 |
| | Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM06 |
Toxic |
 |
   |
| | Brings down the energy of any Pokémon that have already used a move this turn. |
| TM07 |
Hail |
 |
  |
 | | Badly startles all Pokémon that successfully showed their appeal. |
| TM10 |
Hidden Power |
 |
   |
| | An appealing move that can be used repeatedly without boring the audience. |
| TM13 |
Ice Beam |
 |
 |
    | | Badly startles the last Pokémon to act before the user. |
| TM14 |
Blizzard |
 |
 |
   | | Badly startles the last Pokémon to act before the user. |
| TM16 |
Light Screen |
 |
  |
| | Prevents the user from being startled one time this turn. |
| TM17 |
Protect |
 |
  |
| | Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
 |
 |
| | Works better the more the crowd is excited. |
| TM20 |
Safeguard |
 |
  |
| | Prevents the user from being startled one time this turn. |
| TM21 |
Frustration |
 |
  |
   | | Badly startles the last Pokémon to act before the user. |
| TM27 |
Return |
 |
    |
| | Quite an appealing move. |
| TM29 |
Psychic |
 |
    |
| | Quite an appealing move. |
| TM30 |
Shadow Ball |
 |
    |
| | Quite an appealing move. |
| TM32 |
Double Team |
 |
 |
| | Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM42 |
Facade |
 |
  |
| | Works great if the user goes last this turn. |
| TM44 |
Rest |
 |
 |
| | Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
 |
  |
| | Makes the remaining Pokémon nervous. |
| TM48 |
Round |
 |
  |
| | Works well if it is the same type as the move used by the last Pokémon. |
| TM55 |
Scald |
 |
  |
| | Makes the remaining Pokémon nervous. |
| TM77 |
Psych Up |
 |
  |
| | Works well if it is the same type as the move used by the last Pokémon. |
| TM87 |
Swagger |
 |
   |
| | Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
| | Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
 |
  |
| | Prevents the user from being startled one time this turn. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
| | Works well if the user is pumped up. |
| TM100 |
Confide |
 |
   |
| | Brings down the energy of any Pokémon that have already used a move this turn. |
| HM03 |
Surf |
 |
  |
  | | Startles all of the Pokémon to act before the user. |
| HM05 |
Waterfall |
 |
    |
| | Quite an appealing move. |
| HM07 (ΩRαS) |
Dive |
 |
  |
| | Prevents the user from being startled one time this turn. |
| Egg Moves (Details) | | Endure |
 |
   |
|
Details |
| Causes the user to move later on the next turn. | | Mirror Coat |
 |
  |
|
Details |
| Works great if the user goes last this turn. | | Mist |
 |
 |
|
Details |
| Prevents the user from being startled until the turn ends. | | Pain Split |
 |
 |
|
Details |
| Shows off the Pokémon’s appeal about as well as all the moves before it this turn. | | Refresh |
 |
  |
|
Details |
| Prevents the user from being startled one time this turn. | | Tickle |
 |
   |
|
Details |
| Brings down the energy of any Pokémon that have already used a move this turn. |
| Omega Ruby/Alpha Sapphire Move Tutor Attacks | |
| Bounce |
 |
 |
| | Prevents the user from being startled until the turn ends. |
| Helping Hand |
 |
    |
| | Quite an appealing move. |
| Icy Wind |
 |
    |
| | Makes the audience quickly grow bored when an appeal move has little effect. |
| Knock Off |
 |
  |
   | | Badly startles all of the Pokémon to act before the user. |
| Magic Coat |
 |
  |
| | Works great if the user goes last this turn. |
| Pain Split |
 |
 |
| | Shows off the Pokémon’s appeal about as well as all the moves before it this turn. |
| Snore |
 |
    |
| | Makes the audience quickly grow bored when an appeal move has little effect. |
| Water Pulse |
 |
   |
| | Makes audience expect little of other contestants. |
| Transfer Only Moves (Details) | |
| Dive |
 |
  |
|
Gen V HM06 |
| Prevents the user from being startled one time this turn. |
| Stats |
| |
HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
| Base Stats - Total: 470 |
165 |
75 |
80 |
40 |
45 |
65 |
Max Stats Hindering Nature |
Lv. 50 |
225 - 272 |
72 - 114 |
76 - 118 |
40 - 82 |
45 - 87 |
63 - 105 |
| Lv. 100 |
440 - 534 |
139 - 224 |
148 - 233 |
76 - 161 |
85 - 170 |
121 - 206 |
Max Stats Neutral Nature |
Lv. 50 |
225 - 272 |
80 - 127 |
85 - 132 |
45 - 92 |
50 - 97 |
70 - 117 |
| Lv. 100 |
440 - 534 |
155 - 249 |
165 - 259 |
85 - 179 |
95 - 189 |
135 - 229 |
Max Stats Beneficial Nature |
Lv. 50 |
225 - 272 |
88 - 139 |
93 - 145 |
49 - 101 |
55 - 106 |
77 - 128 |
| Lv. 100 |
440 - 534 |
170 - 273 |
181 - 284 |
93 - 196 |
104 - 207 |
148 - 251 |
|
|