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General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Alomomola Pokémon Scarlet & Violet data |
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Abilities: Healer - Hydration - Regenerator (Hidden Ability) | |||||
Healer: At the end of the turn, there is a 30% chance of either Ally being healed from a status condition Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining. Hidden Ability (Available): Regenerator: When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored |
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Experience Growth | Base Happiness | Effort Values Earned | S.O.S. Calling | ||
800,000 Points Fast |
70 | 2 HP Point(s) | Unlikely |
Weakness |
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*1 | *0.5 | *0.5 | *2 | *2 | *0.5 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *0.5 | *1 |
Wild Hold Item | Egg Groups | ||||
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Evolutionary Chain | |
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Locations- In-Depth Details |
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Sun | Brooklet Hill | Details |
Moon | Brooklet Hill | Details |
Ultra Sun | Brooklet Hill | Details |
Ultra Moon | Brooklet Hill | Details |
Trainer Locations | Details |
Flavor Text |
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Sun | It uses its special mucus to close the wounds of injured Pokémon. The reason for this behavior remains unknown. | |
Moon | They float upon the open sea. Many water Pokémon gather in the area around Alomomola. | |
Ultra Sun | Fishermen take them along on long voyages, because if you have an Alomomola with you, there’ll be no need for a doctor or medicine. | |
Ultra Moon | The reason it helps Pokémon in a weakened condition is that any Pokémon coming after them may also attack Alomomola. |
Attacks |
Generation VII Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Play Nice | ![]() |
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-- | -- | 20 | 100 | ||
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. | |||||||||
— | Hydro Pump | ![]() |
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110 | 80 | 5 | -- | ||
The target is blasted by a huge volume of water launched under great pressure. | |||||||||
— | Wide Guard | ![]() |
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-- | -- | 10 | -- | ||
The user and its allies are protected from wide-ranging attacks for one turn. | |||||||||
— | Healing Wish | ![]() |
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-- | -- | 10 | -- | ||
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | |||||||||
— | Helping Hand | ![]() |
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-- | -- | 20 | -- | ||
The user assists an ally by boosting the power of that ally's attack. | |||||||||
— | Pound | ![]() |
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40 | 100 | 35 | -- | ||
The target is physically pounded with a long tail, a foreleg, or the like. | |||||||||
— | Water Sport | ![]() |
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-- | -- | 15 | -- | ||
The user soaks the battlefield with water. This weakens Fire-type moves for five turns. | |||||||||
5 | Aqua Ring | ![]() |
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-- | -- | 20 | -- | ||
The user envelops itself in a veil made of water. It regains some HP every turn. | |||||||||
9 | Aqua Jet | ![]() |
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40 | 100 | 20 | -- | ||
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||||||
13 | Double Slap | ![]() |
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15 | 85 | 10 | -- | ||
The target is slapped repeatedly, back and forth, two to five times in a row. | |||||||||
17 | Heal Pulse | ![]() |
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-- | -- | 10 | -- | ||
The user emits a healing pulse that restores the target's HP by up to half of its max HP. | |||||||||
21 | Protect | ![]() |
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-- | -- | 10 | -- | ||
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
25 | Water Pulse | ![]() |
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60 | 100 | 20 | 20 | ||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||||
29 | Wake-Up Slap | ![]() |
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70 | 100 | 10 | -- | ||
This attack inflicts big damage on a sleeping target. This also wakes the target up, however. | |||||||||
33 | Soak | ![]() |
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-- | 100 | 20 | -- | ||
The user shoots a torrent of water at the target and changes the target's type to Water. | |||||||||
37 | Wish | ![]() |
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-- | -- | 10 | -- | ||
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP. | |||||||||
41 | Brine | ![]() |
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65 | 100 | 10 | -- | ||
If the target's HP is half or less, this attack will hit with double the power. | |||||||||
45 | Safeguard | ![]() |
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-- | -- | 25 | -- | ||
The user creates a protective field that prevents status conditions for five turns. | |||||||||
49 | Whirlpool | ![]() |
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35 | 85 | 15 | 100 | ||
The user traps the target in a violent swirling whirlpool for four to five turns. | |||||||||
53 | Helping Hand | ![]() |
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-- | -- | 20 | -- | ||
The user assists an ally by boosting the power of that ally's attack. | |||||||||
57 | Healing Wish | ![]() |
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-- | -- | 10 | -- | ||
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | |||||||||
61 | Wide Guard | ![]() |
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-- | -- | 10 | -- | ||
The user and its allies are protected from wide-ranging attacks for one turn. | |||||||||
65 | Hydro Pump | ![]() |
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110 | 80 | 5 | -- | ||
The target is blasted by a huge volume of water launched under great pressure. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM04 | Calm Mind | ![]() |
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-- | -- | 20 | -- | ||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TM06 | Toxic | ![]() |
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-- | 90 | 10 | -- | ||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM07 | Hail | ![]() |
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-- | -- | 10 | -- | ||
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||||
TM10 | Hidden Power | ![]() |
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60 | 100 | 15 | -- | ||
A unique attack that varies in type depending on the Pokémon using it. | |||||||||
TM13 | Ice Beam | ![]() |
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90 | 100 | 10 | 10 | ||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
TM14 | Blizzard | ![]() |
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110 | 70 | 5 | 10 | ||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||||
TM16 | Light Screen | ![]() |
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-- | -- | 30 | -- | ||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
TM17 | Protect | ![]() |
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-- | -- | 10 | -- | ||
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | ![]() |
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-- | -- | 5 | -- | ||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
TM20 | Safeguard | ![]() |
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-- | -- | 25 | -- | ||
The user creates a protective field that prevents status conditions for five turns. | |||||||||
TM21 | Frustration | ![]() |
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?? | 100 | 20 | -- | ||
This full-power attack grows more powerful the less the user likes its Trainer. | |||||||||
TM27 | Return | ![]() |
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?? | 100 | 20 | -- | ||
This full-power attack grows more powerful the more the user likes its Trainer. | |||||||||
TM29 | Psychic | ![]() |
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90 | 100 | 10 | 10 | ||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
TM30 | Shadow Ball | ![]() |
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80 | 100 | 15 | 20 | ||
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
TM32 | Double Team | ![]() |
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-- | -- | 15 | -- | ||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM42 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM44 | Rest | ![]() |
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-- | -- | 10 | -- | ||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM45 | Attract | ![]() |
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-- | 100 | 15 | -- | ||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM48 | Round | ![]() |
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60 | 100 | 15 | -- | ||
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||||
TM55 | Scald | ![]() |
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80 | 100 | 15 | 30 | ||
The user shoots boiling hot water at its target. This may also leave the target with a burn. | |||||||||
TM77 | Psych Up | ![]() |
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-- | -- | 10 | -- | ||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
TM87 | Swagger | ![]() |
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-- | 85 | 15 | -- | ||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
TM88 | Sleep Talk | ![]() |
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-- | -- | 10 | -- | ||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM90 | Substitute | ![]() |
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-- | -- | 10 | -- | ||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM94 | Surf | ![]() |
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90 | 100 | 15 | -- | ||
The user attacks everything around it by swamping its surroundings with a giant wave. | |||||||||
TM98 | Waterfall | ![]() |
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80 | 100 | 15 | 20 | ||
The user charges at the target and may make it flinch. | |||||||||
TM100 | Confide | ![]() |
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-- | -- | 20 | 100 | ||
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Pain Split | ![]() |
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-- | -- | 20 | -- | Details | |
The user adds its HP to the target's HP, then equally shares the combined HP with the target. | ||||||||
Refresh | ![]() |
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-- | -- | 20 | -- | Details | |
The user rests to cure itself of poisoning, a burn, or paralysis. | ||||||||
Tickle | ![]() |
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-- | 100 | 20 | -- | Details | |
The user tickles the target into laughing, reducing its Attack and Defense stats. | ||||||||
Mirror Coat | ![]() |
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?? | 100 | 20 | -- | Details | |
A retaliation move that counters any special attack, inflicting double the damage taken. | ||||||||
Mist | ![]() |
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-- | -- | 30 | -- | Details | |
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | ||||||||
Endure | ![]() |
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-- | -- | 10 | -- | Details | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Ultra Sun/Ultra Moon Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Bounce | ![]() | ![]() | 85 | 85 | 5 | 30 | ||
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | ||||||||
Magic Coat | ![]() | ![]() | -- | -- | 15 | -- | ||
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | ||||||||
Icy Wind | ![]() | ![]() | 55 | 95 | 15 | 100 | ||
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats. | ||||||||
Snore | ![]() | ![]() | 50 | 100 | 15 | 30 | ||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
Knock Off | ![]() | ![]() | 65 | 100 | 20 | -- | ||
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | ||||||||
Pain Split | ![]() | ![]() | -- | -- | 20 | -- | ||
The user adds its HP to the target's HP, then equally shares the combined HP with the target. | ||||||||
Water Pulse | ![]() | ![]() | 60 | 100 | 20 | 20 | ||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | ||||||||
Helping Hand | ![]() | ![]() | -- | -- | 20 | -- | ||
The user assists an ally by boosting the power of that ally's attack. | ||||||||
Liquidation | ![]() | ![]() | 85 | 100 | 10 | 20 | ||
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
Usable Z Moves | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
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Breakneck Blitz | ![]() |
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160(Phy)/120(Spe) | -- | 1 | -- | |||
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | |||||||||
All-Out Pummeling | ![]() |
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140 | -- | 1 | -- | |||
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | |||||||||
Supersonic Skystrike | ![]() |
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160 | -- | 1 | -- | |||
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | |||||||||
Never-Ending Nightmare | ![]() |
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160 | -- | 1 | -- | |||
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | |||||||||
Hydro Vortex | ![]() |
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160(Phy)/185(Spe) | -- | 1 | -- | |||
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | |||||||||
Shattered Psyche | ![]() |
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175 | -- | 1 | -- | |||
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | |||||||||
Subzero Slammer | ![]() |
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185 | -- | 1 | -- | |||
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | |||||||||
Black Hole Eclipse | ![]() |
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120 | -- | 1 | -- | |||
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Transfer Only Moves (Details) | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
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Secret Power | ![]() |
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70 | 100 | 20 | 30 | Gen VI TM94 (ΩRαS) | ||
The additional effects of this attack depend upon where it was used. | |||||||||
Dive | ![]() |
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80 | 100 | 10 | -- | Gen VI HM07 (ΩRαS) | ||
Diving on the first turn, the user floats up and attacks on the next turn. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 470 | 165 | 75 | 80 | 40 | 45 | 65 | |
Max Stats Hindering Nature |
Lv. 50 | 225 - 272 | 72 - 114 | 76 - 118 | 40 - 82 | 45 - 87 | 63 - 105 |
Lv. 100 | 440 - 534 | 139 - 224 | 148 - 233 | 76 - 161 | 85 - 170 | 121 - 206 | |
Max Stats Neutral Nature |
Lv. 50 | 225 - 272 | 80 - 127 | 85 - 132 | 45 - 92 | 50 - 97 | 70 - 117 |
Lv. 100 | 440 - 534 | 155 - 249 | 165 - 259 | 85 - 179 | 95 - 189 | 135 - 229 | |
Max Stats Beneficial Nature |
Lv. 50 | 225 - 272 | 88 - 139 | 93 - 145 | 49 - 101 | 55 - 106 | 77 - 128 |
Lv. 100 | 440 - 534 | 170 - 273 | 181 - 284 | 93 - 196 | 104 - 207 | 148 - 251 |
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