| Generation VI Level Up | 
|
				| — | Aqua Jet |  |    |  | 
				| Causes the user to move earlier on the next turn. | 
				| — | Leer |  |   |  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
				| 7 | Double Kick |  |   |  | 
				| Badly startles Pokémon that used a move of the same type. | 
				| 13 | Bubble Beam |  |   |    | 
				| Badly startles the last Pokémon to act before the user. | 
				| 19 | Take Down |  |       |  | 
				| A very appealing move, but after using this move, the user is more easily startled. | 
				| 25 | Helping Hand |  |     |  | 
				| Quite an appealing move. | 
				| 31 | Retaliate |  |    |  | 
				| Affected by how well the previous Pokémon's move went. | 
				| 37 | Aqua Tail |  |     |  | 
				| Quite an appealing move. | 
				| 43 | Sacred Sword |  |   |  | 
				| Excites the audience in any kind of contest. | 
				| 49 | Swords Dance |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| 55 | Quick Guard |  |   |  | 
				| Works great if the user goes first this turn. | 
				| 61 | Work Up |  |    |  | 
				| Excites the audience a lot if used first. | 
				| 67 | Hydro Pump |  |  |  | 
				| Works better the more the crowd is excited. | 
				| 73 | Close Combat |  |       |  | 
				| A very appealing move, but after using this move, the user is more easily startled. | 
| TM & HM Attacks | 
|
| TM04 | Calm Mind |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM05 | Roar |  |    |  | 
				| Causes the user to move later on the next turn. | 
| TM06 | Toxic |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM07 | Hail |  |   |  | 
				| Badly startles all Pokémon that successfully showed their appeal. | 
| TM10 | Hidden Power |  |    |  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
| TM12 | Taunt |  |   |  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
| TM15 | Hyper Beam |  |     |     | 
				| Startles all other Pokémon. User cannot act in the next turn. | 
| TM17 | Protect |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM18 | Rain Dance |  |  |  | 
				| Works better the more the crowd is excited. | 
| TM20 | Safeguard |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM21 | Frustration |  |   |    | 
				| Badly startles the last Pokémon to act before the user. | 
| TM27 | Return |  |     |  | 
				| Quite an appealing move. | 
| TM32 | Double Team |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM33 | Reflect |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM40 | Aerial Ace |  |   |  | 
				| Works great if the user goes first this turn. | 
| TM42 | Facade |  |   |  | 
				| Works great if the user goes last this turn. | 
| TM44 | Rest |  |  |  | 
				| Prevents the user from being startled until the turn ends. | 
| TM48 | Round |  |   |  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM52 | Focus Blast |  |     |  | 
				| Quite an appealing move. | 
| TM54 | False Swipe |  |     |  | 
				| Makes the audience quickly grow bored when an appeal move has little effect. | 
| TM55 | Scald |  |   |  | 
				| Makes the remaining Pokémon nervous. | 
| TM67 | Retaliate |  |    |  | 
				| Affected by how well the previous Pokémon's move went. | 
| TM68 | Giga Impact |  |     |     | 
				| Startles all other Pokémon. User cannot act in the next turn. | 
| TM71 | Stone Edge |  |    |  | 
				| Affected by how well the previous Pokémon's move went. | 
| TM75 | Swords Dance |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM77 | Psych Up |  |   |  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM81 | X-Scissor |  |   |  | 
				| Badly startles Pokémon that used a move of the same type. | 
| TM84 | Poison Jab |  |     |  | 
				| Quite an appealing move. | 
| TM87 | Swagger |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM88 | Sleep Talk |  |  |  | 
				| Effectiveness varies depending on when it is used. | 
| TM90 | Substitute |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM94 (XY) HM06 (ΩRαS)
 | Rock Smash |  |     |  | 
				| Quite an appealing move. | 
| TM94 (ΩRαS) | Secret Power |  |  |  | 
				| Works well if the user is pumped up. | 
| TM100 | Confide |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| HM01 | Cut |  |     |  | 
				| Quite an appealing move. | 
| HM03 | Surf |  |   |   | 
				| Startles all of the Pokémon to act before the user. | 
| HM04 | Strength |  |     |  | 
				| Quite an appealing move. |