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 #646 Kyurem
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Kyurem Black Kyurem White Kyurem
Kyurem
Japan: Kyurem
キュレム
French: Kyurem
German: Kyurem
Korean: 큐레무
National: #646
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Kyurem is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Boundary Pokémon 9'10"
3m
716.5lbs
325kg
330,720
Abilities: Pressure (Standard) - Teravolt (Black Kyurem) - Turboblaze (White Kyurem)
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1.
Black Kyurem Ability:
Teravolt: It can attack the opponent regardless of their ability.
White Kyurem Ability:
Turboblaze: It can attack the opponent regardless of their ability.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
0 Kyurem
1 HP Point(s)
1 Attack Point(s)
1 Sp. Attack Point(s)
Black Kyurem
3 Attack Point(s)
White Kyurem
3 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
  Kyurem cannot breed
Evolutionary Chain
Alternate Forms
KyuremBlack KyuremWhite Kyurem
Standard
#644 Zekrom

#643 Reshiram
Kyuerm's forms are unique in that you merge with Reshiram & Zekrom utilising an item. These Pokémon disappear when merged into Kyurem, but the process can be reversed at any time using the DNA Splicers, but you can only have one of the new forms at any one time
Locations
X Transfer required
Y Transfer required
Omega Ruby Gnarled DenDetails
Alpha Sapphire Gnarled DenDetails
Generation VI Level Up
LevelAttack NameTypeAppealJam
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Dragon Rage  
An appealing move that can be used repeatedly without boring the audience.
8 Imprison  
Temporarily stops the crowd from growing excited.
15 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
22 Ice Beam
Badly startles the last Pokémon to act before the user.
29 Dragon Breath
Badly startles the last Pokémon to act before the user.
36 Slash  
Quite an appealing move.
43 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
50 Glaciate  
Temporarily stops the crowd from growing excited.
57 Dragon Pulse  
Quite an appealing move.
64 Imprison  
Temporarily stops the crowd from growing excited.
71 Endeavor  
Works great if the user goes last this turn.
78 Blizzard
Badly startles the last Pokémon to act before the user.
85 Outrage  
A very appealing move, but after using this move, the user is more easily startled.
92 Hyper Voice
Startles all of the Pokémon to act before the user.
X / Y Level Up - White Kyurem
LevelAttack NameTypeAppealJam
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Dragon Rage  
An appealing move that can be used repeatedly without boring the audience.
8 Imprison  
Temporarily stops the crowd from growing excited.
15 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
22 Ice Beam
Badly startles the last Pokémon to act before the user.
29 Dragon Breath
Badly startles the last Pokémon to act before the user.
36 Slash  
Quite an appealing move.
43 Fusion Flare  
Works better the later it is used in a turn.
50 Ice Burn  
Affected by how well the previous Pokémon's move went.
57 Dragon Pulse  
Quite an appealing move.
64 Imprison  
Temporarily stops the crowd from growing excited.
71 Endeavor  
Works great if the user goes last this turn.
78 Blizzard
Badly startles the last Pokémon to act before the user.
85 Outrage  
A very appealing move, but after using this move, the user is more easily startled.
92 Hyper Voice
Startles all of the Pokémon to act before the user.
X / Y Level Up - Black Kyurem
LevelAttack NameTypeAppealJam
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Dragon Rage  
An appealing move that can be used repeatedly without boring the audience.
8 Imprison  
Temporarily stops the crowd from growing excited.
15 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
22 Ice Beam
Badly startles the last Pokémon to act before the user.
29 Dragon Breath
Badly startles the last Pokémon to act before the user.
36 Slash  
Quite an appealing move.
43 Fusion Bolt  
Works better the later it is used in a turn.
50 Freeze Shock  
Affected by how well the previous Pokémon's move went.
57 Dragon Pulse  
Quite an appealing move.
64 Imprison  
Temporarily stops the crowd from growing excited.
71 Endeavor  
Works great if the user goes last this turn.
78 Blizzard
Badly startles the last Pokémon to act before the user.
85 Outrage  
A very appealing move, but after using this move, the user is more easily startled.
92 Hyper Voice
Startles all of the Pokémon to act before the user.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM02 Dragon Claw  
Quite an appealing move.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM65 Shadow Claw  
Quite an appealing move.
TM66 Payback  
Works great if the user goes last this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM82 Dragon Tail  
Causes the user to move later on the next turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM91 Flash Cannon  
Quite an appealing move.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM02 Fly  
Prevents the user from being startled one time this turn.
HM04 Strength  
Quite an appealing move.
Move Tutor Attacks
Attack NameTypeAppealJam
Draco Meteor  
A very appealing move, but after using this move, the user is more easily startled.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJamForm
Dragon Pulse  
Quite an appealing move.
Earth Power  
Quite an appealing move.
Endeavor  
Works great if the user goes last this turn.
Hyper Voice
Startles all of the Pokémon to act before the user.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Head  
Quite an appealing move.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Draco Meteor   Move Tutor - B2W2
A very appealing move, but after using this move, the user is more easily startled.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 660 125 130 90 130 90 95
Max Stats
Hindering Nature
Lv. 50 185 - 232 121 - 163 85 - 127 121 - 163 85 - 127 90 - 132
Lv. 100 360 - 454 238 - 323 166 - 251 238 - 323 166 - 251 175 - 260
Max Stats
Neutral Nature
Lv. 50 185 - 232 135 - 182 95 - 142 135 - 182 95 - 142 100 - 147
Lv. 100 360 - 454 265 - 359 185 - 279 265 - 359 185 - 279 195 - 289
Max Stats
Beneficial Nature
Lv. 50 185 - 232 148 - 200 104 - 156 148 - 200 104 - 156 110 - 161
Lv. 100 360 - 454 291 - 394 203 - 306 291 - 394 203 - 306 214 - 317
Stats - Black Kyurem
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 700 125 170 100 120 90 95
Max Stats
Hindering Nature
Lv. 50 185 - 232 157 - 199 94 - 136 112 - 154 85 - 127 90 - 132
Lv. 100 360 - 454 310 - 395 184 - 269 220 - 305 166 - 251 175 - 260
Max Stats
Neutral Nature
Lv. 50 185 - 232 175 - 222 105 - 152 125 - 172 95 - 142 100 - 147
Lv. 100 360 - 454 345 - 439 205 - 299 245 - 339 185 - 279 195 - 289
Max Stats
Beneficial Nature
Lv. 50 185 - 232 192 - 244 115 - 167 137 - 189 104 - 156 110 - 161
Lv. 100 360 - 454 379 - 482 225 - 328 269 - 372 203 - 306 214 - 317
Stats - White Kyurem
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 700 125 120 90 170 100 95
Max Stats
Hindering Nature
Lv. 50 185 - 232 112 - 154 85 - 127 157 - 199 94 - 136 90 - 132
Lv. 100 360 - 454 220 - 305 166 - 251 310 - 395 184 - 269 175 - 260
Max Stats
Neutral Nature
Lv. 50 185 - 232 125 - 172 95 - 142 175 - 222 105 - 152 100 - 147
Lv. 100 360 - 454 245 - 339 185 - 279 345 - 439 205 - 299 195 - 289
Max Stats
Beneficial Nature
Lv. 50 185 - 232 137 - 189 104 - 156 192 - 244 115 - 167 110 - 161
Lv. 100 360 - 454 269 - 372 203 - 306 379 - 482 225 - 328 214 - 317

<--- #645
Landorus
#647
Keldeo
--->

 
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