| Generation VI Level Up |
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| — |
Fell Stinger |
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| Works better the more the crowd is excited. |
| — |
Techno Blast |
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| Works well if the user is pumped up. |
| — |
Quick Attack |
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   |
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| Causes the user to move earlier on the next turn. |
| — |
Magnet Rise |
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  |
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| Makes the remaining Pokémon nervous. |
| — |
Metal Claw |
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    |
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| Quite an appealing move. |
| — |
Screech |
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   |
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| Makes audience expect little of other contestants. |
| 7 |
Fury Cutter |
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   |
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| An appealing move that can be used repeatedly without boring the audience. |
| 11 |
Lock-On |
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   |
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| Causes the user to move earlier on the next turn. |
| 18 |
Flame Charge |
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| Works well if the user is pumped up. |
| 22 |
Magnet Bomb |
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  |
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| Works great if the user goes first this turn. |
| 29 |
Slash |
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    |
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| Quite an appealing move. |
| 33 |
Metal Sound |
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   |
| Startles all of the Pokémon to act before the user. |
| 40 |
Signal Beam |
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   |
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| Makes audience expect little of other contestants. |
| 44 |
Tri Attack |
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|
| Effectiveness varies depending on when it is used. |
| 51 |
X-Scissor |
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  |
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| Badly startles Pokémon that used a move of the same type. |
| 55 |
Bug Buzz |
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    |
| Badly startles the last Pokémon to act before the user. |
| 62 |
Simple Beam |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| 66 |
Zap Cannon |
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  |
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| Badly startles all Pokémon that successfully showed their appeal. |
| 73 |
Hyper Beam |
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    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| 77 |
Self-Destruct |
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       |
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| A move of huge appeal, but using it prevents the user from taking further contest moves. |
| TM & HM Attacks |
|
| TM01 |
Hone Claws |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM06 |
Toxic |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM10 |
Hidden Power |
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   |
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| An appealing move that can be used repeatedly without boring the audience. |
| TM13 |
Ice Beam |
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    |
| Badly startles the last Pokémon to act before the user. |
| TM14 |
Blizzard |
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   |
| Badly startles the last Pokémon to act before the user. |
| TM15 |
Hyper Beam |
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    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM16 |
Light Screen |
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  |
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| Prevents the user from being startled one time this turn. |
| TM17 |
Protect |
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  |
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| Prevents the user from being startled one time this turn. |
| TM21 |
Frustration |
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  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM22 |
Solar Beam |
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   |
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| Affected by how well the previous Pokémon's move went. |
| TM24 |
Thunderbolt |
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    |
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| Quite an appealing move. |
| TM25 |
Thunder |
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|
| Works better the more the crowd is excited. |
| TM27 |
Return |
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    |
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| Quite an appealing move. |
| TM29 |
Psychic |
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    |
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| Quite an appealing move. |
| TM32 |
Double Team |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM33 |
Reflect |
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  |
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| Prevents the user from being startled one time this turn. |
| TM35 |
Flamethrower |
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    |
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| Quite an appealing move. |
| TM40 |
Aerial Ace |
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  |
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| Works great if the user goes first this turn. |
| TM42 |
Facade |
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  |
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| Works great if the user goes last this turn. |
| TM43 |
Flame Charge |
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|
| Works well if the user is pumped up. |
| TM44 |
Rest |
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| Prevents the user from being startled until the turn ends. |
| TM48 |
Round |
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  |
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| Works well if it is the same type as the move used by the last Pokémon. |
| TM53 |
Energy Ball |
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    |
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| Quite an appealing move. |
| TM57 |
Charge Beam |
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| Works well if the user is pumped up. |
| TM64 |
Explosion |
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       |
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| A move of huge appeal, but using it prevents the user from taking further contest moves. |
| TM65 |
Shadow Claw |
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    |
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| Quite an appealing move. |
| TM68 |
Giga Impact |
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    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM69 |
Rock Polish |
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   |
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| Causes the user to move earlier on the next turn. |
| TM70 |
Flash |
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   |
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| Makes audience expect little of other contestants. |
| TM73 |
Thunder Wave |
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   |
| Startles all of the Pokémon to act before the user. |
| TM76 |
Struggle Bug |
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  |
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| Works great if the user goes last this turn. |
| TM81 |
X-Scissor |
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  |
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| Badly startles Pokémon that used a move of the same type. |
| TM83 |
Infestation |
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   |
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| Temporarily stops the crowd from growing excited. |
| TM87 |
Swagger |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
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| Effectiveness varies depending on when it is used. |
| TM89 |
U-turn |
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    |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM90 |
Substitute |
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  |
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| Prevents the user from being startled one time this turn. |
| TM91 |
Flash Cannon |
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    |
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| Quite an appealing move. |
| TM94 (ΩRαS) |
Secret Power |
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| Works well if the user is pumped up. |
| TM97 |
Dark Pulse |
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    |
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| Quite an appealing move. |
| TM100 |
Confide |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM02 |
Fly |
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  |
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| Prevents the user from being startled one time this turn. |