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 #649 Genesect
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Genesect
Japan: Genosect
ゲノセクト
French: Genesect
German: Genesect
Korean: 게노세크트
National: #649
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Genesect is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Paleozoic Pokémon 4'11"
1.5m
181.9lbs
82.5kg
330,720
Abilities: Download
Download: Attack is increased when the foe’s Defense is lower than its Special Defense or increases Special Attack when the foe’s Special Defense is lower than its Defense.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
0 1 Attack Point(s)
1 Speed Point(s)
1 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
  Genesect cannot breed
Evolutionary Chain
Alternate Forms
NormalElectricFireIceWater
No Item
Shock Drive

Burn Drive

Chill Drive

Douse Drive
Genesect's forms are mere aesthetic changes based upon the hold item it has. These don't affect Genesect itself but its move, Techno Blast.
Locations
X Transfer required
Y Transfer required
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Fell Stinger  
Works better the more the crowd is excited.
Techno Blast  
Works well if the user is pumped up.
Quick Attack  
Causes the user to move earlier on the next turn.
Magnet Rise  
Makes the remaining Pokémon nervous.
Metal Claw  
Quite an appealing move.
Screech  
Makes audience expect little of other contestants.
7 Fury Cutter  
An appealing move that can be used repeatedly without boring the audience.
11 Lock-On  
Causes the user to move earlier on the next turn.
18 Flame Charge  
Works well if the user is pumped up.
22 Magnet Bomb  
Works great if the user goes first this turn.
29 Slash  
Quite an appealing move.
33 Metal Sound
Startles all of the Pokémon to act before the user.
40 Signal Beam  
Makes audience expect little of other contestants.
44 Tri Attack  
Effectiveness varies depending on when it is used.
51 X-Scissor
Badly startles Pokémon that used a move of the same type.
55 Bug Buzz
Badly startles the last Pokémon to act before the user.
62 Simple Beam  
Brings down the energy of any Pokémon that have already used a move this turn.
66 Zap Cannon
Badly startles all Pokémon that successfully showed their appeal.
73 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
77 Self-Destruct  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM35 Flamethrower  
Quite an appealing move.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM43 Flame Charge  
Works well if the user is pumped up.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM53 Energy Ball  
Quite an appealing move.
TM57 Charge Beam  
Works well if the user is pumped up.
TM64 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM65 Shadow Claw  
Quite an appealing move.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM76 Struggle Bug  
Works great if the user goes last this turn.
TM81 X-Scissor
Badly startles Pokémon that used a move of the same type.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM91 Flash Cannon  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM02 Fly  
Prevents the user from being startled one time this turn.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bug Bite  
Makes audience expect little of other contestants.
Electroweb
Badly startles Pokémon that the audience has high expectations of.
Giga Drain
Badly startles the last Pokémon to act before the user.
Gravity  
Makes the remaining Pokémon nervous.
Gunk Shot
Badly startles all Pokémon that successfully showed their appeal.
Iron Defense  
Prevents the user from being startled until the turn ends.
Iron Head  
Quite an appealing move.
Last Resort  
Works well if the user is pumped up.
Magic Coat  
Works great if the user goes last this turn.
Magnet Rise  
Makes the remaining Pokémon nervous.
Recycle  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Zen Headbutt  
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 71 120 95 120 95 99
Max Stats
Hindering Nature
Lv. 50 131 - 178 112 - 154 90 - 132 112 - 154 90 - 132 93 - 135
Lv. 100 252 - 346 220 - 305 175 - 260 220 - 305 175 - 260 182 - 267
Max Stats
Neutral Nature
Lv. 50 131 - 178 125 - 172 100 - 147 125 - 172 100 - 147 104 - 151
Lv. 100 252 - 346 245 - 339 195 - 289 245 - 339 195 - 289 203 - 297
Max Stats
Beneficial Nature
Lv. 50 131 - 178 137 - 189 110 - 161 137 - 189 110 - 161 114 - 166
Lv. 100 252 - 346 269 - 372 214 - 317 269 - 372 214 - 317 223 - 326

<--- #648
Meloetta
#650
Chespin
--->

 
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