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 #658 Greninja
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Greninja
Japan: Gekkouga
ゲッコウガ
French: Amphinobi
German: Quajutsu
Korean: 개굴닌자
National: #658
Central Kalos: #009
Coastal Kalos: #---
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Ninja Pokémon 4'11"
1.5m
88.2lbs
40kg
455,120
Abilities: Torrent - Protean (Hidden Ability)
Torrent: When HP is below 1/3rd its maximum, power of Water-type moves is increased by 50%.
Hidden Ability (Available):
Protean: Before the Pokémon uses a move, it becomes a pure Pokémon of that type.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 3 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Water 1
Evolutionary Chain
Locations
X Evolve Frogadier
Y Evolve Frogadier
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Night Slash  
Affected by how well the previous Pokémon's move went.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Mat Block
Startles all of the Pokémon to act before the user.
Pound  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
5 Bubble  
Quite an appealing move.
8 Quick Attack  
Causes the user to move earlier on the next turn.
10 Lick
Startles the last Pokémon to act before the user.
14 Water Pulse  
Makes audience expect little of other contestants.
20 Smokescreen
Prevents the user from being startled one time this turn.
23 Shadow Sneak  
Causes the user to move earlier on the next turn.
28 Spikes  
Makes the remaining Pokémon nervous.
33 Feint Attack  
Works great if the user goes first this turn.
36 Water Shuriken  
Causes the user to move earlier on the next turn.
43 Substitute  
Prevents the user from being startled one time this turn.
49 Extrasensory
Badly startles Pokémon that used a move of the same type.
52 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
56 Haze  
Makes audience expect little of other contestants.
60 Hydro Pump  
Works better the more the crowd is excited.
70 Night Slash  
Affected by how well the previous Pokémon's move went.
75 Water Shuriken  
Causes the user to move earlier on the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM62 Acrobatics  
Works well if the user is pumped up.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM97 Dark Pulse  
Quite an appealing move.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Bestow   Details
Works better the more the crowd is excited.
Camouflage   Details
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Mind Reader   Details
Causes the user to move earlier on the next turn.
Mud Sport   Details
Excites the audience in any kind of contest.
Toxic Spikes   Details
Makes the remaining Pokémon nervous.
Water Sport   Details
Excites the audience in any kind of contest.

Move Tutor Attacks
Attack NameTypeAppealJam
Hydro Cannon
Startles all other Pokémon. User cannot act in the next turn.
Water Pledge  
Excites the audience in any kind of contest.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bounce  
Prevents the user from being startled until the turn ends.
Gunk Shot
Badly startles all Pokémon that successfully showed their appeal.
Ice Punch  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Low Kick  
Works better the later it is used in a turn.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Water Pulse  
Makes audience expect little of other contestants.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Round  
Lv. 23
Works well if it is the same type as the move used by the last Pokémon.
Fling  
Lv. 28
Brings down the energy of any Pokémon that have already used a move this turn.
Smack Down
Lv. 33
Badly startles Pokémon that the audience has high expectations of.
Bounce  
Lv. 44
Prevents the user from being startled until the turn ends.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 530 72 95 67 103 71 122
Max Stats
Hindering Nature
Lv. 50 132 - 179 90 - 132 64 - 107 97 - 139 68 - 110 114 - 156
Lv. 100 254 - 348 175 - 260 125 - 209 189 - 274 132 - 216 224 - 308
Max Stats
Neutral Nature
Lv. 50 132 - 179 100 - 147 72 - 119 108 - 155 76 - 123 127 - 174
Lv. 100 254 - 348 195 - 289 139 - 233 211 - 305 147 - 241 249 - 343
Max Stats
Beneficial Nature
Lv. 50 132 - 179 110 - 161 79 - 130 118 - 170 83 - 135 139 - 191
Lv. 100 254 - 348 214 - 317 152 - 256 232 - 335 161 - 265 273 - 377

<--- #657
Frogadier
#659
Bunnelby
--->

 
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