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 #680 Doublade
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Doublade
Japan: Nindangiru
ニダンギル
French: Dimoclès
German: Duokles
Korean: 쌍검킬
National: #680
Central Kalos: #118
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Sword Pokémon 2'07"
0.8m
9.9lbs
4.5kg
905,120
Abilities: No Guard
No Guard: The accuracy of all moves known by this Pokémon and all Pokémon targeting this Pokémon raises to 100%
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Mineral
Evolutionary Chain
Locations
X Evolve Honedge
Y Evolve Honedge
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
5 Fury Cutter  
An appealing move that can be used repeatedly without boring the audience.
8 Metal Sound
Startles all of the Pokémon to act before the user.
13 Pursuit
Badly startles Pokémon that used a move of the same type.
18 Autotomize  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
20 Shadow Sneak  
Causes the user to move earlier on the next turn.
22 Aerial Ace  
Works great if the user goes first this turn.
26 Retaliate  
Affected by how well the previous Pokémon's move went.
29 Slash  
Quite an appealing move.
32 Iron Defense  
Prevents the user from being startled until the turn ends.
36 Night Slash  
Affected by how well the previous Pokémon's move went.
41 Power Trick  
Works well if it is the same type as the move used by the last Pokémon.
45 Iron Head  
Quite an appealing move.
51 Sacred Sword  
Excites the audience in any kind of contest.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM54 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
TM65 Shadow Claw  
Quite an appealing move.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM74 Gyro Ball  
Works better the later it is used in a turn.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM91 Flash Cannon  
Quite an appealing move.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Destiny Bond   Details
A move of huge appeal, but using it prevents the user from taking further contest moves.
Metal Sound Details
Startles all of the Pokémon to act before the user.
Shadow Sneak   Details
Causes the user to move earlier on the next turn.
Wide Guard   Details
Prevents the user from being startled until the turn ends.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Iron Defense  
Prevents the user from being startled until the turn ends.
Iron Head  
Quite an appealing move.
Magnet Rise  
Makes the remaining Pokémon nervous.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 448 59 110 150 45 49 35
Max Stats
Hindering Nature
Lv. 50 119 - 166 103 - 145 139 - 181 45 - 87 48 - 90 36 - 78
Lv. 100 228 - 322 202 - 287 274 - 359 85 - 170 92 - 177 67 - 152
Max Stats
Neutral Nature
Lv. 50 119 - 166 115 - 162 155 - 202 50 - 97 54 - 101 40 - 87
Lv. 100 228 - 322 225 - 319 305 - 399 95 - 189 103 - 197 75 - 169
Max Stats
Beneficial Nature
Lv. 50 119 - 166 126 - 178 170 - 222 55 - 106 59 - 111 44 - 95
Lv. 100 228 - 322 247 - 350 335 - 438 104 - 207 113 - 216 82 - 185

<--- #679
Honedge
#681
Aegislash
--->

 
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