| Generation VI Level Up |
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| — |
Iron Defense |
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| Prevents the user from being startled until the turn ends. |
| — |
Crunch |
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    |
| Badly startles the last Pokémon to act before the user. |
| — |
Skull Bash |
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   |
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| Affected by how well the previous Pokémon's move went. |
| — |
Tackle |
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    |
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| Quite an appealing move. |
| — |
Bite |
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  |
   |
| Badly startles the last Pokémon to act before the user. |
| — |
Harden |
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  |
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| Prevents the user from being startled one time this turn. |
| 5 |
Powder Snow |
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    |
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| Quite an appealing move. |
| 10 |
Icy Wind |
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    |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
| 15 |
Take Down |
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      |
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| A very appealing move, but after using this move, the user is more easily startled. |
| 20 |
Sharpen |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 22 |
Curse |
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   |
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| Causes the user to move later on the next turn. |
| 26 |
Ice Fang |
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    |
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| Quite an appealing move. |
| 30 |
Ice Ball |
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   |
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| Temporarily stops the crowd from growing excited. |
| 35 |
Rapid Spin |
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| Works better the more the crowd is excited. |
| 42 |
Avalanche |
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   |
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| Affected by how well the previous Pokémon's move went. |
| 46 |
Blizzard |
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   |
| Badly startles the last Pokémon to act before the user. |
| 51 |
Recover |
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  |
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| Works well if it is the same type as the move used by the last Pokémon. |
| 56 |
Double-Edge |
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      |
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| A very appealing move, but after using this move, the user is more easily startled. |
| 60 |
Skull Bash |
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   |
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| Affected by how well the previous Pokémon's move went. |
| 65 |
Crunch |
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    |
| Badly startles the last Pokémon to act before the user. |
| TM & HM Attacks |
|
| TM05 |
Roar |
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   |
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| Causes the user to move later on the next turn. |
| TM06 |
Toxic |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM07 |
Hail |
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  |
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| Badly startles all Pokémon that successfully showed their appeal. |
| TM10 |
Hidden Power |
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   |
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| An appealing move that can be used repeatedly without boring the audience. |
| TM13 |
Ice Beam |
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    |
| Badly startles the last Pokémon to act before the user. |
| TM14 |
Blizzard |
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   |
| Badly startles the last Pokémon to act before the user. |
| TM15 |
Hyper Beam |
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    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM17 |
Protect |
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  |
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| Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
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| Works better the more the crowd is excited. |
| TM20 |
Safeguard |
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  |
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| Prevents the user from being startled one time this turn. |
| TM21 |
Frustration |
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  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM26 |
Earthquake |
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  |
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| Badly startles all Pokémon that successfully showed their appeal. |
| TM27 |
Return |
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    |
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| Quite an appealing move. |
| TM32 |
Double Team |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM39 |
Rock Tomb |
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   |
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| Makes audience expect little of other contestants. |
| TM42 |
Facade |
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  |
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| Works great if the user goes last this turn. |
| TM44 |
Rest |
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| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
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  |
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| Makes the remaining Pokémon nervous. |
| TM48 |
Round |
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  |
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| Works well if it is the same type as the move used by the last Pokémon. |
| TM68 |
Giga Impact |
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    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM69 |
Rock Polish |
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   |
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| Causes the user to move earlier on the next turn. |
| TM70 |
Flash |
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   |
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| Makes audience expect little of other contestants. |
| TM71 |
Stone Edge |
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   |
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| Affected by how well the previous Pokémon's move went. |
| TM74 |
Gyro Ball |
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| Works better the later it is used in a turn. |
| TM78 |
Bulldoze |
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  |
  |
| Badly startles the last Pokémon to act before the user. |
| TM79 |
Frost Breath |
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    |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM80 |
Rock Slide |
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  |
  |
| Startles all of the Pokémon to act before the user. |
| TM87 |
Swagger |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
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| Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
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  |
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| Prevents the user from being startled one time this turn. |
| TM91 |
Flash Cannon |
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    |
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| Quite an appealing move. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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    |
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| Quite an appealing move. |
| TM94 (ΩRαS) |
Secret Power |
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| Works well if the user is pumped up. |
| TM100 |
Confide |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM03 |
Surf |
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  |
  |
| Startles all of the Pokémon to act before the user. |
| HM04 |
Strength |
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    |
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| Quite an appealing move. |