| Generation VI Level Up |
|
| — |
Hurricane |
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  |
 |
| Badly startles all Pokémon that successfully showed their appeal. |
| — |
Razor Wind |
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   |
|
| Affected by how well the previous Pokémon's move went. |
| — |
Taunt |
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  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| — |
Roost |
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    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| 5 |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 10 |
Air Slash |
 |
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    |
| Badly startles the last Pokémon to act before the user. |
| 18 |
Snarl |
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    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| 26 |
Oblivion Wing |
 |
 |
|
| Shows off the Pokémon’s appeal about as well as all the moves before it this turn. |
| 35 |
Disable |
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  |
|
| Makes the remaining Pokémon nervous. |
| 44 |
Dark Pulse |
 |
    |
|
| Quite an appealing move. |
| 51 |
Foul Play |
 |
 |
|
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| 55 |
Phantom Force |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| 59 |
Psychic |
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    |
|
| Quite an appealing move. |
| 63 |
Dragon Rush |
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   |
|
| Affected by how well the previous Pokémon's move went. |
| 72 |
Focus Blast |
 |
    |
|
| Quite an appealing move. |
| 80 |
Sucker Punch |
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   |
|
| Excites the audience a lot if used first. |
| 88 |
Hyper Beam |
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    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| 93 |
Sky Attack |
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   |
|
| Affected by how well the previous Pokémon's move went. |
| TM & HM Attacks |
|
| TM01 |
Hone Claws |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM02 |
Dragon Claw |
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    |
|
| Quite an appealing move. |
| TM06 |
Toxic |
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   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM10 |
Hidden Power |
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   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
 |
 |
|
| Works better the more the crowd is excited. |
| TM12 |
Taunt |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| TM15 |
Hyper Beam |
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    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM17 |
Protect |
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  |
|
| Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
 |
 |
|
| Works better the more the crowd is excited. |
| TM19 |
Roost |
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    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM21 |
Frustration |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM27 |
Return |
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    |
|
| Quite an appealing move. |
| TM29 |
Psychic |
 |
    |
|
| Quite an appealing move. |
| TM30 |
Shadow Ball |
 |
    |
|
| Quite an appealing move. |
| TM32 |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM40 |
Aerial Ace |
 |
  |
|
| Works great if the user goes first this turn. |
| TM41 |
Torment |
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  |
|
| Makes the remaining Pokémon nervous. |
| TM42 |
Facade |
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  |
|
| Works great if the user goes last this turn. |
| TM44 |
Rest |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| TM46 |
Thief |
 |
 |
|
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| TM48 |
Round |
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  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM51 |
Steel Wing |
 |
   |
|
| Affected by how well the previous Pokémon's move went. |
| TM52 |
Focus Blast |
 |
    |
|
| Quite an appealing move. |
| TM58 |
Sky Drop |
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   |
|
| Temporarily stops the crowd from growing excited. |
| TM62 |
Acrobatics |
 |
 |
|
| Works well if the user is pumped up. |
| TM63 |
Embargo |
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   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM65 |
Shadow Claw |
 |
    |
|
| Quite an appealing move. |
| TM68 |
Giga Impact |
 |
    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM80 |
Rock Slide |
 |
  |
  |
| Startles all of the Pokémon to act before the user. |
| TM85 |
Dream Eater |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM87 |
Swagger |
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   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| TM89 |
U-turn |
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    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM90 |
Substitute |
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  |
|
| Prevents the user from being startled one time this turn. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
|
| Works well if the user is pumped up. |
| TM95 |
Snarl |
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    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM97 |
Dark Pulse |
 |
    |
|
| Quite an appealing move. |
| TM100 |
Confide |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM01 |
Cut |
 |
    |
|
| Quite an appealing move. |
| HM02 |
Fly |
 |
  |
|
| Prevents the user from being startled one time this turn. |