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 #718 Zygarde
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Zygarde
Japan: Zygarde
ジガルデ
French: Zygarde
German: Zygarde
Korean: 지가르데
National: #718
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #150
Zygarde is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Order Pokémon 16'05"
5m
672.4lbs
305kg
3 
Abilities: Aura Break
Aura Break: The effects of Aura Abilities are reversed.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
0 3 HP Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
  Zygarde cannot breed
Evolutionary Chain
Locations - In-Depth Details
X Terminus CaveDetails
Y Terminus CaveDetails
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Glare
Badly startles the last Pokémon to act before the user.
Bulldoze
Badly startles the last Pokémon to act before the user.
Dragon Breath
Badly startles the last Pokémon to act before the user.
Bite
Badly startles the last Pokémon to act before the user.
5 Safeguard  
Prevents the user from being startled one time this turn.
10 Dig  
Prevents the user from being startled one time this turn.
18 Bind  
Temporarily stops the crowd from growing excited.
26 Land's Wrath
Startles all of the Pokémon to act before the user.
35 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
44 Haze  
Makes audience expect little of other contestants.
51 Crunch
Badly startles the last Pokémon to act before the user.
55 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
59 Camouflage  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
63 Dragon Pulse  
Quite an appealing move.
72 Dragon Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
80 Coil  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
88 Extreme Speed  
Causes the user to move earlier on the next turn.
93 Outrage  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM34 Sludge Wave  
Brings down the energy of any Pokémon that have already used a move this turn.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM82 Dragon Tail  
Causes the user to move later on the next turn.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Move Tutor Attacks
Attack NameTypeAppealJam
Draco Meteor  
A very appealing move, but after using this move, the user is more easily startled.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bind  
Temporarily stops the crowd from growing excited.
Block  
Makes the remaining Pokémon nervous.
Dragon Pulse  
Quite an appealing move.
Earth Power  
Quite an appealing move.
Hyper Voice
Startles all of the Pokémon to act before the user.
Iron Tail  
Quite an appealing move.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Zen Headbutt  
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 108 100 121 81 95 95
Max Stats
Hindering Nature
Lv. 50 168 - 215 94 - 136 113 - 155 77 - 119 90 - 132 90 - 132
Lv. 100 326 - 420 184 - 269 222 - 306 150 - 234 175 - 260 175 - 260
Max Stats
Neutral Nature
Lv. 50 168 - 215 105 - 152 126 - 173 86 - 133 100 - 147 100 - 147
Lv. 100 326 - 420 205 - 299 247 - 341 167 - 261 195 - 289 195 - 289
Max Stats
Beneficial Nature
Lv. 50 168 - 215 115 - 167 138 - 190 94 - 146 110 - 161 110 - 161
Lv. 100 326 - 420 225 - 328 271 - 375 183 - 287 214 - 317 214 - 317

<--- #717
Yveltal
#719
Diancie
--->

 
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