Crawdaunt, The Rogue Pokémon. Its temperament is rough and it loves to fight, but as soon as its pincers break off, it turns cowardly. It stays timid until they grow back. Its pincers often fall off. Unlike with Crabrawler or Clauncher, the meat in its claws is utterly nasty and stinking.
Crawdaunt is a Pokémon that really shows what a good ability can do for you. Having one of the best offensive abilities in Adaptability and good STAB coverage with Water and Dark, Crawdaunt is a powerful wallbreaker that can even see play in a standard setting due to its huge power. However, Crawdaunt isn't a clear stand-out Pokémon as it is held back by low defenses and terrible Speed, making it very reliant on priority and offensive pressure. Access to Swords Dance allows it to boost effectively so this isn't a problem that Crawdaunt can't deal with, but it does limit the opportunities it has to come in and threaten a team. Overall Crawdaunt is a Pokémon that is capable of ripping apart teams with its powerful STAB moves, but it needs support in doing so and must be used carefully.
Adaptability - Increases STAB bonus to 2x - This is amazing as Crawdaunt's good neutral coverage with just its STAB moves means not that much wants to take a hit switching into the crayfish.
Knock Off is the primary move for Crawdaunt, crippling anything that tries to come in that doesn't have a Mega Stone or Z-Crystal. This can really hurt some foes such as Landorus Therian which lacks any form of recovery without Leftovers. Crabhammer is the primary Water-type STAB, dealing solid damage to most threats outside Water- and Grass-types. Crunch is for a Dark STAB that will hit harder than Knock Off if you don't take off an item, and it can get a defense drop on occasion to put an otherwise reliable check into a tough spot. Lastly, Aqua Jet is used to pick off weakened targets and look to clean up after a sweeper late game.
Maximum offensive investment with a Choice Band turns Crawdaunt into a nuke that can really punish defensive foes. The Speed investment ensures Crawdaunt can actually do this efficiently since Crawdaunt is very slow by wallbreaking standards. Adaptability simply boosts the damage output of its STABs further, this is a no-brainer on a set only utilizing STAB moves.
Life Orb - Crawdaunt can make effective use of a Life Orb given it's already relatively frail, so it won't mind the recoil too much. Giving up some power for Choice Band hurts but being able to double tap something with Knock Off or Crabhammer with Aqua Jet makes Crawdaunt a bit more self-sufficient. However, the recoil will still bring it down eventually so be careful using it against sturdy defensive teams that can potentially outlast it.
Volt Turn - With Crawdaunt's low Speed, Volt Switch and U-Turn support is really nice for it. Assault Vest Magearna is one of the best options as its lower Speed gives Crawdaunt a relatively safe Volt Switch, and it can switch into some big threats for Crawdaunt such as Tapu Fini, Tapu Lele, and Greninja. Greninja itself is also a good teammate as it can drop Spikes to create more KO potential for Crawdaunt, but its faster U-Turns are a bit rough as it means Crawdaunt will often be taking the hit as it comes in. Scizor is also great as it can scare Fairies and can set up on Tangrowth and other Grass threats that scare Crawdaunt, and also has slow U-Turns. Likewise Landorus Therian is a great option with Stealth Rock support as well as Intimidate to soften physical hits on the way in, there's a reason Landorus Therian is everywhere.
Tapu Fini - With resistance to Water and Dark, Tapu Fini is a solid answer to Crawdaunt. While it can't simply Scald burn Crawdaunt like other bulky Water-types, Moonblast will easily beat Crawdaunt outright while Natures Madness just cripples Crawdaunt or any potential switch, especially if Stealth Rock is in play.
Locations in Games
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Omega Ruby/Alpha Sapphire:
Ultra Sun/Ultra Moon:
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