Perrserker

Perrserker, the Viking Pokémon. What appears to be an iron helmet is actually hardened hair. This Pokémon lives for the thrill of battle. After many battles, it evolved dangerous claws that come together to form daggers when extended.

Overview

Perrserker was quite the shock when it was first discovered. Instead of a Galarian Persian, Galarian Meowth evolves into this rough and tumble cat viking that makes Team Rocket’s disguises in the first Pokémon movie oddly prophetic. And a scrapper Perrserker is, with access to Swords Dance, two fantastic power boosting abilities in Tough Claws and Steely Spirit, a slightly buffed Adaptability belying its decent 110 Attack and good moveset to take advantage of these traits. Perrserker hits hard and thanks to the excellent Steel typing, is resilient against passive damage and has a few moves it can come in on.

Or that would be the case if it wasn’t for Perrserker’s crippling flaws. Base 70 HP is only average while base 60 Special Defense is poor, meaning even resisted special hits can have Perrserker reeling. And base 50 Speed means Perrserker is frightfully slow, further compromising its below average bulk as it will get hit before dealing any damage. Additionally, as an offensive typing Steel is rather poor with numerous resists that take a bit of bite out of Perrserker’s offense. Perrserker can certainly lay down the hurt, but being too slow and too frail gives this viking a life sentence of mediocrity.
Positives
Base 110 Attack and access to Swords Dance gives Perrserker quite a bit of bite to its attacks.
Tough Claws and Steely Spirit are fantastic boosting abilities and compliment Perrserker’s attacking moveset quite well.
Base 100 Defense and the excellent Steel typing gives Perrserker several opportunities to pivot into attacks

Negatives
Base 50 Speed is poor, leaving Perrserker prone to being outsped, compromising its bulk.
Base 60 Special Defense is a noticeable gap in Perrserker’s armor, with even resisted Special Attacks hurting.
Steel is poor offensively for a STAB, with several common resists that hurt Perrserker’s offense quite a bit.

Movesets

Claws Dance

-Swords Dance
-Iron Head
-Close Combat
-Seed Bomb
Ability: Tough Claws
Item: Leftovers
EVs and Nature:
4 HP / 252 Atk / 252 Spe Adamant Nature

Perrserker acts as potent wallbreaker, using Swords Dance to boost its damage to amazing heights before tearing through walls that are slower than it. Iron Head is STAB of Choice, hitting hard thanks to the Tough Claws boost in addition to STAB, enabling Perrserker to hit much harder than its attack would suggest otherwise. Close Combat synergizes wonderfully with Iron Head, hitting most Steel resists for neutral, while hitting other Steel types for Super Effective and getting the Tough Claws boost. Seed Bomb rounds out the set, hitting Water types that otherwise resist Iron Head and punishing bulky water types like Quagsire.

DYNAMAX:
Perrserker makes for a decent Dynamax user, especially after a Swords Dance. Being able to scale up its Defense and Attack with Max Steelspike and Max Knuckle is nice too, though the drop in power on Max Knuckle is especially noticeable since it loses the Tough Claws boost. While Perserker is not material for a dedicated Dynamax Sweeper, it can use the extra bulk granted to muscle through otherwise excessive damage.

EVs and Items:
Standard Sweeper Array. Perrserker needs as much Speed as possible to reduce hits it takes while busting through opposing walls. Leftovers gives Perrserker some needed durability, offsetting entry hazard damage, though Life Orb does provide extra power but between Close Combat’s Defense Drops and the Life Orb recoil, Perrserker will have serious durability issues.

Partners:
Pokémon that can answer the faster Ground, Fire and Fighting types are greatly appreciated. Pelipper stands out, setting up Rain to reduce Fire weaknesses, able to setup Tailwind to patch Perrserker’s speed woes, and provides Special Offense to compliment Perrserker’s Physical. Aerodactyl, Cramorant, and Noivern also fill a similar niche.
Speed control of any form is greatly appreciated. In addition to Tailwind setters, Sticky Web is another excellent method of Speed control. Araquanid is excellent, able to answer Perrserker’s weaknesses beforehand, and having excellent Special bulk.
Dragon types like Regidrago, Flapple, and Dragalge enjoy Perrserker’s ability to answer most Fairies, and Steel types, opening up opportunities for them to sweep after Perrserker has done its job.

Other Options:
Crunch -Iron Head + Crunch + Close Combat has perfect neutral coverage, and hits many Fighting Immune/Steel resistant targets but leaves Perrserker open to Quagsire and Pyukumuku as well as bulky Ground types
Substitute -helps punish predicted switches, passive methods of stopping Perrserker and gives Perrserker much more breathing room in setting up Swords Dance.
Steely Spirit -gives a much stronger Iron Head and Max Steelspike, but at the cost of Perrserker’s Coverage moves.

A Band of Vikings

-Iron Head
-Close Combat
-U-Turn
-Crunch
Ability: Tough Claws
Item: Choice Band
EVs and Nature:
4 HP / 252 Atk / 252 Spe
Adamant Nature

Choice Band Perrserker trades the pure wallbreaking power of Swords Dance for a more hit and run approaching, coming in on weakened walls and forcing your opponent into a difficult decision: do they keep their wall in and lose it, opening a gap in their defense, or do they pivot out to a resist and take a considerable hit? Iron Head is Perrserker’s best move, boosted both by Tough Claws and STAB, while Close Combat is extremely complimentary and hits most Steel types that could pivot into Perrserker’s STAB otherwise. U-Turn is great if you expect your opponent to switch, dealing considerable damage between the Tough Claws boost and the Choice Band, while switching out to your opponent’s counter’s counter. Crunch rounds out the set, having great neutral coverage with the rest of Perrserker’s moves hitting targets like Jellicent and Doublade hard on the switch in.

DYNAMAX:
Perrserker makes for a decent Dynamax user, enjoying the choice lock break. Being able to scale up its Defense and Attack with Max Steelspike and Max Knuckle is nice too, though the drop in power on Max Knuckle is especially noticeable since it loses the Tough Claws boost. While Perserker is not material for a dedicated Dynamax Sweeper, it can use the extra bulk granted to muscle through otherwise excessive damage.

EVs and Items:
Standard Sweeper Array. Perrserker needs as much Speed as possible to reduce hits it takes while bursting holes into the opposing team. Choice Band is the crux of the set giving Perrseker instant power. Choice Scarf is not recommended. Perrserker is still outsped by every other Choice Scarfer, as well as Base 95/Base 100 speed threats even after the Scarf boost, while losing out on the power that makes it so noticeable in the first place.

Partners:
Pokémon that can pivot into Perrserker’s weaknesses are greatly appreciated, given Perrserker’s lack of bulk and defensive utility. Pelipper and Mantine stand out having phenomenal bulk and recovery, both can setup Tailwind for speed control, and having Special Offenses that compliment Perrserker’s physical while enjoying Perrserker’s ability to check Ferrothorn.
Fast offensive partners are great in general for Perrserker, since it struggles against more offensive teams. Ribombee, Inteleon, Sceptile and Raichu are all examples of speedy Pokémon that enjoy Perrserker’s ability to check common walls, while being able to check faster threats of their own that trouble Perrserker.
Dragon types like Regidrago, Flapple, and Dragalge enjoy Perrserker’s ability to answer most Fairies, Steel types and Unaware walls, opening up opportunities for them to sweep after Perrserker has done its job.

Other Options:

Double Edge -Fantastic Neutral Option that hits Fire types harder than anything Perrserker has as well as valuable Speed control with Max Strike while Dynamaxed
Play Rough -Perrserker’s best coverage move against Fighting and Dragon types, but Iron Head hits them neutrally anyways.
Seed Bomb -answers Bulky Water and Ground types that otherwise give Perrserker and co trouble.
Iron Tail -Stronger than Iron Head but is very unreliable. Worth considering if running a dedicated Dynamax set.

Countering Perrserker

Physically Defensive Skarmory, Toxapex, and Corviknight stand out as being far too bulky for Perrserker. Even after a Swords Dance it fails to 2HKO them while they threaten 1-2HKO in turn with Body Press/cripple with Scald.

Otherwise, checks are dependent on Perrserker’s moveset. Perrserker lacking Seed Bomb struggle against bulky water and ground types like Pyukumuku, and Hippowdon, while Perrserker without Crunch find Doublade, Aegislash and Alolan Marowak nigh impossible foes.

What is more reliable is to exploit Perrserker’s poor speed and bulk. Many, many Pokémon outspeed and can either cripple Perrserker through status like Will-o-Wisp or Scald, or outright OHKO it, especially special attackers.

Locations in Games

Red/Blue/Yellow:
Not in game

Gold/Silver/Crystal:
Not in game

Ruby/Sapphire/Emerald:
Not in game

FireRed/LeafGreen:
Not in game

Colosseum/XD:
Not in game

Diamond/Pearl/Platinum:
Not in game

HeartGold/SoulSilver:
Not in game

Black/White:
Not in game

Black 2/White 2:
Not in game

X/Y:
Not in game

Omega Ruby/Alpha Sapphire:
Not in game

Sun/Moon:
Not in game

Ultra Sun/Ultra Moon:
Not in game

Let's Go, Pikachu!/Let's Go, Eevee!:
Not in game

Sword/Shield:
Route 7, Route 9, Giant's Mirror, Lake of Outrage
Max Raid Battles: Dusty Bowl, Giant's Seat, Stony Wilderness, Brawlers' Cave, Courageous Cavern, Stepping-Stone Sea, Giant's Bed, Snowslide Slope, Path to the Peak, Frigid Sea
Dynamax Adventures

Brilliant Diamond/Shining Pearl:
Not in game

Legends: Arceus:
Not in game

Anime Appearences

Perrserker has made a few appearances in the anime. Most notably one led a group of Galarian Meowth to cause some trouble in Wyndon

# -English Episode Name- -Jp. Episode Name- Pics
1216 TBC Goh and Cinderace! The Place Where It All Began!! Pics