| West Town Moves | 
		
			| Name | Type | Strength | Hits | Direction | Distance | Speed | Effect | 
		
			| Super Fang |  | ★★★ | 1 | Close | Short-Distance | Fast | Halves opponent's HP | 
		
			| Grass Knot |  | ★★★ | 1 | Close | Wide | Medium | Does more damage the heavier the opponent | 
		
			| Mean Look |  | - | 1 | Wave | Wide | Medium | Stops the opponent from moving | 
		
			| Flail |  | ★★★ | 1 | All Directions | Wide | Medium | Does more damage the lower the user's HP | 
		
			| Assurance |  | ★★★ | 1 | Close | Short-Distance | Fast | Does double damage if user has been knocked back | 
		
			| Swords Dance |  | - | 1 | - | Wide | Slow | Incrases the user's Attack | 
		
			| Fling |  | ★★★ | 1 | Projectile | Short-Distance | Medium | Throws coins at the opponent | 
		
			| Rest |  | - | 1 | - | Long Distance | Medium | Puts the user to sleep but heals all HP | 
		
			| Substitute |  | - | 1 | - | Long Distance | Slow | Lowers your HP but creates a substitute | 
		
			| Hidden Power |  | ★★★ | 1 | All Directions | Short-Distance | Medium | Does different damage depending on the Pokémon species | 
		
			| Revenge |  | ★★★ | 1 | Close | Wide | Fast | Inflicts double damage if the user has just been damaged | 
| Level Up | 
|
				| — | Tackle |  | A physical attack in which the user charges and slams into the target with its whole body. | 
				| 3 | Leer |  | The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | 
				| 6 | Bite |  | The target is bitten with viciously sharp fangs. It may make the target flinch. | 
				| 8 | Bide |  | The user endures attacks for two turns, then strikes back to cause double the damage taken. | 
				| 11 | Detect |  | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
				| 13 | Sand-attack |  | Sand is hurled in the target's face, reducing its accuracy. | 
				| 16 | Crunch |  | The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | 
				| 18 | Hypnosis |  | The user employs hypnotic suggestion to make the target fall into a deep sleep. | 
				| 21 | Super Fang |  | The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half. | 
				| 23 | After You |  | The user helps the target and makes it use its move right after the user. | 
				| 26 | Work Up |  | The user is roused, and its Attack and Sp. Atk stats increase. | 
				| 28 | Hyper Fang |  | The user bites hard on the target with its sharp front fangs. It may also make the target flinch. | 
				| 31 | Mean Look |  | The user pins the target with a dark, arresting look. The target becomes unable to flee. | 
				| 33 | Baton Pass |  | The user switches places with a party Pokémon in waiting, passing along any stat changes. | 
				| 36 | Slam |  | The target is slammed with a long tail, vines, etc., to inflict damage. | 
| Machine Moves | 
|
					| Toxic |  | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
					| Hidden Power |  | A unique attack that varies in type and intensity depending on the Pokémon using it. | 
					| Sunny Day |  | The user intensifies the sun for five turns, powering up Fire-type moves. | 
					| Protect |  | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
					| Rain Dance |  | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
					| Frustration |  | A full-power attack that grows more powerful the less the user likes its Trainer. | 
					| Thunderbolt |  | A strong electric blast is loosed at the target. It may also leave the target with paralysis. | 
					| Return |  | A full-power attack that grows more powerful the more the user likes its Trainer. | 
					| Dig |  | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
					| Shadow Ball |  | The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | 
					| Double Team |  | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
					| Facade |  | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
					| Rest |  | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
					| Attract |  | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
					| Round |  | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
					| Fling |  | The user flings its held item at the target to attack. Its power and effects depend on the item. | 
					| Retaliate |  | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | 
					| Swords Dance |  | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
					| Work Up |  | The user is roused, and its Attack and Sp. Atk stats increase. | 
					| Grass Knot |  | The user snares the target with grass and trips it. The heavier the target, the greater the damage. | 
					| Swagger |  | The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
					| Substitute |  | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
					| Cut |  | The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |