| East Town Moves |
| Name |
Type |
Strength |
Hits |
Direction |
Distance |
Speed | Effect |
| Confuse Ray |
 |
- |
1 |
Wave |
Wide |
Medium |
Confuses opponent |
| Swagger |
 |
- |
1 |
Wave |
Wide |
Medium |
Increases strength but confuses user |
| Astonish |
 |
★★ |
2 |
Close |
Short-Distance |
Medium |
Causes opponent to Flinch |
| Will-o-wisp |
 |
★★ |
1 |
Projectile |
Short-Distance |
Fast |
May burn the opponent |
| Facade |
 |
★★ |
1 |
Close |
Short-Distance |
Medium |
Doubles damage if user is affected by a status condition |
| Clear Smog |
 |
★★ |
1 |
Projectile |
Wide |
Slow |
Removes opponent's stat changes |
| Smog |
 |
★★ |
1 |
Close |
Short-Distance |
Fast |
May poison opponent |
| Hex |
 |
★★ |
1 |
Wave |
Short-Distance |
Medium |
Does more damage if opponent is affected by a status affliction |
| Telekinesis |
 |
- |
1 |
Distant Point |
Wide |
Medium |
Makes the opponent float |
| Thief |
 |
★★ |
1 |
Close |
Wide |
Medium |
Increases the money dropped by the opponent |
| Night Shade |
 |
★★ |
1 |
Distant Point |
Wide |
Medium |
Damage changes based on the opponent |
| Flame Charge |
 |
★★ |
2 |
Assault |
Wide |
Medium |
Increases the user's Speed |
| Curse |
 |
- |
1 |
- |
Long Distance |
Slow |
For Ghost types; Afflicts opponents with a curse which saps HP Non-Ghost types; Increases user's Attack and Defense but lowers the user's Speed |
| Flame Burst |
 |
★★ |
1 |
Projectile |
Wide |
Medium |
No additional effect |
| Ember |
 |
★★★ |
1 |
Close |
Short-Distance |
Fast |
May burn opponent |
| Flash |
 |
- |
1 |
Wave |
Wide |
Medium |
Lowers the opponent's Accuracy |
| Fire Spin |
 |
★★ |
3 |
Distant Point |
Wide |
Slow |
No additional effect |
| Calm Mind |
 |
- |
1 |
- |
Long Distance |
Slow |
Increases the user's Attack & Defense |
| Acid |
 |
★★ |
1 |
Projectile |
Short-Distance |
Fast |
Lowers opponent's Defense |
| Round |
 |
★★ |
1 |
Wave |
Wide |
Medium |
Increases damage if partners also use this move |
| Machine Moves |
|
| Calm Mind |
 |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| Toxic |
 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Hidden Power |
 |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| Sunny Day |
 |
The user intensifies the sun for five turns, powering up Fire-type moves. |
| Taunt |
 |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Hyper Beam |
 |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| Protect |
 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| Telekinesis |
 |
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| Safeguard |
 |
The user creates a protective field that prevents status problems for five turns. |
| Frustration |
 |
A full-power attack that grows more powerful the less the user likes its Trainer. |
| Solarbeam |
 |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| Return |
 |
A full-power attack that grows more powerful the more the user likes its Trainer. |
| Psychic |
 |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
| Shadow Ball |
 |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
| Double Team |
 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| Flamethrower |
 |
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
| Fire Blast |
 |
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| Facade |
 |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| Flame Charge |
 |
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
| Rest |
 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| Attract |
 |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| Thief |
 |
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
| Round |
 |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| Overheat |
 |
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
| Energy Ball |
 |
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| Incinerate |
 |
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| Will-o-wisp |
 |
The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
| Embargo |
 |
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
| Payback |
 |
If the user moves after the target, this attack's power will be doubled. |
| Giga Impact |
 |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
| Flash |
 |
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
| Psych Up |
 |
The user hypnotizes itself into copying any stat change made by the target. |
| Dream Eater |
 |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
| Swagger |
 |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| Substitute |
 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| Trick Room |
 |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |